/* * Fireaxe */ /obj/item/fireaxe // DEM AXES MAN, marker -Agouri icon_state = "fireaxe0" base_icon_state = "fireaxe" lefthand_file = 'icons/mob/inhands/weapons/axes_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/axes_righthand.dmi' name = "fire axe" desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?" force = 5 throwforce = 15 w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK attack_verb_continuous = list("attacks", "chops", "cleaves", "tears", "lacerates", "cuts") attack_verb_simple = list("attack", "chop", "cleave", "tear", "lacerate", "cut") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = SHARP_EDGED max_integrity = 200 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 30) resistance_flags = FIRE_PROOF wound_bonus = -15 bare_wound_bonus = 20 var/wielded = FALSE // track wielded status on item /obj/item/fireaxe/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield) RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield) /obj/item/fireaxe/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 100, 80, 0 , hitsound) //axes are not known for being precision butchering tools AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=24, icon_wielded="[base_icon_state]1") /// triggered on wield of two handed item /obj/item/fireaxe/proc/on_wield(obj/item/source, mob/user) SIGNAL_HANDLER wielded = TRUE /// triggered on unwield of two handed item /obj/item/fireaxe/proc/on_unwield(obj/item/source, mob/user) SIGNAL_HANDLER wielded = FALSE /obj/item/fireaxe/update_icon_state() icon_state = "[base_icon_state]0" return ..() /obj/item/fireaxe/suicide_act(mob/user) user.visible_message(span_suicide("[user] axes [user.p_them()]self from head to toe! It looks like [user.p_theyre()] trying to commit suicide!")) return (BRUTELOSS) /obj/item/fireaxe/afterattack(atom/A, mob/user, proximity) . = ..() if(!proximity) return if(wielded) //destroys windows and grilles in one hit if(istype(A, /obj/structure/window) || istype(A, /obj/structure/grille)) var/obj/structure/W = A W.atom_destruction("fireaxe") /* * Bone Axe */ /obj/item/fireaxe/boneaxe // Blatant imitation of the fireaxe, but made out of bone. icon_state = "bone_axe0" base_icon_state = "bone_axe" name = "bone axe" desc = "A large, vicious axe crafted out of several sharpened bone plates and crudely tied together. Made of monsters, by killing monsters, for killing monsters." /obj/item/fireaxe/boneaxe/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=23, icon_wielded="[base_icon_state]1") /* * Metal Hydrogen Axe */ /obj/item/fireaxe/metal_h2_axe // Blatant imitation of the fireaxe, but made out of metallic hydrogen icon_state = "metalh2_axe0" base_icon_state = "metalh2_axe" name = "metallic hydrogen axe" desc = "A large, menacing axe made of an unknown substance that the eldest atmosians call Metallic Hydrogen. Truly an otherworldly weapon." /obj/item/fireaxe/metal_h2_axe/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=23, icon_wielded="[base_icon_state]1")