/obj/structure/flora resistance_flags = FLAMMABLE max_integrity = 150 anchored = TRUE //trees /obj/structure/flora/tree name = "tree" desc = "A large tree." density = TRUE pixel_x = -16 layer = FLY_LAYER var/log_amount = 10 /obj/structure/flora/tree/attackby(obj/item/W, mob/user, params) if(log_amount && (!(flags_1 & NODECONSTRUCT_1))) if(W.get_sharpness() && W.force > 0) if(W.hitsound) playsound(get_turf(src), W.hitsound, 100, FALSE, FALSE) user.visible_message(span_notice("[user] begins to cut down [src] with [W]."),span_notice("You begin to cut down [src] with [W]."), span_hear("You hear the sound of sawing.")) if(do_after(user, 1000/W.force, target = src)) //5 seconds with 20 force, 8 seconds with a hatchet, 20 seconds with a shard. user.visible_message(span_notice("[user] fells [src] with the [W]."),span_notice("You fell [src] with the [W]."), span_hear("You hear the sound of a tree falling.")) playsound(get_turf(src), 'sound/effects/meteorimpact.ogg', 100 , FALSE, FALSE) user.log_message("cut down [src] at [AREACOORD(src)]", LOG_ATTACK) for(var/i=1 to log_amount) new /obj/item/grown/log/tree(get_turf(src)) var/obj/structure/flora/stump/S = new(loc) S.name = "[name] stump" qdel(src) else return ..() /obj/structure/flora/stump name = "stump" desc = "This represents our promise to the crew, and the station itself, to cut down as many trees as possible." //running naked through the trees icon = 'icons/obj/flora/pinetrees.dmi' icon_state = "tree_stump" density = FALSE pixel_x = -16 /obj/structure/flora/tree/pine name = "pine tree" desc = "A coniferous pine tree." icon = 'icons/obj/flora/pinetrees.dmi' icon_state = "pine_1" var/list/icon_states = list("pine_1", "pine_2", "pine_3") /obj/structure/flora/tree/pine/Initialize(mapload) . = ..() if(islist(icon_states?.len)) icon_state = pick(icon_states) /obj/structure/flora/tree/pine/xmas name = "xmas tree" desc = "A wondrous decorated Christmas tree." icon_state = "pine_c" icon_states = null flags_1 = NODECONSTRUCT_1 //protected by the christmas spirit /obj/structure/flora/tree/pine/xmas/presents icon_state = "pinepresents" desc = "A wondrous decorated Christmas tree. It has presents!" var/gift_type = /obj/item/a_gift/anything var/unlimited = FALSE var/static/list/took_presents //shared between all xmas trees /obj/structure/flora/tree/pine/xmas/presents/Initialize(mapload) . = ..() if(!took_presents) took_presents = list() /obj/structure/flora/tree/pine/xmas/presents/attack_hand(mob/living/user, list/modifiers) . = ..() if(.) return if(!user.ckey) return if(took_presents[user.ckey] && !unlimited) to_chat(user, span_warning("There are no presents with your name on.")) return to_chat(user, span_warning("After a bit of rummaging, you locate a gift with your name on it!")) if(!unlimited) took_presents[user.ckey] = TRUE var/obj/item/G = new gift_type(src) user.put_in_hands(G) /obj/structure/flora/tree/pine/xmas/presents/unlimited desc = "A wonderous decorated Christmas tree. It has a seemly endless supply of presents!" unlimited = TRUE /obj/structure/flora/tree/dead icon = 'icons/obj/flora/deadtrees.dmi' desc = "A dead tree. How it died, you know not." icon_state = "tree_1" /obj/structure/flora/tree/palm icon = 'icons/misc/beach2.dmi' desc = "A tree straight from the tropics." icon_state = "palm1" /obj/structure/flora/tree/palm/Initialize(mapload) . = ..() icon_state = pick("palm1","palm2") pixel_x = 0 /obj/structure/festivus name = "festivus pole" icon = 'icons/obj/flora/pinetrees.dmi' icon_state = "festivus_pole" desc = "During last year's Feats of Strength the Research Director was able to suplex this passing immobile rod into a planter." /obj/structure/festivus/anchored name = "suplexed rod" desc = "A true feat of strength, almost as good as last year." icon_state = "anchored_rod" anchored = TRUE /obj/structure/flora/tree/dead/Initialize(mapload) icon_state = "tree_[rand(1, 6)]" . = ..() /obj/structure/flora/tree/jungle name = "tree" icon_state = "tree" desc = "It's seriously hampering your view of the jungle." icon = 'icons/obj/flora/jungletrees.dmi' pixel_x = -48 pixel_y = -20 /obj/structure/flora/tree/jungle/Initialize(mapload) icon_state = "[icon_state][rand(1, 6)]" . = ..() /obj/structure/flora/tree/jungle/small pixel_y = 0 pixel_x = -32 icon = 'icons/obj/flora/jungletreesmall.dmi' //grass /obj/structure/flora/grass name = "grass" desc = "A patch of overgrown grass." icon = 'icons/obj/flora/snowflora.dmi' gender = PLURAL //"this is grass" not "this is a grass" /obj/structure/flora/grass/brown icon_state = "snowgrass1bb" /obj/structure/flora/grass/brown/Initialize(mapload) icon_state = "snowgrass[rand(1, 3)]bb" . = ..() /obj/structure/flora/grass/green icon_state = "snowgrass1gb" /obj/structure/flora/grass/green/Initialize(mapload) icon_state = "snowgrass[rand(1, 3)]gb" . = ..() /obj/structure/flora/grass/both icon_state = "snowgrassall1" /obj/structure/flora/grass/both/Initialize(mapload) icon_state = "snowgrassall[rand(1, 3)]" . = ..() //bushes /obj/structure/flora/bush name = "bush" desc = "Some type of shrub." icon = 'icons/obj/flora/snowflora.dmi' icon_state = "snowbush1" anchored = TRUE /obj/structure/flora/bush/Initialize(mapload) icon_state = "snowbush[rand(1, 6)]" . = ..() //newbushes /obj/structure/flora/ausbushes name = "bush" desc = "Some kind of plant." icon = 'icons/obj/flora/ausflora.dmi' icon_state = "firstbush_1" /obj/structure/flora/ausbushes/Initialize(mapload) if(icon_state == "firstbush_1") icon_state = "firstbush_[rand(1, 4)]" . = ..() /obj/structure/flora/ausbushes/reedbush icon_state = "reedbush_1" /obj/structure/flora/ausbushes/reedbush/Initialize(mapload) icon_state = "reedbush_[rand(1, 4)]" . = ..() /obj/structure/flora/ausbushes/leafybush icon_state = "leafybush_1" /obj/structure/flora/ausbushes/leafybush/Initialize(mapload) icon_state = "leafybush_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/palebush icon_state = "palebush_1" /obj/structure/flora/ausbushes/palebush/Initialize(mapload) icon_state = "palebush_[rand(1, 4)]" . = ..() /obj/structure/flora/ausbushes/stalkybush icon_state = "stalkybush_1" /obj/structure/flora/ausbushes/stalkybush/Initialize(mapload) icon_state = "stalkybush_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/grassybush icon_state = "grassybush_1" /obj/structure/flora/ausbushes/grassybush/Initialize(mapload) icon_state = "grassybush_[rand(1, 4)]" . = ..() /obj/structure/flora/ausbushes/fernybush icon_state = "fernybush_1" /obj/structure/flora/ausbushes/fernybush/Initialize(mapload) icon_state = "fernybush_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/sunnybush icon_state = "sunnybush_1" /obj/structure/flora/ausbushes/sunnybush/Initialize(mapload) icon_state = "sunnybush_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/genericbush icon_state = "genericbush_1" /obj/structure/flora/ausbushes/genericbush/Initialize(mapload) icon_state = "genericbush_[rand(1, 4)]" . = ..() /obj/structure/flora/ausbushes/pointybush icon_state = "pointybush_1" /obj/structure/flora/ausbushes/pointybush/Initialize(mapload) icon_state = "pointybush_[rand(1, 4)]" . = ..() /obj/structure/flora/ausbushes/lavendergrass icon_state = "lavendergrass_1" /obj/structure/flora/ausbushes/lavendergrass/Initialize(mapload) icon_state = "lavendergrass_[rand(1, 4)]" . = ..() /obj/structure/flora/ausbushes/ywflowers icon_state = "ywflowers_1" /obj/structure/flora/ausbushes/ywflowers/Initialize(mapload) icon_state = "ywflowers_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/brflowers icon_state = "brflowers_1" /obj/structure/flora/ausbushes/brflowers/Initialize(mapload) icon_state = "brflowers_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/ppflowers icon_state = "ppflowers_1" /obj/structure/flora/ausbushes/ppflowers/Initialize(mapload) icon_state = "ppflowers_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/sparsegrass icon_state = "sparsegrass_1" /obj/structure/flora/ausbushes/sparsegrass/Initialize(mapload) icon_state = "sparsegrass_[rand(1, 3)]" . = ..() /obj/structure/flora/ausbushes/fullgrass icon_state = "fullgrass_1" /obj/structure/flora/ausbushes/fullgrass/Initialize(mapload) icon_state = "fullgrass_[rand(1, 3)]" . = ..() /obj/item/kirbyplants name = "potted plant" icon = 'icons/obj/flora/plants.dmi' icon_state = "plant-01" desc = "A little bit of nature contained in a pot." layer = ABOVE_MOB_LAYER w_class = WEIGHT_CLASS_HUGE force = 10 throwforce = 13 throw_speed = 2 throw_range = 4 item_flags = NO_PIXEL_RANDOM_DROP /// Can this plant be trimmed by someone with TRAIT_BONSAI var/trimmable = TRUE var/list/static/random_plant_states var/random_state_cap = 43 //SKYRAT EDIT ADDITION - KEEP THIS TO THE HIGHEST POTTED PLANT ICON STATE /obj/item/kirbyplants/ComponentInitialize() . = ..() AddComponent(/datum/component/tactical) AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10) AddElement(/datum/element/beauty, 500) /obj/item/kirbyplants/attackby(obj/item/I, mob/living/user, params) . = ..() if(trimmable && HAS_TRAIT(user,TRAIT_BONSAI) && isturf(loc) && I.get_sharpness()) to_chat(user,span_notice("You start trimming [src].")) if(do_after(user,3 SECONDS,target=src)) to_chat(user,span_notice("You finish trimming [src].")) change_visual() /// Cycle basic plant visuals /obj/item/kirbyplants/proc/change_visual() if(!random_plant_states) generate_states() var/current = random_plant_states.Find(icon_state) var/next = WRAP(current+1,1,length(random_plant_states)) icon_state = random_plant_states[next] /obj/item/kirbyplants/random icon = 'icons/obj/flora/_flora.dmi' icon_state = "random_plant" /obj/item/kirbyplants/random/Initialize(mapload) . = ..() icon = 'modular_skyrat/modules/aesthetics/plants/plants.dmi' //SKYRAT EDIT CHANGE if(!random_plant_states) generate_states() icon_state = pick(random_plant_states) /obj/item/kirbyplants/proc/generate_states() random_plant_states = list() for(var/i in 1 to random_state_cap) //SKYRAT EDIT CHANGE random_plant_states += "plant-[i]" //SKYRAT EDIT CHANGE random_plant_states += list("applebush", "monkeyplant") //SKYRAT EDIT CHANGE /obj/item/kirbyplants/dead name = "RD's potted plant" desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..." icon_state = "plant-25" trimmable = FALSE //SKYRAT EDIT START /obj/item/kirbyplants/monkey name = "monkey plant" desc = "Something that seems to have been made by the Nanotrasen science division, one might call it an abomination. It's heads seem... alive." icon_state = "monkeyplant" trimmable = FALSE //SKYRAT EDIT END /obj/item/kirbyplants/photosynthetic name = "photosynthetic potted plant" desc = "A bioluminescent plant." icon_state = "plant-9" //SKYRAT EDIT CHANGE light_color = COLOR_BRIGHT_BLUE light_range = 3 /obj/item/kirbyplants/fullysynthetic name = "plastic potted plant" desc = "A fake, cheap looking, plastic tree. Perfect for people who kill every plant they touch." icon_state = "plant-26" custom_materials = (list(/datum/material/plastic = 8000)) trimmable = FALSE /obj/item/kirbyplants/fullysynthetic/Initialize(mapload) . = ..() icon_state = "plant-[rand(26, 29)]" /obj/item/kirbyplants/potty name = "Potty the Potted Plant" desc = "A secret agent staffed in the station's bar to protect the mystical cakehat." icon_state = "potty" trimmable = FALSE /obj/item/kirbyplants/fern name = "neglected fern" desc = "An old botanical research sample collected on a long forgotten jungle planet." icon_state = "fern" trimmable = FALSE /obj/item/kirbyplants/fern/Initialize(mapload) . = ..() AddElement(/datum/element/swabable, CELL_LINE_TABLE_ALGAE, CELL_VIRUS_TABLE_GENERIC, rand(2,4), 5) //a rock is flora according to where the icon file is //and now these defines /obj/structure/flora/rock icon_state = "basalt" desc = "A volcanic rock. Pioneers used to ride these babies for miles." icon = 'icons/obj/flora/rocks.dmi' resistance_flags = FIRE_PROOF density = TRUE /// Itemstack that is dropped when a rock is mined with a pickaxe var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt /// Amount of the itemstack to drop var/mineAmount = 20 /obj/structure/flora/rock/Initialize(mapload) . = ..() icon_state = "[icon_state][rand(1,3)]" /obj/structure/flora/rock/attackby(obj/item/W, mob/user, params) if(!mineResult || W.tool_behaviour != TOOL_MINING) return ..() if(flags_1 & NODECONSTRUCT_1) return ..() to_chat(user, span_notice("You start mining...")) if(W.use_tool(src, user, 40, volume=50)) to_chat(user, span_notice("You finish mining the rock.")) if(mineResult && mineAmount) new mineResult(loc, mineAmount) SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type) qdel(src) /obj/structure/flora/rock/pile icon_state = "lavarocks" desc = "A pile of rocks." density = FALSE //SKYRAT EDIT ADDITION //Jungle grass /obj/structure/flora/grass/jungle name = "jungle grass" desc = "Thick alien flora." icon = 'icons/obj/flora/jungleflora.dmi' icon_state = "grassa" /obj/structure/flora/grass/jungle/Initialize(mapload) icon_state = "[icon_state][rand(1, 5)]" . = ..() /obj/structure/flora/grass/jungle/b icon_state = "grassb" //Jungle rocks /obj/structure/flora/rock/jungle icon_state = "rock" desc = "A pile of rocks." icon = 'icons/obj/flora/jungleflora.dmi' density = FALSE /obj/structure/flora/rock/jungle/Initialize(mapload) . = ..() icon_state = "[initial(icon_state)][rand(1,5)]" //Jungle bushes /obj/structure/flora/junglebush name = "bush" desc = "A wild plant that is found in jungles." icon = 'icons/obj/flora/jungleflora.dmi' icon_state = "busha" /obj/structure/flora/junglebush/Initialize(mapload) icon_state = "[icon_state][rand(1, 3)]" . = ..() /obj/structure/flora/junglebush/b icon_state = "bushb" /obj/structure/flora/junglebush/c icon_state = "bushc" /obj/structure/flora/junglebush/large icon_state = "bush" icon = 'icons/obj/flora/largejungleflora.dmi' pixel_x = -16 pixel_y = -12 layer = ABOVE_ALL_MOB_LAYER /obj/structure/flora/rock/pile/largejungle name = "rocks" icon_state = "rocks" icon = 'icons/obj/flora/largejungleflora.dmi' density = FALSE pixel_x = -16 pixel_y = -16 /obj/structure/flora/rock/pile/largejungle/Initialize(mapload) . = ..() icon_state = "[initial(icon_state)][rand(1,3)]"