/obj/item/stack/light_w name = "wired glass tile" singular_name = "wired glass floor tile" desc = "A glass tile, which is wired, somehow." icon = 'icons/obj/tiles.dmi' icon_state = "glass_wire" w_class = WEIGHT_CLASS_NORMAL force = 3 throwforce = 5 throw_speed = 3 throw_range = 7 flags_1 = CONDUCT_1 max_amount = 60 grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/copper = 5) merge_type = /obj/item/stack/light_w /obj/item/stack/light_w/attackby(obj/item/O, mob/user, params) if(istype(O, /obj/item/stack/sheet/iron)) var/obj/item/stack/sheet/iron/M = O if (M.use(1)) var/obj/item/L = new /obj/item/stack/tile/light(user.drop_location()) to_chat(user, span_notice("You make a light tile.")) if (!QDELETED(L)) L.add_fingerprint(user) use(1) else to_chat(user, span_warning("You need one iron sheet to finish the light tile!")) else return ..() /obj/item/stack/light_w/wirecutter_act(mob/living/user, obj/item/I) . = ..() var/atom/Tsec = user.drop_location() var/obj/item/stack/cable_coil/CC = new (Tsec, 5) if (!QDELETED(CC)) CC.add_fingerprint(user) var/obj/item/stack/sheet/glass/G = new (Tsec) if (!QDELETED(G)) G.add_fingerprint(user) use(1)