/obj/item/inducer name = "inducer" desc = "A tool for inductively charging internal power cells." icon = 'icons/obj/tools.dmi' icon_state = "inducer-engi" inhand_icon_state = "inducer-engi" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' force = 7 var/powertransfer = 1000 var/opened = FALSE var/cell_type = /obj/item/stock_parts/cell/high var/obj/item/stock_parts/cell/cell var/recharging = FALSE /obj/item/inducer/Initialize(mapload) . = ..() if(!cell && cell_type) cell = new cell_type /obj/item/inducer/proc/induce(obj/item/stock_parts/cell/target, coefficient) var/totransfer = min(cell.charge,(powertransfer * coefficient)) var/transferred = target.give(totransfer) cell.use(transferred) cell.update_appearance() target.update_appearance() /obj/item/inducer/get_cell() return cell /obj/item/inducer/emp_act(severity) . = ..() if(cell && !(. & EMP_PROTECT_CONTENTS)) cell.emp_act(severity) /obj/item/inducer/attack_atom(obj/O, mob/living/carbon/user, params) if(user.combat_mode) return ..() if(cantbeused(user)) return if(recharge(O, user)) return return ..() /obj/item/inducer/proc/cantbeused(mob/user) if(!ISADVANCEDTOOLUSER(user)) to_chat(user, span_warning("You don't have the dexterity to use [src]!")) return TRUE if(!cell) to_chat(user, span_warning("[src] doesn't have a power cell installed!")) return TRUE if(!cell.charge) to_chat(user, span_warning("[src]'s battery is dead!")) return TRUE return FALSE /obj/item/inducer/attackby(obj/item/W, mob/user) if(W.tool_behaviour == TOOL_SCREWDRIVER) W.play_tool_sound(src) if(!opened) to_chat(user, span_notice("You unscrew the battery compartment.")) opened = TRUE update_appearance() return else to_chat(user, span_notice("You close the battery compartment.")) opened = FALSE update_appearance() return if(istype(W, /obj/item/stock_parts/cell)) if(opened) if(!cell) if(!user.transferItemToLoc(W, src)) return to_chat(user, span_notice("You insert [W] into [src].")) cell = W update_appearance() return else to_chat(user, span_warning("[src] already has \a [cell] installed!")) return if(cantbeused(user)) return if(recharge(W, user)) return return ..() /obj/item/inducer/proc/recharge(atom/movable/A, mob/user) if(!isturf(A) && user.loc == A) return FALSE if(recharging) return TRUE else recharging = TRUE var/obj/item/stock_parts/cell/C = A.get_cell() var/obj/O var/coefficient = 1 if(istype(A, /obj/item/gun/energy)) to_chat(user, span_alert("Error unable to interface with device.")) return FALSE if(istype(A, /obj/item/clothing/suit/space)) to_chat(user, span_alert("Error unable to interface with device.")) return FALSE if(istype(A, /obj)) O = A if(C) var/done_any = FALSE if(C.charge >= C.maxcharge) to_chat(user, span_notice("[A] is fully charged!")) recharging = FALSE return TRUE user.visible_message(span_notice("[user] starts recharging [A] with [src]."), span_notice("You start recharging [A] with [src].")) while(C.charge < C.maxcharge) if(do_after(user, 10, target = user) && cell.charge) done_any = TRUE induce(C, coefficient) do_sparks(1, FALSE, A) if(O) O.update_appearance() else break if(done_any) // Only show a message if we succeeded at least once user.visible_message(span_notice("[user] recharged [A]!"), span_notice("You recharged [A]!")) recharging = FALSE return TRUE recharging = FALSE /obj/item/inducer/attack(mob/M, mob/living/user) if(user.combat_mode) return ..() if(cantbeused(user)) return if(recharge(M, user)) return return ..() /obj/item/inducer/attack_self(mob/user) if(opened && cell) user.visible_message(span_notice("[user] removes [cell] from [src]!"), span_notice("You remove [cell].")) cell.update_appearance() user.put_in_hands(cell) cell = null update_appearance() /obj/item/inducer/examine(mob/living/M) . = ..() if(cell) . += span_notice("Its display shows: [display_energy(cell.charge)].") else . += span_notice("Its display is dark.") if(opened) . += span_notice("Its battery compartment is open.") /obj/item/inducer/update_overlays() . = ..() if(!opened) return . += "inducer-[cell ? "bat" : "nobat"]" /obj/item/inducer/sci icon_state = "inducer-sci" inhand_icon_state = "inducer-sci" desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart." cell_type = null powertransfer = 500 opened = TRUE /obj/item/inducer/sci/Initialize(mapload) . = ..() update_appearance() /obj/item/inducer/syndicate icon_state = "inducer-syndi" inhand_icon_state = "inducer-syndi" desc = "A tool for inductively charging internal power cells. This one has a suspicious colour scheme, and seems to be rigged to transfer charge at a much faster rate." powertransfer = 2000 cell_type = /obj/item/stock_parts/cell/super