/*
* Absorbs /obj/item/secstorage.
* Reimplements it only slightly to use existing storage functionality.
*
* Contains:
* Secure Briefcase
* Wall Safe
*/
// -----------------------------
// Generic Item
// -----------------------------
/obj/item/storage/secure
name = "secstorage"
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/code = ""
var/l_code = null
var/l_set = FALSE
var/l_setshort = FALSE
var/l_hacking = FALSE
var/open = FALSE
var/can_hack_open = TRUE
w_class = WEIGHT_CLASS_NORMAL
desc = "This shouldn't exist. If it does, create an issue report."
/obj/item/storage/secure/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
. = ..()
if(can_hack_open)
. += "The service panel is currently [open ? "unscrewed" : "screwed shut"]."
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(can_hack_open && SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED))
if (W.tool_behaviour == TOOL_SCREWDRIVER)
if (W.use_tool(src, user, 20))
open = !open
to_chat(user, span_notice("You [open ? "open" : "close"] the service panel."))
return
if (W.tool_behaviour == TOOL_WIRECUTTER)
to_chat(user, span_danger("[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be pulsed."))
return
if (W.tool_behaviour == TOOL_MULTITOOL)
if(l_hacking)
to_chat(user, span_danger("This safe is already being hacked."))
return
if(open == TRUE)
to_chat(user, span_danger("Now attempting to reset internal memory, please hold."))
l_hacking = TRUE
if (W.use_tool(src, user, 400))
to_chat(user, span_danger("Internal memory reset - lock has been disengaged."))
l_set = FALSE
l_hacking = FALSE
return
to_chat(user, span_warning("You must unscrew the service panel before you can pulse the wiring!"))
return
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/storage/secure/attack_self(mob/user)
var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
user.set_machine(src)
var/dat = text("[]
\n\nLock Status: []",src, (locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((l_set == 0) && (!l_setshort))
dat += text("
\n5-DIGIT PASSCODE NOT SET.
ENTER NEW PASSCODE.")
if (l_setshort)
dat += text("
\nALERT: MEMORY SYSTEM ERROR - 6040 201")
message = text("[]", code)
if (!locked)
message = "*****"
dat += text("
\n>[]
\n1-2-3
\n4-5-6
\n7-8-9
\nR-0-E
\n", message)
user << browse(dat, "window=caselock;size=300x280")
/obj/item/storage/secure/Topic(href, href_list)
..()
if (usr.stat != CONSCIOUS || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || (get_dist(src, usr) > 1))
return
if (href_list["type"])
if (href_list["type"] == "E")
if (!l_set && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
l_code = code
l_set = TRUE
else if ((code == l_code) && l_set)
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
cut_overlays()
add_overlay(icon_opened)
code = null
else
code = "ERROR"
else
if ((href_list["type"] == "R") && (!l_setshort))
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE)
cut_overlays()
code = null
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_HIDE_FROM, usr)
else
code += text("[]", sanitize_text(href_list["type"]))
if (length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
attack_self(M)
return
return
// -----------------------------
// Secure Briefcase
// -----------------------------
/obj/item/storage/secure/briefcase
name = "secure briefcase"
icon = 'icons/obj/storage.dmi'
icon_state = "secure"
inhand_icon_state = "sec-case"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
desc = "A large briefcase with a digital locking system."
force = 8
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "whacks")
attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "whack")
/obj/item/storage/secure/briefcase/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/briefcase/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/secure/briefcase/syndie
force = 15
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
for(var/i in 1 to STR.max_items - 2)
new /obj/item/stack/spacecash/c1000(src)
// -----------------------------
// Secure Safe
// -----------------------------
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
desc = "Excellent for securing things away from grubby hands."
w_class = WEIGHT_CLASS_GIGANTIC
anchored = TRUE
density = FALSE
MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe, 32)
/obj/item/storage/secure/safe/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.set_holdable(null, list(/obj/item/storage/secure/briefcase))
STR.max_w_class = 8 //??
/obj/item/storage/secure/safe/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/safe/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
return attack_self(user)
/obj/item/storage/secure/safe/hos
name = "head of security's safe"
/**
* This safe is meant to be damn robust. To break in, you're supposed to get creative, or use acid or an explosion.
*
* This makes the safe still possible to break in for someone who is prepared and capable enough, either through
* chemistry, botany or whatever else.
*
* The safe is also weak to explosions, so spending some early TC could allow an antag to blow it upen if they can
* get access to it.
*/
/obj/item/storage/secure/safe/caps_spare
name = "captain's spare ID safe"
desc = "In case of emergency, do not break glass. All Captains and Acting Captains are provided with codes to access this safe. \
It is made out of the same material as the station's Black Box and is designed to resist all conventional weaponry. \
There appears to be a small amount of surface corrosion. It doesn't look like it could withstand much of an explosion."
can_hack_open = FALSE
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 70, BIO = 100, FIRE = 80, ACID = 70)
max_integrity = 300
color = "#ffdd33"
MAPPING_DIRECTIONAL_HELPERS(/obj/item/storage/secure/safe/caps_spare, 32)
/obj/item/storage/secure/safe/caps_spare/Initialize(mapload)
. = ..()
l_code = SSid_access.spare_id_safe_code
l_set = TRUE
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE)
/obj/item/storage/secure/safe/caps_spare/PopulateContents()
new /obj/item/card/id/advanced/gold/captains_spare(src)
/obj/item/storage/secure/safe/caps_spare/rust_heretic_act()
take_damage(damage_amount = 100, damage_type = BRUTE, damage_flag = MELEE, armour_penetration = 100)