#define FABRIC_PER_SHEET 4 ///This is a loom. It's usually made out of wood and used to weave fabric like durathread or cotton into their respective cloth types. /obj/structure/loom name = "loom" desc = "A simple device used to weave cloth and other thread-based fabrics together into usable material." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "loom" density = TRUE anchored = TRUE /obj/structure/loom/attackby(obj/item/I, mob/user) if(weave(I, user)) return return ..() /obj/structure/loom/wrench_act(mob/living/user, obj/item/I) ..() default_unfasten_wrench(user, I, 5) return TRUE ///Handles the weaving. /obj/structure/loom/proc/weave(obj/item/stack/sheet/cotton/W, mob/user) if(!istype(W)) return FALSE if(!anchored) user.show_message(span_notice("The loom needs to be wrenched down."), MSG_VISUAL) return FALSE if(W.amount < FABRIC_PER_SHEET) user.show_message(span_notice("You need at least [FABRIC_PER_SHEET] units of fabric before using this."), MSG_VISUAL) return FALSE user.show_message(span_notice("You start weaving \the [W.name] through the loom.."), MSG_VISUAL) while(W.use_tool(src, user, W.pull_effort) && W.use(FABRIC_PER_SHEET)) new W.loom_result(drop_location()) user.show_message(span_notice("You weave \the [W.name] into a workable fabric."), MSG_VISUAL) return TRUE #undef FABRIC_PER_SHEET