/obj/effect/spawner/random/engineering name = "engineering loot spawner" desc = "All engineering related spawners go here" icon_state = "toolbox" /obj/effect/spawner/random/engineering/tool name = "Tool spawner" icon_state = "wrench" loot = list( /obj/item/wrench = 2, /obj/item/wirecutters = 2, /obj/item/screwdriver = 2, /obj/item/crowbar = 2, /obj/item/weldingtool = 2, /obj/item/stack/cable_coil = 2, /obj/item/analyzer = 2, /obj/item/t_scanner = 2, /obj/item/multitool = 1, /obj/item/clothing/glasses/meson = 1, /obj/item/storage/belt/utility = 1, /obj/item/clothing/head/welding = 1, ) /obj/effect/spawner/random/engineering/tool_advanced name = "Advanced tool spawner" icon_state = "wrench" loot = list( // Mail loot spawner. Some sort of random and rare building tool. No alien tech here. /obj/item/wrench/caravan, /obj/item/wirecutters/caravan, /obj/item/screwdriver/caravan, /obj/item/crowbar/red/caravan, /obj/item/weldingtool/largetank, ) /obj/effect/spawner/random/engineering/tool_alien name = "Rare tool spawner" icon_state = "wrench" loot = list( /obj/item/wrench/abductor, /obj/item/wirecutters/abductor, /obj/item/screwdriver/abductor, /obj/item/crowbar/abductor, /obj/item/weldingtool/abductor, /obj/item/multitool/abductor, ) /obj/effect/spawner/random/engineering/material_cheap name = "Cheap material spawner" icon_state = "cardboard" loot = list( /obj/item/stack/sheet/mineral/wood{amount = 30}, /obj/item/stack/sheet/cardboard{amount = 30}, /obj/item/stack/sheet/mineral/sandstone/thirty, ) /obj/effect/spawner/random/engineering/material name = "Material spawner" icon_state = "metal" loot = list( /obj/item/stack/sheet/iron/fifty = 5, /obj/item/stack/sheet/glass/fifty = 5, /obj/item/stack/rods/fifty = 3, /obj/item/stack/sheet/rglass{amount = 30} = 2, ) /obj/effect/spawner/random/engineering/material_rare name = "Rare material spawner" icon_state = "diamond" spawn_loot_count = 3 loot = list( // Space loot spawner. Random selecton of a few rarer materials. /obj/item/stack/sheet/runed_metal/ten = 20, /obj/item/stack/sheet/mineral/diamond{amount = 15} = 15, /obj/item/stack/sheet/mineral/uranium{amount = 15} = 15, /obj/item/stack/sheet/mineral/plasma{amount = 15} = 15, /obj/item/stack/sheet/mineral/gold{amount = 15} = 15, /obj/item/stack/sheet/plastic/fifty = 5, /obj/item/stack/sheet/runed_metal/fifty = 5, ) /obj/effect/spawner/random/engineering/toolbox name = "toolbox spawner" icon_state = "toolbox" loot = list( /obj/item/storage/toolbox/emergency = 4, /obj/item/storage/toolbox/electrical = 2, /obj/item/storage/toolbox/mechanical = 2, ) /obj/effect/spawner/random/engineering/flashlight name = "flashlight spawner" icon_state = "flashlight" loot = list( /obj/item/flashlight = 20, /obj/item/flashlight/flare = 10, /obj/effect/spawner/random/decoration/glowstick = 10, /obj/item/flashlight/lantern = 5, /obj/item/flashlight/seclite = 4, /obj/item/flashlight/lantern/jade = 1, ) /obj/effect/spawner/random/engineering/canister name = "air canister spawner" icon_state = "canister" loot = list( // use this for emergency storage areas and maint /obj/machinery/portable_atmospherics/canister/air = 4, /obj/machinery/portable_atmospherics/canister/oxygen = 1, ) /obj/effect/spawner/random/engineering/tank name = "tank spawner" icon_state = "tank" loot = list( // use this for emergency storage areas and maint /obj/structure/reagent_dispensers/fueltank = 5, /obj/structure/reagent_dispensers/watertank = 4, /obj/structure/reagent_dispensers/watertank/high = 1, ) /obj/effect/spawner/random/engineering/vending_restock name = "vending restock spawner" icon_state = "vending_restock" loot_subtype_path = /obj/item/vending_refill loot = list() /obj/effect/spawner/random/engineering/atmospherics_portable name = "portable atmospherics machine spawner" icon_state = "heater" loot = list( /obj/machinery/space_heater = 8, /obj/machinery/portable_atmospherics/pump = 1, /obj/machinery/portable_atmospherics/scrubber = 1, ) /obj/effect/spawner/random/engineering/tracking_beacon name = "tracking beacon spawner" icon_state = "beacon" spawn_loot_chance = 50 loot = list(/obj/item/beacon)