/* * Absorbs /obj/item/secstorage. * Reimplements it only slightly to use existing storage functionality. * * Contains: * Secure Briefcase * Wall Safe */ // ----------------------------- // Generic Item // ----------------------------- /obj/item/storage/secure name = "secstorage" var/icon_locking = "secureb" var/icon_sparking = "securespark" var/icon_opened = "secure0" var/code = "" var/l_code = null var/l_set = FALSE var/l_setshort = FALSE var/l_hacking = FALSE var/open = FALSE var/can_hack_open = TRUE w_class = WEIGHT_CLASS_NORMAL desc = "This shouldn't exist. If it does, create an issue report." /obj/item/storage/secure/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_w_class = WEIGHT_CLASS_SMALL STR.max_combined_w_class = 14 /obj/item/storage/secure/examine(mob/user) . = ..() if(can_hack_open) . += "The service panel is currently [open ? "unscrewed" : "screwed shut"]." /obj/item/storage/secure/attackby(obj/item/W, mob/user, params) if(can_hack_open && SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)) if (W.tool_behaviour == TOOL_SCREWDRIVER) if (W.use_tool(src, user, 20)) open = !open to_chat(user, span_notice("You [open ? "open" : "close"] the service panel.")) return if (W.tool_behaviour == TOOL_WIRECUTTER) to_chat(user, span_danger("[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be pulsed.")) return if (W.tool_behaviour == TOOL_MULTITOOL) if(l_hacking) to_chat(user, span_danger("This safe is already being hacked.")) return if(open == TRUE) to_chat(user, span_danger("Now attempting to reset internal memory, please hold.")) l_hacking = TRUE if (W.use_tool(src, user, 400)) to_chat(user, span_danger("Internal memory reset - lock has been disengaged.")) l_set = FALSE l_hacking = FALSE return to_chat(user, span_warning("You must unscrew the service panel before you can pulse the wiring!")) return // -> storage/attackby() what with handle insertion, etc return ..() /obj/item/storage/secure/attack_self(mob/user) var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED) user.set_machine(src) var/dat = text("[]
\n\nLock Status: []",src, (locked ? "LOCKED" : "UNLOCKED")) var/message = "Code" if ((l_set == 0) && (!l_setshort)) dat += text("

\n5-DIGIT PASSCODE NOT SET.
ENTER NEW PASSCODE.
") if (l_setshort) dat += text("

\nALERT: MEMORY SYSTEM ERROR - 6040 201") message = text("[]", code) if (!locked) message = "*****" dat += text("


\n>[]
\n1-2-3
\n4-5-6
\n7-8-9
\nR-0-E
\n
", message) user << browse(dat, "window=caselock;size=300x280") /obj/item/storage/secure/Topic(href, href_list) ..() if (usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || (get_dist(src, usr) > 1)) return if (href_list["type"]) if (href_list["type"] == "E") if (!l_set && (length(code) == 5) && (!l_setshort) && (code != "ERROR")) l_code = code l_set = TRUE else if ((code == l_code) && l_set) SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE) cut_overlays() add_overlay(icon_opened) code = null else code = "ERROR" else if ((href_list["type"] == "R") && (!l_setshort)) SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE) cut_overlays() code = null SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_FROM, usr) else code += text("[]", sanitize_text(href_list["type"])) if (length(code) > 5) code = "ERROR" add_fingerprint(usr) for(var/mob/M in viewers(1, loc)) if ((M.client && M.machine == src)) attack_self(M) return return // ----------------------------- // Secure Briefcase // ----------------------------- /obj/item/storage/secure/briefcase name = "secure briefcase" icon = 'icons/obj/storage.dmi' icon_state = "secure" inhand_icon_state = "sec-case" lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi' desc = "A large briefcase with a digital locking system." force = 8 hitsound = "swing_hit" throw_speed = 2 throw_range = 4 w_class = WEIGHT_CLASS_BULKY attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks") attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack") /obj/item/storage/secure/briefcase/PopulateContents() new /obj/item/paper(src) new /obj/item/pen(src) /obj/item/storage/secure/briefcase/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.max_combined_w_class = 21 STR.max_w_class = WEIGHT_CLASS_NORMAL //Syndie variant of Secure Briefcase. Contains space cash, slightly more robust. /obj/item/storage/secure/briefcase/syndie force = 15 /obj/item/storage/secure/briefcase/syndie/PopulateContents() ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) for(var/i in 1 to STR.max_items - 2) new /obj/item/stack/spacecash/c1000(src) // ----------------------------- // Secure Safe // ----------------------------- /obj/item/storage/secure/safe name = "secure safe" icon = 'icons/obj/storage.dmi' icon_state = "safe" icon_opened = "safe0" icon_locking = "safeb" icon_sparking = "safespark" desc = "Excellent for securing things away from grubby hands." w_class = WEIGHT_CLASS_GIGANTIC anchored = TRUE density = FALSE MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe, 32) /obj/item/storage/secure/safe/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) STR.set_holdable(null, list(/obj/item/storage/secure/briefcase)) STR.max_w_class = 8 //?? /obj/item/storage/secure/safe/PopulateContents() new /obj/item/paper(src) new /obj/item/pen(src) /obj/item/storage/secure/safe/attack_hand(mob/user, list/modifiers) . = ..() if(.) return return attack_self(user) /obj/item/storage/secure/safe/hos name = "head of security's safe" /** * This safe is meant to be damn robust. To break in, you're supposed to get creative, or use acid or an explosion. * * This makes the safe still possible to break in for someone who is prepared and capable enough, either through * chemistry, botany or whatever else. * * The safe is also weak to explosions, so spending some early TC could allow an antag to blow it upen if they can * get access to it. */ /obj/item/storage/secure/safe/caps_spare name = "captain's spare ID safe" desc = "In case of emergency, do not break glass. All Captains and Acting Captains are provided with codes to access this safe. \ It is made out of the same material as the station's Black Box and is designed to resist all conventional weaponry. \ There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion." can_hack_open = FALSE armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 70, BIO = 100, FIRE = 80, ACID = 70) max_integrity = 300 color = "#ffdd33" MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe/caps_spare, 32) /obj/item/storage/secure/safe/caps_spare/Initialize(mapload) . = ..() l_code = SSid_access.spare_id_safe_code l_set = TRUE SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE) /obj/item/storage/secure/safe/caps_spare/PopulateContents() new /obj/item/card/id/advanced/gold/captains_spare(src) /obj/item/storage/secure/safe/caps_spare/rust_heretic_act() take_damage(damage_amount = 100, damage_type = BRUTE, damage_flag = MELEE, armour_penetration = 100)