// CHAPLAIN CUSTOM ARMORS // /obj/item/clothing/head/helmet/chaplain/clock name = "forgotten helmet" desc = "It has the unyielding gaze of a god eternally forgotten." icon_state = "clockwork_helmet" inhand_icon_state = "clockwork_helmet_inhand" armor = list(MELEE = 50, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 0, BIO = 0, FIRE = 80, ACID = 80) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH strip_delay = 8 SECONDS dog_fashion = null /obj/item/clothing/suit/armor/riot/chaplain/clock name = "forgotten armour" desc = "It sounds like hissing steam, ticking cogs, gone silent, It looks like a dead machine, trying to tick with life." icon_state = "clockwork_cuirass" inhand_icon_state = "clockwork_cuirass_inhand" allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) slowdown = 0 clothing_flags = NONE /obj/item/clothing/head/helmet/chaplain name = "crusader helmet" desc = "Deus Vult." icon_state = "knight_templar" inhand_icon_state = "knight_templar" armor = list(MELEE = 50, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 0, BIO = 0, FIRE = 80, ACID = 80) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH strip_delay = 80 dog_fashion = null /obj/item/clothing/suit/armor/riot/chaplain name = "crusader armour" desc = "God wills it!" icon_state = "knight_templar" inhand_icon_state = "knight_templar" allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) slowdown = 0 clothing_flags = NONE /obj/item/clothing/suit/armor/riot/chaplain/studentuni name = "student robe" desc = "The uniform of a bygone institute of learning." icon_state = "studentuni" inhand_icon_state = "studentuni" body_parts_covered = ARMS|CHEST /obj/item/clothing/head/helmet/chaplain/cage name = "cage" desc = "A cage that restrains the will of the self, allowing one to see the profane world for what it is." flags_inv = NONE icon_state = "cage" inhand_icon_state = "cage" dynamic_hair_suffix = "" worn_y_offset = 7 /obj/item/clothing/head/helmet/chaplain/ancient name = "ancient helmet" desc = "None may pass!" icon_state = "knight_ancient" inhand_icon_state = "knight_ancient" /obj/item/clothing/suit/armor/riot/chaplain/ancient name = "ancient armour" desc = "Defend the treasure..." icon_state = "knight_ancient" inhand_icon_state = "knight_ancient" /obj/item/clothing/suit/armor/riot/chaplain/witchhunter name = "witchunter garb" desc = "This worn outfit saw much use back in the day." icon_state = "witchhunter" inhand_icon_state = "witchhunter" body_parts_covered = CHEST|GROIN|LEGS|ARMS /obj/item/clothing/head/helmet/chaplain/witchunter_hat name = "witchunter hat" desc = "This hat saw much use back in the day." icon_state = "witchhunterhat" inhand_icon_state = "witchhunterhat" flags_cover = HEADCOVERSEYES flags_inv = HIDEEYES /obj/item/clothing/head/helmet/chaplain/adept name = "adept hood" desc = "Its only heretical when others do it." icon_state = "crusader" inhand_icon_state = "crusader" flags_cover = HEADCOVERSEYES flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS /obj/item/clothing/suit/armor/riot/chaplain/adept name = "adept robes" desc = "The ideal outfit for burning the unfaithful." icon_state = "crusader" inhand_icon_state = "crusader" /obj/item/clothing/suit/hooded/chaplain_hoodie name = "follower hoodie" desc = "Hoodie made for acolytes of the chaplain." icon_state = "chaplain_hoodie" inhand_icon_state = "chaplain_hoodie" body_parts_covered = CHEST|GROIN|LEGS|ARMS allowed = list(/obj/item/storage/book/bible, /obj/item/nullrod, /obj/item/reagent_containers/food/drinks/bottle/holywater, /obj/item/storage/fancy/candle_box, /obj/item/candle, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) hoodtype = /obj/item/clothing/head/hooded/chaplain_hood /obj/item/clothing/head/hooded/chaplain_hood name = "follower hood" desc = "Hood made for acolytes of the chaplain." icon_state = "chaplain_hood" body_parts_covered = HEAD flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS /obj/item/clothing/suit/hooded/chaplain_hoodie/leader name = "leader hoodie" desc = "Now you're ready for some 50 dollar bling water." icon_state = "chaplain_hoodie_leader" inhand_icon_state = "chaplain_hoodie_leader" hoodtype = /obj/item/clothing/head/hooded/chaplain_hood/leader /obj/item/clothing/head/hooded/chaplain_hood/leader name = "leader hood" desc = "I mean, you don't /have/ to seek bling water. I just think you should." icon_state = "chaplain_hood_leader" // CHAPLAIN NULLROD AND CUSTOM WEAPONS // /obj/item/nullrod name = "null rod" desc = "A rod of pure obsidian; its very presence disrupts and dampens 'magical forces'. That's what the guidebook says, anyway." icon_state = "nullrod" inhand_icon_state = "nullrod" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 18 throw_speed = 3 throw_range = 4 throwforce = 10 slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_TINY obj_flags = UNIQUE_RENAME wound_bonus = -10 /// boolean on whether it's allowed to be picked from the nullrod's transformation ability var/chaplain_spawnable = TRUE /// Short description of what this item is capable of, for radial menu uses. var/menu_description = "A standard chaplain's weapon. Fits in pockets. Can be worn on the belt." /obj/item/nullrod/Initialize(mapload) . = ..() AddComponent(/datum/component/anti_magic, TRUE, TRUE, FALSE, null, null, FALSE) AddElement(/datum/element/bane, /mob/living/simple_animal/revenant, 0, 25, FALSE) if(!GLOB.holy_weapon_type && istype(src, /obj/item/nullrod)) var/list/rods = list() for(var/obj/item/nullrod/nullrod_type as anything in typesof(/obj/item/nullrod)) if(!initial(nullrod_type.chaplain_spawnable)) continue rods[nullrod_type] = initial(nullrod_type.menu_description) AddComponent(/datum/component/subtype_picker, rods, CALLBACK(src, .proc/on_holy_weapon_picked)) /obj/item/nullrod/proc/on_holy_weapon_picked(obj/item/nullrod/holy_weapon_type) GLOB.holy_weapon_type = holy_weapon_type SSblackbox.record_feedback("tally", "chaplain_weapon", 1, "[initial(holy_weapon_type.name)]") /obj/item/nullrod/suicide_act(mob/user) user.visible_message(span_suicide("[user] is killing [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to get closer to god!")) return (BRUTELOSS|FIRELOSS) /obj/item/nullrod/godhand name = "god hand" desc = "This hand of yours glows with an awesome power!" icon_state = "disintegrate" inhand_icon_state = "disintegrate" lefthand_file = 'icons/mob/inhands/misc/touchspell_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/touchspell_righthand.dmi' slot_flags = null item_flags = ABSTRACT | DROPDEL w_class = WEIGHT_CLASS_HUGE hitsound = 'sound/weapons/sear.ogg' damtype = BURN attack_verb_continuous = list("punches", "cross counters", "pummels") attack_verb_simple = list("punch", "cross counter", "pummel") menu_description = "An undroppable god hand dealing burn damage. Disappears if the arm holding it is cut off." /obj/item/nullrod/godhand/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) /obj/item/nullrod/staff name = "red holy staff" desc = "It has a mysterious, protective aura." icon_state = "godstaff-red" inhand_icon_state = "godstaff-red" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' w_class = WEIGHT_CLASS_HUGE force = 5 slot_flags = ITEM_SLOT_BACK block_chance = 50 menu_description = "A red staff which provides a medium chance of blocking incoming attacks via a protective red aura around its user, but deals very low amount of damage. Can be worn only on the back." /// The icon which appears over the mob holding the item var/shield_icon = "shield-red" /obj/item/nullrod/staff/worn_overlays(mutable_appearance/standing, isinhands) . = ..() if(isinhands) . += mutable_appearance('icons/effects/effects.dmi', shield_icon, MOB_SHIELD_LAYER) /obj/item/nullrod/staff/blue name = "blue holy staff" icon_state = "godstaff-blue" inhand_icon_state = "godstaff-blue" shield_icon = "shield-old" menu_description = "A blue staff which provides a medium chance of blocking incoming attacks via a protective blue aura around its user, but deals very low amount of damage. Can be worn only on the back." /obj/item/nullrod/claymore name = "holy claymore" desc = "A weapon fit for a crusade!" icon_state = "claymore_gold" inhand_icon_state = "claymore_gold" worn_icon_state = "claymore_gold" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT block_chance = 30 sharpness = SHARP_EDGED hitsound = 'sound/weapons/bladeslice.ogg' attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") menu_description = "A sharp claymore which provides a low chance of blocking incoming melee attacks. Can be worn on the back or belt." /obj/item/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(attack_type == PROJECTILE_ATTACK) final_block_chance = 0 //Don't bring a sword to a gunfight return ..() /obj/item/nullrod/claymore/darkblade name = "dark blade" desc = "Spread the glory of the dark gods!" icon_state = "cultblade" inhand_icon_state = "cultblade" worn_icon_state = "cultblade" lefthand_file = 'icons/mob/inhands/64x64_lefthand.dmi' righthand_file = 'icons/mob/inhands/64x64_righthand.dmi' inhand_x_dimension = 64 inhand_y_dimension = 64 hitsound = 'sound/hallucinations/growl1.ogg' menu_description = "A sharp blade which provides a low chance of blocking incoming melee attacks. Can be worn on the back or belt." /obj/item/nullrod/claymore/chainsaw_sword name = "sacred chainsaw sword" desc = "Suffer not a heretic to live." icon_state = "chainswordon" inhand_icon_state = "chainswordon" worn_icon_state = "chainswordon" slot_flags = ITEM_SLOT_BELT attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices") attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice") hitsound = 'sound/weapons/chainsawhit.ogg' tool_behaviour = TOOL_SAW toolspeed = 1.5 //slower than a real saw menu_description = "A sharp chainsaw sword which provides a low chance of blocking incoming melee attacks. Can be used as a slower saw tool. Can be worn on the belt." /obj/item/nullrod/claymore/glowing name = "force weapon" desc = "The blade glows with the power of faith. Or possibly a battery." icon_state = "swordon" inhand_icon_state = "swordon" worn_icon_state = "swordon" menu_description = "A sharp weapon which provides a low chance of blocking incoming melee attacks. Can be worn on the back or belt." /obj/item/nullrod/claymore/katana name = "\improper Hanzo steel" desc = "Capable of cutting clean through a holy claymore." icon_state = "katana" inhand_icon_state = "katana" worn_icon_state = "katana" menu_description = "A sharp katana which provides a low chance of blocking incoming melee attacks. Can be worn on the back or belt." /obj/item/nullrod/claymore/multiverse name = "extradimensional blade" desc = "Once the harbinger of an interdimensional war, its sharpness fluctuates wildly." icon_state = "multiverse" inhand_icon_state = "multiverse" worn_icon_state = "multiverse" slot_flags = ITEM_SLOT_BACK force = 15 menu_description = "An odd sharp blade which provides a low chance of blocking incoming melee attacks and deals a random amount of damage, which can range from almost nothing to very high. Can be worn on the back." /obj/item/nullrod/claymore/multiverse/melee_attack_chain(mob/user, atom/target, params) var/old_force = force force += rand(-14, 15) . = ..() force = old_force /obj/item/nullrod/claymore/saber name = "light energy sword" desc = "If you strike me down, I shall become more robust than you can possibly imagine." icon = 'icons/obj/transforming_energy.dmi' icon_state = "e_sword_on_blue" inhand_icon_state = "e_sword_on_blue" worn_icon_state = "swordblue" slot_flags = ITEM_SLOT_BELT hitsound = 'sound/weapons/blade1.ogg' menu_description = "A sharp energy sword which provides a low chance of blocking incoming melee attacks. Can be worn on the belt." /obj/item/nullrod/claymore/saber/red name = "dark energy sword" desc = "Woefully ineffective when used on steep terrain." icon_state = "e_sword_on_red" inhand_icon_state = "e_sword_on_red" worn_icon_state = "swordred" /obj/item/nullrod/claymore/saber/pirate name = "nautical energy sword" desc = "Convincing HR that your religion involved piracy was no mean feat." icon_state = "e_cutlass_on" inhand_icon_state = "e_cutlass_on" worn_icon_state = "swordred" /obj/item/nullrod/sord name = "\improper UNREAL SORD" desc = "This thing is so unspeakably HOLY you are having a hard time even holding it." icon_state = "sord" inhand_icon_state = "sord" worn_icon_state = "sord" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' force = 4.13 throwforce = 1 slot_flags = ITEM_SLOT_BELT hitsound = 'sound/weapons/bladeslice.ogg' attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") menu_description = "An odd s(w)ord dealing a laughable amount of damage. Fits in pockets. Can be worn on the belt." /obj/item/nullrod/sord/suicide_act(mob/user) //a near-exact copy+paste of the actual sord suicide_act() user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so HOLY."), \ span_suicide("You try to impale yourself with [src], but it's TOO HOLY...")) return SHAME /obj/item/nullrod/scythe name = "reaper scythe" desc = "Ask not for whom the bell tolls..." icon_state = "scythe1" inhand_icon_state = "scythe1" lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi' w_class = WEIGHT_CLASS_BULKY armour_penetration = 35 slot_flags = ITEM_SLOT_BACK sharpness = SHARP_EDGED attack_verb_continuous = list("chops", "slices", "cuts", "reaps") attack_verb_simple = list("chop", "slice", "cut", "reap") menu_description = "A sharp scythe which partially penetrates armor. Very effective at butchering bodies. Can be worn on the back." /obj/item/nullrod/scythe/Initialize(mapload) . = ..() AddComponent(/datum/component/butchering, 70, 110) //the harvest gives a high bonus chance /obj/item/nullrod/scythe/vibro name = "high frequency blade" desc = "Bad references are the DNA of the soul." icon_state = "hfrequency0" inhand_icon_state = "hfrequency1" worn_icon_state = "hfrequency0" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' attack_verb_continuous = list("chops", "slices", "cuts", "zandatsu's") attack_verb_simple = list("chop", "slice", "cut", "zandatsu") hitsound = 'sound/weapons/rapierhit.ogg' menu_description = "A sharp blade which partially penetrates armor. Very effective at butchering bodies. Can be worn on the back." /obj/item/nullrod/scythe/spellblade name = "dormant spellblade" desc = "The blade grants the wielder nearly limitless power...if they can figure out how to turn it on, that is." icon_state = "spellblade" inhand_icon_state = "spellblade" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' worn_icon_state = "spellblade" icon = 'icons/obj/guns/magic.dmi' hitsound = 'sound/weapons/rapierhit.ogg' menu_description = "A sharp blade which partially penetrates armor. Very effective at butchering bodies. Can be worn on the back." /obj/item/nullrod/scythe/talking name = "possessed blade" desc = "When the station falls into chaos, it's nice to have a friend by your side." icon_state = "talking_sword" inhand_icon_state = "talking_sword" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' worn_icon_state = "talking_sword" attack_verb_continuous = list("chops", "slices", "cuts") attack_verb_simple= list("chop", "slice", "cut") hitsound = 'sound/weapons/rapierhit.ogg' menu_description = "A sharp blade which partially penetrates armor. Able to awaken a friendly spirit to provide guidance. Very effective at butchering bodies. Can be worn on the back." /obj/item/nullrod/scythe/talking/Initialize(mapload) . = ..() AddComponent(/datum/component/spirit_holding) /obj/item/nullrod/scythe/talking/chainsword name = "possessed chainsaw sword" desc = "Suffer not a heretic to live." icon_state = "chainswordon" inhand_icon_state = "chainswordon" worn_icon_state = "chainswordon" force = 30 slot_flags = ITEM_SLOT_BELT attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices") attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice") hitsound = 'sound/weapons/chainsawhit.ogg' tool_behaviour = TOOL_SAW toolspeed = 0.5 //faster than normal saw chaplain_spawnable = FALSE //prevents being pickable as a chaplain weapon (it has 30 force) /obj/item/nullrod/hammer name = "relic war hammer" desc = "This war hammer cost the chaplain forty thousand space dollars." icon_state = "hammeron" inhand_icon_state = "hammeron" worn_icon_state = "hammeron" lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi' w_class = WEIGHT_CLASS_BULKY attack_verb_continuous = list("smashes", "bashes", "hammers", "crunches") attack_verb_simple = list("smash", "bash", "hammer", "crunch") menu_description = "A war hammer. Capable of tapping knees to measure brain health. Can be worn on the belt." /obj/item/nullrod/hammer/Initialize(mapload) . = ..() AddElement(/datum/element/kneejerk) /obj/item/nullrod/chainsaw name = "chainsaw hand" desc = "Good? Bad? You're the guy with the chainsaw hand." icon_state = "chainsaw_on" inhand_icon_state = "mounted_chainsaw" lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' w_class = WEIGHT_CLASS_HUGE slot_flags = null item_flags = ABSTRACT sharpness = SHARP_EDGED attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices") attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice") hitsound = 'sound/weapons/chainsawhit.ogg' tool_behaviour = TOOL_SAW toolspeed = 2 //slower than a real saw menu_description = "An undroppable sharp chainsaw hand. Can be used as a very slow saw tool. Capable of slowly butchering bodies. Disappears if the arm holding it is cut off." /obj/item/nullrod/chainsaw/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) AddComponent(/datum/component/butchering, 30, 100, 0, hitsound) /obj/item/nullrod/clown name = "clown dagger" desc = "Used for absolutely hilarious sacrifices." icon = 'icons/obj/wizard.dmi' icon_state = "clownrender" inhand_icon_state = "render" worn_icon_state = "render" hitsound = 'sound/items/bikehorn.ogg' sharpness = SHARP_EDGED attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") menu_description = "A sharp dagger. Fits in pockets. Can be worn on the belt. Honk." #define CHEMICAL_TRANSFER_CHANCE 30 /obj/item/nullrod/pride_hammer name = "Pride-struck Hammer" desc = "It resonates an aura of Pride." icon_state = "pride" inhand_icon_state = "pride" worn_icon_state = "pride" lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi' force = 16 throwforce = 15 w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK attack_verb_continuous = list("attacks", "smashes", "crushes", "splatters", "cracks") attack_verb_simple = list("attack", "smash", "crush", "splatter", "crack") hitsound = 'sound/weapons/blade1.ogg' menu_description = "A hammer dealing a little less damage due to its user's pride. Has a low chance of transferring some of the user's reagents to the target. Capable of tapping knees to measure brain health. Can be worn on the back." /obj/item/nullrod/pride_hammer/Initialize(mapload) . = ..() AddElement(/datum/element/kneejerk) AddElement( /datum/element/chemical_transfer,\ span_notice("Your pride reflects on %VICTIM."),\ span_userdanger("You feel insecure, taking on %ATTACKER's burden."),\ CHEMICAL_TRANSFER_CHANCE\ ) #undef CHEMICAL_TRANSFER_CHANCE /obj/item/nullrod/whip name = "holy whip" desc = "What a terrible night to be on Space Station 13." icon_state = "chain" inhand_icon_state = "chain" worn_icon_state = "whip" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' slot_flags = ITEM_SLOT_BELT attack_verb_continuous = list("whips", "lashes") attack_verb_simple = list("whip", "lash") hitsound = 'sound/weapons/chainhit.ogg' menu_description = "A whip. Deals extra damage to vampires. Fits in pockets. Can be worn on the belt." /obj/item/nullrod/fedora name = "atheist's fedora" desc = "The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God." icon_state = "fedora" inhand_icon_state = "fedora" slot_flags = ITEM_SLOT_HEAD icon = 'icons/obj/clothing/hats.dmi' force = 0 throw_speed = 4 throw_range = 7 throwforce = 30 sharpness = SHARP_EDGED attack_verb_continuous = list("enlightens", "redpills") attack_verb_simple = list("enlighten", "redpill") menu_description = "A sharp fedora dealing a very high amount of throw damage, but none of melee. Fits in pockets. Can be worn on the head, obviously." /obj/item/nullrod/fedora/suicide_act(mob/user) user.visible_message(span_suicide("[user] is killing [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to get further from god!")) return (BRUTELOSS|FIRELOSS) /obj/item/nullrod/armblade name = "dark blessing" desc = "Particularly twisted deities grant gifts of dubious value." icon = 'icons/obj/changeling_items.dmi' icon_state = "arm_blade" inhand_icon_state = "arm_blade" lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi' righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi' slot_flags = null item_flags = ABSTRACT w_class = WEIGHT_CLASS_HUGE sharpness = SHARP_EDGED wound_bonus = -20 bare_wound_bonus = 25 menu_description = "An undroppable sharp armblade capable of inflicting deep wounds. Capable of an ineffective butchering of bodies. Disappears if the arm holding it is cut off." /obj/item/nullrod/armblade/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) AddComponent(/datum/component/butchering, 80, 70) /obj/item/nullrod/armblade/tentacle name = "unholy blessing" icon_state = "tentacle" inhand_icon_state = "tentacle" menu_description = "An undroppable sharp tentacle capable of inflicting deep wounds. Capable of an ineffective butchering of bodies. Disappears if the arm holding it is cut off." /obj/item/nullrod/carp name = "carp-sie plushie" desc = "An adorable stuffed toy that resembles the god of all carp. The teeth look pretty sharp. Activate it to receive the blessing of Carp-Sie." icon = 'icons/obj/plushes.dmi' icon_state = "carpplush" inhand_icon_state = "carp_plushie" worn_icon_state = "nullrod" lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' righthand_file = 'icons/mob/inhands/items_righthand.dmi' force = 15 attack_verb_continuous = list("bites", "eats", "fin slaps") attack_verb_simple = list("bite", "eat", "fin slap") hitsound = 'sound/weapons/bite.ogg' menu_description = "A plushie dealing a little less damage due to its cute form. Capable of blessing one person with the Carp-Sie favor, which grants friendship of all wild space carps. Fits in pockets. Can be worn on the belt." /obj/item/nullrod/carp/Initialize(mapload) . = ..() AddComponent(/datum/component/faction_granter, "carp", holy_role_required = HOLY_ROLE_PRIEST, grant_message = span_boldnotice("You are blessed by Carp-Sie. Wild space carp will no longer attack you.")) /obj/item/nullrod/claymore/bostaff //May as well make it a "claymore" and inherit the blocking name = "monk's staff" desc = "A long, tall staff made of polished wood. Traditionally used in ancient old-Earth martial arts, it is now used to harass the clown." force = 15 block_chance = 40 slot_flags = ITEM_SLOT_BACK w_class = WEIGHT_CLASS_BULKY sharpness = NONE hitsound = "swing_hit" attack_verb_continuous = list("smashes", "slams", "whacks", "thwacks") attack_verb_simple = list("smash", "slam", "whack", "thwack") icon = 'icons/obj/items_and_weapons.dmi' icon_state = "bostaff0" inhand_icon_state = "bostaff0" worn_icon_state = "bostaff0" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' menu_description = "A staff which provides a medium-low chance of blocking incoming melee attacks and deals a little less damage due to being made of wood. Can be worn on the back." /obj/item/nullrod/tribal_knife icon_state = "crysknife" desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn." inhand_icon_state = "crysknife" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' name = "arrhythmic knife" w_class = WEIGHT_CLASS_HUGE sharpness = SHARP_EDGED slot_flags = null hitsound = 'sound/weapons/bladeslice.ogg' attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") item_flags = SLOWS_WHILE_IN_HAND menu_description = "A sharp knife. Randomly speeds or slows its user at a regular intervals. Capable of butchering bodies. Cannot be worn anywhere." /obj/item/nullrod/tribal_knife/Initialize(mapload) . = ..() START_PROCESSING(SSobj, src) AddComponent(/datum/component/butchering, 50, 100) /obj/item/nullrod/tribal_knife/Destroy() STOP_PROCESSING(SSobj, src) . = ..() /obj/item/nullrod/tribal_knife/process() slowdown = rand(-10, 10)/10 if(iscarbon(loc)) var/mob/living/carbon/wielder = loc if(wielder.is_holding(src)) wielder.update_equipment_speed_mods() /obj/item/nullrod/pitchfork name = "unholy pitchfork" desc = "Holding this makes you look absolutely devilish." icon_state = "pitchfork0" inhand_icon_state = "pitchfork0" lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi' worn_icon_state = "pitchfork0" w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK attack_verb_continuous = list("pokes", "impales", "pierces", "jabs") attack_verb_simple = list("poke", "impale", "pierce", "jab") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = SHARP_EDGED menu_description = "A sharp pitchfork. Can be worn on the back." /obj/item/nullrod/egyptian name = "egyptian staff" desc = "A tutorial in mummification is carved into the staff. You could probably craft the wraps if you had some cloth." icon = 'icons/obj/guns/magic.dmi' icon_state = "pharoah_sceptre" inhand_icon_state = "pharoah_sceptre" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' worn_icon_state = "pharoah_sceptre" w_class = WEIGHT_CLASS_NORMAL slot_flags = ITEM_SLOT_BACK attack_verb_continuous = list("bashes", "smacks", "whacks") attack_verb_simple = list("bash", "smack", "whack") menu_description = "A staff. Can be used as a tool to craft exclusive egyptian items. Easily stored. Can be worn on the back." /obj/item/nullrod/hypertool name = "hypertool" desc = "A tool so powerful even you cannot perfectly use it." icon = 'icons/obj/device.dmi' icon_state = "hypertool" inhand_icon_state = "hypertool" worn_icon_state = "hypertool" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' slot_flags = ITEM_SLOT_BELT damtype = BRAIN armour_penetration = 35 attack_verb_continuous = list("pulses", "mends", "cuts") attack_verb_simple = list("pulse", "mend", "cut") hitsound = 'sound/effects/sparks4.ogg' menu_description = "A tool dealing brain damage which partially penetrates armor. Fits in pockets. Can be worn on the belt." /obj/item/nullrod/spear name = "ancient spear" desc = "An ancient spear made of brass, I mean gold, I mean bronze. It looks highly mechanical." icon = 'icons/obj/clockwork_objects.dmi' icon_state = "ratvarian_spear" inhand_icon_state = "ratvarian_spear" lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' slot_flags = ITEM_SLOT_BELT armour_penetration = 10 sharpness = SHARP_POINTY w_class = WEIGHT_CLASS_HUGE attack_verb_continuous = list("stabs", "pokes", "slashes", "clocks") attack_verb_simple = list("stab", "poke", "slash", "clock") hitsound = 'sound/weapons/bladeslice.ogg' menu_description = "A pointy spear which penetrates armor a little. Can be worn only on the belt."