/obj/item/banhammer desc = "A banhammer." name = "banhammer" icon = 'icons/obj/items_and_weapons.dmi' icon_state = "toyhammer" slot_flags = ITEM_SLOT_BELT throwforce = 0 force = 1 w_class = WEIGHT_CLASS_TINY throw_speed = 3 throw_range = 7 attack_verb_continuous = list("bans") attack_verb_simple = list("ban") max_integrity = 200 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 70) resistance_flags = FIRE_PROOF /obj/item/banhammer/Initialize(mapload) . = ..() AddElement(/datum/element/kneejerk) /obj/item/banhammer/suicide_act(mob/user) user.visible_message(span_suicide("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.")) return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS) /* oranges says: This is a meme relating to the english translation of the ss13 russian wiki page on lurkmore. mrdoombringer sez: and remember kids, if you try and PR a fix for this item's grammar, you are admitting that you are, indeed, a newfriend. for further reading, please see: https://github.com/tgstation/tgstation/pull/30173 and https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=%2F%2Flurkmore.to%2FSS13&edit-text=&act=url */ /obj/item/banhammer/attack(mob/M, mob/living/user) if(user.zone_selected == BODY_ZONE_HEAD) M.visible_message(span_danger("[user] are stroking the head of [M] with a bangammer."), span_userdanger("[user] are stroking your head with a bangammer."), span_hear("You hear a bangammer stroking a head.")) // see above comment else M.visible_message(span_danger("[M] has been banned FOR NO REISIN by [user]!"), span_userdanger("You have been banned FOR NO REISIN by [user]!"), span_hear("You hear a banhammer banning someone.")) playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much if(user.combat_mode) return ..(M, user) /obj/item/sord name = "\improper SORD" desc = "This thing is so unspeakably shitty you are having a hard time even holding it." icon_state = "sord" inhand_icon_state = "sord" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' slot_flags = ITEM_SLOT_BELT force = 2 throwforce = 1 w_class = WEIGHT_CLASS_NORMAL hitsound = 'sound/weapons/bladeslice.ogg' attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") /obj/item/sord/suicide_act(mob/user) user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \ span_suicide("You try to impale yourself with [src], but it's USELESS...")) return SHAME /obj/item/claymore name = "claymore" desc = "What are you standing around staring at this for? Get to killing!" icon_state = "claymore" inhand_icon_state = "claymore" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' hitsound = 'sound/weapons/bladeslice.ogg' flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK force = 40 throwforce = 10 w_class = WEIGHT_CLASS_NORMAL attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") block_chance = 50 sharpness = SHARP_EDGED max_integrity = 200 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50) resistance_flags = FIRE_PROOF /obj/item/claymore/Initialize(mapload) . = ..() AddComponent(/datum/component/butchering, 40, 105) /obj/item/claymore/suicide_act(mob/user) user.visible_message(span_suicide("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!")) return(BRUTELOSS) //statistically similar to e-cutlasses /obj/item/claymore/cutlass name = "cutlass" desc = "A piratey sword used by buckaneers to \"negotiate\" the transfer of treasure." icon_state = "cutlass" inhand_icon_state = "cutlass" worn_icon_state = "cutlass" slot_flags = ITEM_SLOT_BACK force = 30 throwforce = 20 throw_speed = 3 throw_range = 5 armour_penetration = 35 /obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS desc = "THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!\nActivate it in your hand to point to the nearest victim." flags_1 = CONDUCT_1 item_flags = DROPDEL //WOW BRO YOU LOST AN ARM, GUESS WHAT YOU DONT GET YOUR SWORD ANYMORE //I CANT BELIEVE SPOOKYDONUT WOULD BREAK THE REQUIREMENTS slot_flags = null block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY light_range = 3 attack_verb_continuous = list("brutalizes", "eviscerates", "disembowels", "hacks", "carves", "cleaves") //ONLY THE MOST VISCERAL ATTACK VERBS attack_verb_simple = list("brutalize", "eviscerate", "disembowel", "hack", "carve", "cleave") var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK /obj/item/claymore/highlander/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER_TRAIT) START_PROCESSING(SSobj, src) /obj/item/claymore/highlander/Destroy() if(nuke_disk) nuke_disk.forceMove(get_turf(src)) nuke_disk.visible_message(span_warning("The nuke disk is vulnerable!")) nuke_disk = null STOP_PROCESSING(SSobj, src) return ..() /obj/item/claymore/highlander/process() if(ishuman(loc)) var/mob/living/carbon/human/H = loc loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS) ADD_TRAIT(H, TRAIT_NOBLEED, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS else if(!(flags_1 & ADMIN_SPAWNED_1)) qdel(src) /obj/item/claymore/highlander/pickup(mob/living/user) . = ..() to_chat(user, span_notice("The power of Scotland protects you! You are shielded from all stuns and knockdowns.")) user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!") user.ignore_slowdown(HIGHLANDER) /obj/item/claymore/highlander/dropped(mob/living/user) . = ..() user.unignore_slowdown(HIGHLANDER) /obj/item/claymore/highlander/examine(mob/user) . = ..() . += "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade." if(nuke_disk) . += span_boldwarning("It's holding the nuke disk!") /obj/item/claymore/highlander/attack(mob/living/target, mob/living/user) . = ..() if(!QDELETED(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander") user.fully_heal(admin_revive = FALSE) //STEAL THE LIFE OF OUR FALLEN FOES add_notch(user) target.visible_message(span_warning("[target] crumbles to dust beneath [user]'s blows!"), span_userdanger("As you fall, your body crumbles to dust!")) target.dust() /obj/item/claymore/highlander/attack_self(mob/living/user) var/closest_victim var/closest_distance = 255 for(var/mob/living/carbon/human/scot in GLOB.player_list - user) if(scot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance)) closest_victim = scot for(var/mob/living/silicon/robot/siliscot in GLOB.player_list - user) if(siliscot.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance)) closest_victim = siliscot if(!closest_victim) to_chat(user, span_warning("[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.")) return to_chat(user, span_danger("[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].")) /obj/item/claymore/highlander/IsReflect() return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME? /obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE notches++ force++ var/new_name = name switch(notches) if(1) to_chat(user, span_notice("Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.")) to_chat(user, span_warning("You feel your fallen foe's soul entering your blade, restoring your wounds!")) new_name = "notched claymore" if(2) to_chat(user, span_notice("Another falls before you. Another soul fuses with your own. Another notch in the blade.")) new_name = "double-notched claymore" add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY) if(3) to_chat(user, span_notice("You're beginning to relish the thrill of battle.")) new_name = "triple-notched claymore" add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY) if(4) to_chat(user, span_notice("You've lost count of how many you've killed.")) new_name = "many-notched claymore" add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY) if(5) to_chat(user, span_boldannounce("Five voices now echo in your mind, cheering the slaughter.")) new_name = "battle-tested claymore" add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY) if(6) to_chat(user, span_boldannounce("Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.")) new_name = "battle-scarred claymore" add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY) if(7) to_chat(user, span_boldannounce("Kill. Butcher. Conquer.")) new_name = "vicious claymore" add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY) if(8) to_chat(user, span_userdanger("IT NEVER GETS OLD. THE SCREAMING. THE BLOOD AS IT SPRAYS ACROSS YOUR FACE.")) new_name = "bloodthirsty claymore" add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY) if(9) to_chat(user, span_userdanger("ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.")) new_name = "gore-stained claymore" add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY) if(10) user.visible_message(span_warning("[user]'s eyes light up with a vengeful fire!"), \ span_userdanger("YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! THERE CAN BE ONLY ONE!!!")) user.update_icons() new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]" icon_state = "claymore_gold" inhand_icon_state = "cultblade" remove_atom_colour(ADMIN_COLOUR_PRIORITY) name = new_name playsound(user, 'sound/items/screwdriver2.ogg', 50, TRUE) /obj/item/claymore/highlander/robot //BLOODTHIRSTY BORGS NOW COME IN PLAID icon = 'icons/obj/items_cyborg.dmi' icon_state = "claymore_cyborg" var/mob/living/silicon/robot/robot /obj/item/claymore/highlander/robot/Initialize(mapload) var/obj/item/robot_model/kiltkit = loc robot = kiltkit.loc . = ..() if(!istype(robot)) return INITIALIZE_HINT_QDEL /obj/item/claymore/highlander/robot/process() loc.layer = LARGE_MOB_LAYER /obj/item/katana name = "katana" desc = "Woefully underpowered in D20." icon_state = "katana" inhand_icon_state = "katana" worn_icon_state = "katana" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK force = 40 throwforce = 10 w_class = WEIGHT_CLASS_HUGE hitsound = 'sound/weapons/bladeslice.ogg' attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") block_chance = 50 sharpness = SHARP_EDGED max_integrity = 200 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 50) resistance_flags = FIRE_PROOF /obj/item/katana/suicide_act(mob/user) user.visible_message(span_suicide("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!")) return(BRUTELOSS) /obj/item/katana/cursed //used by wizard events, see the tendril_loot.dm file for the miner one slot_flags = null /obj/item/wirerod name = "wired rod" desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." icon_state = "wiredrod" inhand_icon_state = "rods" flags_1 = CONDUCT_1 force = 9 throwforce = 10 w_class = WEIGHT_CLASS_NORMAL custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75) attack_verb_continuous = list("hits", "bludgeons", "whacks", "bonks") attack_verb_simple = list("hit", "bludgeon", "whack", "bonk") /obj/item/wirerod/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/shard)) var/obj/item/spear/S = new /obj/item/spear remove_item_from_storage(user) if (!user.transferItemToLoc(I, S)) return S.CheckParts(list(I)) qdel(src) user.put_in_hands(S) to_chat(user, span_notice("You fasten the glass shard to the top of the rod with the cable.")) else if(istype(I, /obj/item/assembly/igniter) && !(HAS_TRAIT(I, TRAIT_NODROP))) var/obj/item/melee/baton/security/cattleprod/prod = new remove_item_from_storage(user) to_chat(user, span_notice("You fasten [I] to the top of the rod with the cable.")) qdel(I) qdel(src) user.put_in_hands(prod) else return ..() /obj/item/throwing_star name = "throwing star" desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts." icon_state = "throwingstar" inhand_icon_state = "eshield0" lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' force = 2 throwforce = 10 //10 + 2 (WEIGHT_CLASS_SMALL) * 4 (EMBEDDED_IMPACT_PAIN_MULTIPLIER) = 18 damage on hit due to guaranteed embedding throw_speed = 4 embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0) armour_penetration = 40 w_class = WEIGHT_CLASS_SMALL sharpness = SHARP_POINTY custom_materials = list(/datum/material/iron=500, /datum/material/glass=500) resistance_flags = FIRE_PROOF /obj/item/throwing_star/stamina name = "shock throwing star" desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm." throwforce = 5 embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3) /obj/item/throwing_star/toy name = "toy throwing star" desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security." sharpness = NONE force = 0 throwforce = 0 embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0) /obj/item/switchblade name = "switchblade" icon_state = "switchblade" base_icon_state = "switchblade" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' desc = "A sharp, concealable, spring-loaded knife." flags_1 = CONDUCT_1 force = 3 w_class = WEIGHT_CLASS_SMALL throwforce = 5 throw_speed = 3 throw_range = 6 custom_materials = list(/datum/material/iron=12000) hitsound = 'sound/weapons/genhit.ogg' attack_verb_continuous = list("stubs", "pokes") attack_verb_simple = list("stub", "poke") resistance_flags = FIRE_PROOF /// Whether the switchblade starts extended or not. var/start_extended = FALSE /obj/item/switchblade/Initialize(mapload) . = ..() AddElement(/datum/element/update_icon_updates_onmob) AddComponent(/datum/component/butchering, 7 SECONDS, 100) AddComponent(/datum/component/transforming, \ start_transformed = start_extended, \ force_on = 20, \ throwforce_on = 23, \ throw_speed_on = throw_speed, \ sharpness_on = SHARP_EDGED, \ hitsound_on = 'sound/weapons/bladeslice.ogg', \ w_class_on = WEIGHT_CLASS_NORMAL, \ attack_verb_continuous_on = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts"), \ attack_verb_simple_on = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")) /obj/item/switchblade/suicide_act(mob/user) user.visible_message(span_suicide("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!")) return (BRUTELOSS) /obj/item/switchblade/extended start_extended = TRUE /obj/item/phone name = "red phone" desc = "Should anything ever go wrong..." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "red_phone" force = 3 throwforce = 2 throw_speed = 3 throw_range = 4 w_class = WEIGHT_CLASS_SMALL attack_verb_continuous = list("calls", "rings") attack_verb_simple = list("call", "ring") hitsound = 'sound/weapons/ring.ogg' /obj/item/phone/suicide_act(mob/user) if(locate(/obj/structure/chair/stool) in user.loc) user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!")) else user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!")) return(OXYLOSS) /obj/item/cane name = "cane" desc = "A cane used by a true gentleman. Or a clown." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "cane" inhand_icon_state = "stick" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 5 throwforce = 5 w_class = WEIGHT_CLASS_SMALL custom_materials = list(/datum/material/iron=50) attack_verb_continuous = list("bludgeons", "whacks", "disciplines", "thrashes") attack_verb_simple = list("bludgeon", "whack", "discipline", "thrash") /obj/item/staff name = "wizard staff" desc = "Apparently a staff used by the wizard." icon = 'icons/obj/wizard.dmi' icon_state = "staff" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' force = 3 throwforce = 5 throw_speed = 2 throw_range = 5 w_class = WEIGHT_CLASS_SMALL armour_penetration = 100 attack_verb_continuous = list("bludgeons", "whacks", "disciplines") attack_verb_simple = list("bludgeon", "whack", "discipline") resistance_flags = FLAMMABLE /obj/item/staff/broom name = "broom" desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." icon = 'icons/obj/wizard.dmi' icon_state = "broom" resistance_flags = FLAMMABLE /obj/item/staff/stick name = "stick" desc = "A great tool to drag someone else's drinks across the bar." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "cane" inhand_icon_state = "stick" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 3 throwforce = 5 throw_speed = 2 throw_range = 5 w_class = WEIGHT_CLASS_SMALL /obj/item/ectoplasm name = "ectoplasm" desc = "Spooky." gender = PLURAL icon = 'icons/obj/wizard.dmi' icon_state = "ectoplasm" /obj/item/ectoplasm/suicide_act(mob/user) user.visible_message(span_suicide("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!")) return (OXYLOSS) /obj/item/ectoplasm/angelic icon = 'icons/obj/wizard.dmi' icon_state = "angelplasm" /obj/item/ectoplasm/mystic icon_state = "mysticplasm" /obj/item/mounted_chainsaw name = "mounted chainsaw" desc = "A chainsaw that has replaced your arm." icon_state = "chainsaw_on" inhand_icon_state = "mounted_chainsaw" lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' item_flags = ABSTRACT | DROPDEL w_class = WEIGHT_CLASS_HUGE force = 24 throwforce = 0 throw_range = 0 throw_speed = 0 sharpness = SHARP_EDGED attack_verb_continuous = list("saws", "tears", "lacerates", "cuts", "chops", "dices") attack_verb_simple = list("saw", "tear", "lacerate", "cut", "chop", "dice") hitsound = 'sound/weapons/chainsawhit.ogg' tool_behaviour = TOOL_SAW toolspeed = 1 /obj/item/mounted_chainsaw/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) /obj/item/mounted_chainsaw/Destroy() var/obj/item/bodypart/part new /obj/item/chainsaw(get_turf(src)) if(iscarbon(loc)) var/mob/living/carbon/holder = loc var/index = holder.get_held_index_of_item(src) if(index) part = holder.hand_bodyparts[index] . = ..() if(part) part.drop_limb() /obj/item/statuebust name = "bust" desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it icon = 'icons/obj/statue.dmi' icon_state = "bust" force = 15 throwforce = 10 throw_speed = 5 throw_range = 2 attack_verb_continuous = list("busts") attack_verb_simple = list("bust") var/impressiveness = 45 /obj/item/statuebust/Initialize(mapload) . = ..() AddElement(/datum/element/art, impressiveness) AddElement(/datum/element/beauty, 1000) /obj/item/statuebust/hippocratic name = "hippocrates bust" desc = "A bust of the famous Greek physician Hippocrates of Kos, often referred to as the father of western medicine." icon_state = "hippocratic" impressiveness = 50 /obj/item/tailclub name = "tail club" desc = "For the beating to death of lizards with their own tails." icon_state = "tailclub" force = 14 throwforce = 1 // why are you throwing a club do you even weapon throw_speed = 1 throw_range = 1 attack_verb_continuous = list("clubs", "bludgeons") attack_verb_simple = list("club", "bludgeon") /obj/item/melee/chainofcommand/tailwhip name = "liz o' nine tails" desc = "A whip fashioned from the severed tails of lizards." icon_state = "tailwhip" inhand_icon_state = "tailwhip" item_flags = NONE /obj/item/melee/chainofcommand/tailwhip/kitty name = "cat o' nine tails" desc = "A whip fashioned from the severed tails of cats." icon_state = "catwhip" inhand_icon_state = "catwhip" /obj/item/melee/skateboard name = "skateboard" desc = "A skateboard. It can be placed on its wheels and ridden, or used as a radical weapon." icon_state = "skateboard" inhand_icon_state = "skateboard" force = 12 throwforce = 4 w_class = WEIGHT_CLASS_NORMAL attack_verb_continuous = list("smacks", "whacks", "slams", "smashes") attack_verb_simple = list("smack", "whack", "slam", "smash") ///The vehicle counterpart for the board var/board_item_type = /obj/vehicle/ridden/scooter/skateboard /obj/item/melee/skateboard/attack_self(mob/user) var/obj/vehicle/ridden/scooter/skateboard/S = new board_item_type(get_turf(user))//this probably has fucky interactions with telekinesis but for the record it wasn't my fault S.buckle_mob(user) qdel(src) /obj/item/melee/skateboard/improvised name = "improvised skateboard" desc = "A jury-rigged skateboard. It can be placed on its wheels and ridden, or used as a radical weapon." board_item_type = /obj/vehicle/ridden/scooter/skateboard/improvised /obj/item/melee/skateboard/pro name = "skateboard" desc = "An EightO brand professional skateboard. It looks sturdy and well made." icon_state = "skateboard2" inhand_icon_state = "skateboard2" board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro custom_premium_price = PAYCHECK_HARD * 5 /obj/item/melee/skateboard/hoverboard name = "hoverboard" desc = "A blast from the past, so retro!" icon_state = "hoverboard_red" inhand_icon_state = "hoverboard_red" board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard custom_premium_price = PAYCHECK_COMMAND * 5.4 //If I can't make it a meme I'll make it RAD /obj/item/melee/skateboard/hoverboard/admin name = "Board Of Directors" desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too." icon_state = "hoverboard_nt" inhand_icon_state = "hoverboard_nt" board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin /obj/item/melee/baseball_bat name = "baseball bat" desc = "There ain't a skull in the league that can withstand a swatter." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "baseball_bat" inhand_icon_state = "baseball_bat" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 12 wound_bonus = -10 throwforce = 12 attack_verb_continuous = list("beats", "smacks") attack_verb_simple = list("beat", "smack") custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 3.5) w_class = WEIGHT_CLASS_HUGE var/homerun_ready = 0 var/homerun_able = 0 /obj/item/melee/baseball_bat/Initialize(mapload) . = ..() if(prob(1)) name = "cricket bat" icon_state = "baseball_bat_brit" inhand_icon_state = "baseball_bat_brit" if(prob(50)) desc = "You've got red on you." else desc = "You gotta know what a crumpet is to understand cricket." AddElement(/datum/element/kneecapping) /obj/item/melee/baseball_bat/homerun name = "home run bat" desc = "This thing looks dangerous... Dangerously good at baseball, that is." homerun_able = 1 /obj/item/melee/baseball_bat/attack_self(mob/user) if(!homerun_able) ..() return if(homerun_ready) to_chat(user, span_warning("You're already ready to do a home run!")) ..() return to_chat(user, span_warning("You begin gathering strength...")) playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, TRUE) if(do_after(user, 90, target = src)) to_chat(user, span_userdanger("You gather power! Time for a home run!")) homerun_ready = 1 ..() /obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user) . = ..() if(HAS_TRAIT(user, TRAIT_PACIFISM)) return var/atom/throw_target = get_edge_target_turf(target, user.dir) if(homerun_ready) user.visible_message(span_userdanger("It's a home run!")) target.throw_at(throw_target, rand(8,10), 14, user) SSexplosions.medturf += throw_target playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, TRUE) homerun_ready = 0 return else if(!target.anchored) var/whack_speed = (prob(60) ? 1 : 4) target.throw_at(throw_target, rand(1, 2), whack_speed, user, gentle = TRUE) // sorry friends, 7 speed batting caused wounds to absolutely delete whoever you knocked your target into (and said target) /obj/item/melee/baseball_bat/ablative name = "metal baseball bat" desc = "This bat is made of highly reflective, highly armored material." icon_state = "baseball_bat_metal" inhand_icon_state = "baseball_bat_metal" force = 12 throwforce = 15 /obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers var/picksound = rand(1,2) var/turf = get_turf(src) if(picksound == 1) playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, TRUE) if(picksound == 2) playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, TRUE) return 1 /obj/item/melee/flyswatter name = "flyswatter" desc = "Useful for killing pests of all sizes." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "flyswatter" inhand_icon_state = "flyswatter" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 1 throwforce = 1 attack_verb_continuous = list("swats", "smacks") attack_verb_simple = list("swat", "smack") hitsound = 'sound/effects/snap.ogg' w_class = WEIGHT_CLASS_SMALL //Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc. var/list/strong_against /obj/item/melee/flyswatter/Initialize(mapload) . = ..() strong_against = typecacheof(list( /mob/living/simple_animal/hostile/bee/, /mob/living/simple_animal/butterfly, /mob/living/basic/cockroach, /obj/item/queen_bee, /obj/structure/spider/spiderling, /mob/living/simple_animal/ant, /obj/effect/decal/cleanable/ants )) /obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag) . = ..() if(proximity_flag) if(is_type_in_typecache(target, strong_against)) if(!HAS_TRAIT(user, TRAIT_PACIFISM)) new /obj/effect/decal/cleanable/insectguts(target.drop_location()) to_chat(user, span_warning("You easily splat [target].")) if(isliving(target)) var/mob/living/bug = target bug.gib() else qdel(target) /obj/item/proc/can_trigger_gun(mob/living/user) if(!user.can_use_guns(src)) return FALSE return TRUE /obj/item/extendohand name = "extendo-hand" desc = "Futuristic tech has allowed these classic spring-boxing toys to essentially act as a fully functional hand-operated hand prosthetic." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "extendohand" inhand_icon_state = "extendohand" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' force = 0 throwforce = 5 reach = 2 var/min_reach = 2 /obj/item/extendohand/acme name = "\improper ACME Extendo-Hand" desc = "A novelty extendo-hand produced by the ACME corporation. Originally designed to knock out roadrunners." /obj/item/extendohand/attack(atom/M, mob/living/carbon/human/user, params) var/dist = get_dist(M, user) if(dist < min_reach) to_chat(user, span_warning("[M] is too close to use [src] on.")) return var/list/modifiers = params2list(params) M.attack_hand(user, modifiers) /obj/item/gohei name = "gohei" desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos." force = 5 throwforce = 5 hitsound = "swing_hit" attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks") attack_verb_simple = list("whack", "thwack", "wallop", "sock") icon = 'icons/obj/items_and_weapons.dmi' icon_state = "gohei" inhand_icon_state = "gohei" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' //HF blade /obj/item/vibro_weapon icon_state = "hfrequency0" base_icon_state = "hfrequency" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' name = "vibro sword" desc = "A potent weapon capable of cutting through nearly anything. Wielding it in two hands will allow you to deflect gunfire." armour_penetration = 100 block_chance = 40 force = 20 throwforce = 20 throw_speed = 4 sharpness = SHARP_EDGED attack_verb_continuous = list("cuts", "slices", "dices") attack_verb_simple = list("cut", "slice", "dice") w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK hitsound = 'sound/weapons/bladeslice.ogg' var/wielded = FALSE // track wielded status on item /obj/item/vibro_weapon/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield) RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield) /obj/item/vibro_weapon/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 20, 105) AddComponent(/datum/component/two_handed, force_multiplier=2, icon_wielded="[base_icon_state]1") /// triggered on wield of two handed item /obj/item/vibro_weapon/proc/on_wield(obj/item/source, mob/user) SIGNAL_HANDLER wielded = TRUE /// triggered on unwield of two handed item /obj/item/vibro_weapon/proc/on_unwield(obj/item/source, mob/user) SIGNAL_HANDLER wielded = FALSE /obj/item/vibro_weapon/update_icon_state() icon_state = "[base_icon_state]0" return ..() /obj/item/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) if(wielded) final_block_chance *= 2 if(wielded || attack_type != PROJECTILE_ATTACK) if(prob(final_block_chance)) if(attack_type == PROJECTILE_ATTACK) owner.visible_message(span_danger("[owner] deflects [attack_text] with [src]!")) playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE) return TRUE else owner.visible_message(span_danger("[owner] parries [attack_text] with [src]!")) return TRUE return FALSE /obj/item/melee/moonlight_greatsword name = "moonlight greatsword" desc = "Don't tell anyone you put any points into dex, though." icon_state = "swordon" inhand_icon_state = "swordon" worn_icon_state = "swordon" lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT block_chance = 20 sharpness = SHARP_EDGED force = 14 throwforce = 12 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")