//wip wip wup /obj/structure/mirror name = "mirror" desc = "Mirror mirror on the wall, who's the most robust of them all?" icon = 'icons/obj/watercloset.dmi' icon_state = "mirror" density = FALSE anchored = TRUE max_integrity = 200 integrity_failure = 0.5 MAPPING_DIRECTIONAL_HELPERS(/obj/structure/mirror, 28) /obj/structure/mirror/Initialize(mapload) . = ..() if(icon_state == "mirror_broke" && !broken) atom_break(null, mapload) /* SKYRAT EDIT REMOVAL /obj/structure/mirror/attack_hand(mob/user, list/modifiers) . = ..() if(.) return if(broken || !Adjacent(user)) return if(ishuman(user)) var/mob/living/carbon/human/H = user //see code/modules/mob/dead/new_player/preferences.dm at approx line 545 for comments! //this is largely copypasted from there. //handle facial hair (if necessary) if(H.gender != FEMALE) var/new_style = input(user, "Select a facial hairstyle", "Grooming") as null|anything in GLOB.facial_hairstyles_list if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return //no tele-grooming if(new_style) H.facial_hairstyle = new_style else H.facial_hairstyle = "Shaved" //handle normal hair var/new_style = input(user, "Select a hairstyle", "Grooming") as null|anything in GLOB.hairstyles_list if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return //no tele-grooming if(HAS_TRAIT(H, TRAIT_BALD)) to_chat(H, span_notice("If only growing back hair were that easy for you...")) if(new_style) H.hairstyle = new_style H.update_hair() */ /obj/structure/mirror/examine_status(mob/user) if(broken) return list()// no message spam return ..() /obj/structure/mirror/attacked_by(obj/item/I, mob/living/user) if(broken || !istype(user) || !I.force) return ..() . = ..() if(broken) // breaking a mirror truly gets you bad luck! to_chat(user, span_warning("A chill runs down your spine as [src] shatters...")) user.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message /obj/structure/mirror/bullet_act(obj/projectile/P) if(broken || !isliving(P.firer) || !P.damage) return ..() . = ..() if(broken) // breaking a mirror truly gets you bad luck! var/mob/living/unlucky_dude = P.firer to_chat(unlucky_dude, span_warning("A chill runs down your spine as [src] shatters...")) unlucky_dude.AddComponent(/datum/component/omen, silent=TRUE) // we have our own message /obj/structure/mirror/atom_break(damage_flag, mapload) . = ..() if(broken || (flags_1 & NODECONSTRUCT_1)) return icon_state = "mirror_broke" if(!mapload) playsound(src, "shatter", 70, TRUE) if(desc == initial(desc)) desc = "Oh no, seven years of bad luck!" broken = TRUE /obj/structure/mirror/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) if(!disassembled) new /obj/item/shard( src.loc ) qdel(src) /obj/structure/mirror/welder_act(mob/living/user, obj/item/I) ..() if(user.combat_mode) return FALSE if(!broken) return TRUE if(!I.tool_start_check(user, amount=0)) return TRUE to_chat(user, span_notice("You begin repairing [src]...")) if(I.use_tool(src, user, 10, volume=50)) to_chat(user, span_notice("You repair [src].")) broken = 0 icon_state = initial(icon_state) desc = initial(desc) return TRUE /obj/structure/mirror/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE) if(BURN) playsound(src, 'sound/effects/hit_on_shattered_glass.ogg', 70, TRUE) /obj/structure/mirror/magic name = "magic mirror" desc = "Turn and face the strange... face." icon_state = "magic_mirror" var/list/choosable_races = list() /obj/structure/mirror/magic/Initialize(mapload) . = ..() if(!choosable_races.len) for(var/datum/species/species_type as anything in subtypesof(/datum/species)) if(initial(species_type.changesource_flags) & MIRROR_MAGIC) choosable_races += initial(species_type.name) choosable_races = sort_list(choosable_races) /obj/structure/mirror/magic/lesser/Initialize(mapload) choosable_races = get_selectable_species().Copy() return ..() /obj/structure/mirror/magic/badmin/Initialize(mapload) for(var/datum/species/species_type as anything in subtypesof(/datum/species)) if(initial(species_type.changesource_flags) & MIRROR_BADMIN) choosable_races += initial(species_type.name) return ..() /obj/structure/mirror/magic/attack_hand(mob/user, list/modifiers) . = ..() if(.) return if(!ishuman(user)) return var/mob/living/carbon/human/H = user var/choice = input(user, "Something to change?", "Magical Grooming") as null|anything in list("name", "race", "gender", "hair", "eyes") if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return switch(choice) if("name") var/newname = sanitize_name(stripped_input(H, "Who are we again?", "Name change", H.name, MAX_NAME_LEN), allow_numbers = TRUE) //It's magic so whatever. if(!newname) return if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return H.real_name = newname H.name = newname if(H.dna) H.dna.real_name = newname if(H.mind) H.mind.name = newname if("race") var/newrace var/racechoice = input(H, "What are we again?", "Race change") as null|anything in choosable_races newrace = GLOB.species_list[racechoice] if(!newrace) return if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return H.set_species(newrace, icon_update=0) if(H.dna.species.use_skintones) var/new_s_tone = input(user, "Choose your skin tone:", "Race change") as null|anything in GLOB.skin_tones if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return if(new_s_tone) H.skin_tone = new_s_tone H.dna.update_ui_block(DNA_SKIN_TONE_BLOCK) if(MUTCOLORS in H.dna.species.species_traits) var/new_mutantcolor = input(user, "Choose your skin color:", "Race change",H.dna.features["mcolor"]) as color|null if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return if(new_mutantcolor) var/temp_hsv = RGBtoHSV(new_mutantcolor) if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright H.dna.features["mcolor"] = sanitize_hexcolor(new_mutantcolor) H.dna.update_uf_block(DNA_MUTANT_COLOR_BLOCK) else to_chat(H, span_notice("Invalid color. Your color is not bright enough.")) H.update_body() H.update_hair() H.update_body_parts() H.update_mutations_overlay() // no hulk lizard if("gender") if(!(H.gender in list("male", "female"))) //blame the patriarchy return if(H.gender == "male") if(tgui_alert(H, "Become a Witch?", "Confirmation", list("Yes", "No")) == "Yes") if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return H.gender = FEMALE H.body_type = FEMALE to_chat(H, span_notice("Man, you feel like a woman!")) else return else if(tgui_alert(H, "Become a Warlock?", "Confirmation", list("Yes", "No")) == "Yes") if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return H.gender = MALE H.body_type = MALE to_chat(H, span_notice("Whoa man, you feel like a man!")) else return H.dna.update_ui_block(DNA_GENDER_BLOCK) H.update_body() H.update_mutations_overlay() //(hulk male/female) if("hair") var/hairchoice = tgui_alert(H, "Hairstyle or hair color?", "Change Hair", list("Style", "Color")) if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return if(hairchoice == "Style") //So you just want to use a mirror then? ..() else var/new_hair_color = input(H, "Choose your hair color", "Hair Color",H.hair_color) as color|null if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return if(new_hair_color) H.hair_color = sanitize_hexcolor(new_hair_color) H.dna.update_ui_block(DNA_HAIR_COLOR_BLOCK) if(H.gender == "male") var/new_face_color = input(H, "Choose your facial hair color", "Hair Color",H.facial_hair_color) as color|null if(new_face_color) H.facial_hair_color = sanitize_hexcolor(new_face_color) H.dna.update_ui_block(DNA_FACIAL_HAIR_COLOR_BLOCK) H.update_hair() H.update_mutant_bodyparts(force_update = TRUE) /// SKYRAT EDIT - Mirrors are no longer scared of colored ears if(BODY_ZONE_PRECISE_EYES) var/new_eye_color = input(H, "Choose your eye color", "Eye Color",H.eye_color) as color|null if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return if(new_eye_color) H.eye_color = sanitize_hexcolor(new_eye_color) H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK) H.update_body() if(choice) curse(user) /obj/structure/mirror/magic/proc/curse(mob/living/user) return