/obj/effect/particle_effect/expl_particles name = "fire" icon_state = "explosion_particle" opacity = TRUE anchored = TRUE /obj/effect/particle_effect/expl_particles/Initialize(mapload) ..() return INITIALIZE_HINT_LATELOAD /obj/effect/particle_effect/expl_particles/LateInitialize() var/direct = pick(GLOB.alldirs) var/steps_amt = pick(25;1,50;2,100;3,200;4) for(var/j in 1 to steps_amt) step(src, direct) sleep(1) qdel(src) /datum/effect_system/expl_particles number = 10 /datum/effect_system/expl_particles/start() for(var/i in 1 to number) new /obj/effect/particle_effect/expl_particles(location) /obj/effect/explosion name = "fire" icon = 'icons/effects/96x96.dmi' icon_state = "explosion" opacity = TRUE anchored = TRUE mouse_opacity = MOUSE_OPACITY_TRANSPARENT pixel_x = -32 pixel_y = -32 /obj/effect/explosion/Initialize(mapload) . = ..() QDEL_IN(src, 10) /datum/effect_system/explosion /datum/effect_system/explosion/set_up(loca) if(isturf(loca)) location = loca else location = get_turf(loca) /datum/effect_system/explosion/start() new/obj/effect/explosion( location ) var/datum/effect_system/expl_particles/P = new/datum/effect_system/expl_particles() P.set_up(10, 0, location) P.start() /datum/effect_system/explosion/smoke /datum/effect_system/explosion/smoke/proc/create_smoke() var/datum/effect_system/smoke_spread/S = new S.set_up(2, location) S.start() /datum/effect_system/explosion/smoke/start() ..() addtimer(CALLBACK(src, .proc/create_smoke), 5)