/obj/item/storage/briefcase name = "briefcase" desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional." icon_state = "briefcase" lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi' flags_1 = CONDUCT_1 force = 8 hitsound = "swing_hit" throw_speed = 2 throw_range = 4 w_class = WEIGHT_CLASS_BULKY attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks") attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack") resistance_flags = FLAMMABLE max_integrity = 150 var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New() /obj/item/storage/briefcase/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_NORMAL STR.max_combined_w_class = 21 /obj/item/storage/briefcase/PopulateContents() new /obj/item/pen(src) var/obj/item/folder/folder = new folder_path(src) for(var/i in 1 to 6) new /obj/item/paper(folder) /obj/item/storage/briefcase/lawyer folder_path = /obj/item/folder/blue /obj/item/storage/briefcase/lawyer/PopulateContents() new /obj/item/stamp/law(src) ..() /obj/item/storage/briefcase/sniperbundle desc = "Its label reads \"genuine hardened Captain leather\", but suspiciously has no other tags or branding. Smells like L'Air du Temps." force = 10 /obj/item/storage/briefcase/sniperbundle/PopulateContents() ..() // in case you need any paperwork done after your rampage new /obj/item/gun/ballistic/automatic/sniper_rifle/syndicate(src) new /obj/item/clothing/neck/tie/red(src) new /obj/item/clothing/under/syndicate/sniper(src) new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src) new /obj/item/suppressor/specialoffer(src)