//////Kitchen Spike #define VIABLE_MOB_CHECK(X) (isliving(X) && !issilicon(X) && !isbot(X)) /obj/structure/kitchenspike_frame//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE name = "meatspike frame" icon = 'icons/obj/kitchen.dmi' icon_state = "spikeframe" desc = "The frame of a meat spike." density = TRUE anchored = FALSE max_integrity = 200 /obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params) add_fingerprint(user) if(default_unfasten_wrench(user, I)) return else if(istype(I, /obj/item/stack/rods)) var/obj/item/stack/rods/R = I if(R.get_amount() >= 4) R.use(4) to_chat(user, span_notice("You add spikes to the frame.")) var/obj/F = new /obj/structure/kitchenspike(src.loc) transfer_fingerprints_to(F) qdel(src) else if(I.tool_behaviour == TOOL_WELDER) if(!I.tool_start_check(user, amount=0)) return to_chat(user, span_notice("You begin cutting \the [src] apart...")) if(I.use_tool(src, user, 50, volume=50)) visible_message(span_notice("[user] slices apart \the [src]."), span_notice("You cut \the [src] apart with \the [I]."), span_hear("You hear welding.")) new /obj/item/stack/sheet/iron(src.loc, 4) qdel(src) return else return ..() /obj/structure/kitchenspike//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE name = "meat spike" icon = 'icons/obj/kitchen.dmi' icon_state = "spike" desc = "A spike for collecting meat from animals." density = TRUE anchored = TRUE buckle_lying = 0 can_buckle = 1 max_integrity = 250 /obj/structure/kitchenspike/attack_paw(mob/user, list/modifiers) return attack_hand(user, modifiers) /obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/I) if(has_buckled_mobs()) to_chat(user, span_warning("You can't do that while something's on the spike!")) return TRUE if(I.use_tool(src, user, 20, volume=100)) to_chat(user, span_notice("You pry the spikes out of the frame.")) deconstruct(TRUE) return TRUE //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/structure/kitchenspike/attack_hand(mob/living/user, list/modifiers) if(VIABLE_MOB_CHECK(user.pulling) && user.combat_mode && !has_buckled_mobs()) var/mob/living/L = user.pulling if(do_mob(user, src, 120)) if(has_buckled_mobs()) //to prevent spam/queing up attacks return if(L.buckled) return if(user.pulling != L) return playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE) L.visible_message(span_danger("[user] slams [L] onto the meat spike!"), span_userdanger("[user] slams you onto the meat spike!"), span_hear("You hear a squishy wet noise.")) L.forceMove(drop_location()) L.emote("scream") L.add_splatter_floor() L.adjustBruteLoss(30) L.setDir(2) buckle_mob(L, force=1) var/matrix/m180 = matrix(L.transform) m180.Turn(180) animate(L, transform = m180, time = 3) L.pixel_y = L.base_pixel_y + PIXEL_Y_OFFSET_LYING else if (has_buckled_mobs()) for(var/mob/living/L in buckled_mobs) user_unbuckle_mob(L, user) else ..() /obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE) //Don't want them getting put on the rack other than by spiking return /obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user) if(buckled_mob) var/mob/living/M = buckled_mob if(M != user) M.visible_message(span_notice("[user] tries to pull [M] free of [src]!"),\ span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\ span_hear("You hear a squishy wet noise.")) if(!do_after(user, 300, target = src)) if(M?.buckled) M.visible_message(span_notice("[user] fails to free [M]!"),\ span_notice("[user] fails to pull you off of [src].")) return else M.visible_message(span_warning("[M] struggles to break free from [src]!"),\ span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\ span_hear("You hear a wet squishing noise..")) M.adjustBruteLoss(30) if(!do_after(M, 1200, target = src)) if(M?.buckled) to_chat(M, span_warning("You fail to free yourself!")) return if(!M.buckled) return release_mob(M) /obj/structure/kitchenspike/proc/release_mob(mob/living/M) var/matrix/m180 = matrix(M.transform) m180.Turn(180) animate(M, transform = m180, time = 3) M.pixel_y = M.base_pixel_y + PIXEL_Y_OFFSET_LYING M.adjustBruteLoss(30) src.visible_message(span_danger("[M] falls free of [src]!")) unbuckle_mob(M,force=1) INVOKE_ASYNC(M, /mob/proc/emote, "scream") M.AdjustParalyzed(20) /obj/structure/kitchenspike/Destroy() if(has_buckled_mobs()) for(var/mob/living/spiked_lad as anything in buckled_mobs) release_mob(spiked_lad) return ..() /obj/structure/kitchenspike/deconstruct(disassembled = TRUE) if(disassembled) var/obj/F = new /obj/structure/kitchenspike_frame(src.loc) transfer_fingerprints_to(F) else new /obj/item/stack/sheet/iron(src.loc, 4) new /obj/item/stack/rods(loc, 4) qdel(src) #undef VIABLE_MOB_CHECK