#define SHOWER_FREEZING "freezing" #define SHOWER_FREEZING_TEMP 100 #define SHOWER_NORMAL "normal" #define SHOWER_NORMAL_TEMP 300 #define SHOWER_BOILING "boiling" #define SHOWER_BOILING_TEMP 400 /// The volume of it's internal reagents the shower applies to everything it sprays. #define SHOWER_SPRAY_VOLUME 5 /// How much the volume of the shower's spay reagents are amplified by when it sprays something. #define SHOWER_EXPOSURE_MULTIPLIER 2 // Showers effectively double exposed reagents /obj/machinery/shower name = "shower" desc = "The HS-452. Installed in the 2550s by the Nanotrasen Hygiene Division, now with 2560 lead compliance! Passively replenishes itself with water when not in use." icon = 'icons/obj/watercloset.dmi' icon_state = "shower" density = FALSE use_power = NO_POWER_USE ///Is the shower on or off? var/on = FALSE ///What temperature the shower reagents are set to. var/current_temperature = SHOWER_NORMAL ///What sound will be played on loop when the shower is on and pouring water. var/datum/looping_sound/showering/soundloop ///What reagent should the shower be filled with when initially built. var/reagent_id = /datum/reagent/water ///How much reagent capacity should the shower begin with when built. var/reagent_capacity = 200 ///How many units the shower refills every second. var/refill_rate = 0.5 /// Whether or not the shower's water reclaimer is operating. var/can_refill = TRUE /// Whether to allow players to toggle the water reclaimer. var/can_toggle_refill = TRUE /obj/machinery/shower/Initialize(mapload) . = ..() create_reagents(reagent_capacity) reagents.add_reagent(reagent_id, reagent_capacity) soundloop = new(src, FALSE) AddComponent(/datum/component/plumbing/simple_demand) var/static/list/loc_connections = list( COMSIG_ATOM_ENTERED = .proc/on_entered, ) AddElement(/datum/element/connect_loc, loc_connections) /obj/machinery/shower/examine(mob/user) . = ..() . += span_notice("[reagents.total_volume]/[reagents.maximum_volume] liquids remaining.") /obj/machinery/shower/Destroy() QDEL_NULL(soundloop) QDEL_NULL(reagents) return ..() /obj/machinery/shower/interact(mob/M) if(reagents.total_volume < 5) to_chat(M,span_notice("\The [src] is dry.")) return FALSE on = !on update_appearance() handle_mist() add_fingerprint(M) if(on) START_PROCESSING(SSmachines, src) process(SSMACHINES_DT) soundloop.start() else soundloop.stop() if(isopenturf(loc)) var/turf/open/tile = loc tile.MakeSlippery(TURF_WET_WATER, min_wet_time = 5 SECONDS, wet_time_to_add = 1 SECONDS) /obj/machinery/shower/attackby(obj/item/I, mob/user, params) if(I.tool_behaviour == TOOL_ANALYZER) to_chat(user, span_notice("The water temperature seems to be [current_temperature].")) else return ..() //SKYRAT EDIT ADDITION /obj/machinery/shower/plunger_act(obj/item/plunger/P, mob/living/user, reinforced) if(do_after(user, 3 SECONDS, src)) reagents.remove_any(reagents.total_volume) balloon_alert(user, "reservoir emptied") //SKYRAT EDIT END /obj/machinery/shower/multitool_act(mob/living/user, obj/item/I) . = ..() if(. || !can_toggle_refill) return can_refill = !can_refill to_chat(user, "You [can_refill ? "en" : "dis"]able the shower's water recycler.") playsound(src, 'sound/machines/click.ogg', 20, TRUE) return TRUE /obj/machinery/shower/wrench_act(mob/living/user, obj/item/I) ..() to_chat(user, span_notice("You begin to adjust the temperature valve with \the [I]...")) if(I.use_tool(src, user, 50)) switch(current_temperature) if(SHOWER_NORMAL) current_temperature = SHOWER_FREEZING if(SHOWER_FREEZING) current_temperature = SHOWER_BOILING if(SHOWER_BOILING) current_temperature = SHOWER_NORMAL user.visible_message(span_notice("[user] adjusts the shower with \the [I]."), span_notice("You adjust the shower with \the [I] to [current_temperature] temperature.")) user.log_message("has wrenched a shower at [AREACOORD(src)] to [current_temperature].", LOG_ATTACK) add_hiddenprint(user) handle_mist() return TRUE /obj/machinery/shower/update_overlays() . = ..() if(!on) return var/mutable_appearance/water_falling = mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER) water_falling.color = mix_color_from_reagents(reagents.reagent_list) . += water_falling /obj/machinery/shower/proc/handle_mist() // If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds // If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec var/obj/effect/mist/mist = locate() in loc if(!mist && on && current_temperature != SHOWER_FREEZING) addtimer(CALLBACK(src, .proc/make_mist), 5 SECONDS) if(mist && (!on || current_temperature == SHOWER_FREEZING)) addtimer(CALLBACK(src, .proc/clear_mist), 25 SECONDS) /obj/machinery/shower/proc/make_mist() var/obj/effect/mist/mist = locate() in loc if(!mist && on && current_temperature != SHOWER_FREEZING) var/obj/effect/mist/new_mist = new /obj/effect/mist(loc) new_mist.color = mix_color_from_reagents(reagents.reagent_list) /obj/machinery/shower/proc/clear_mist() var/obj/effect/mist/mist = locate() in loc if(mist && (!on || current_temperature == SHOWER_FREEZING)) qdel(mist) /obj/machinery/shower/proc/on_entered(datum/source, atom/movable/AM) SIGNAL_HANDLER if(on && reagents.total_volume) wash_atom(AM) /obj/machinery/shower/proc/wash_atom(atom/target) target.wash(CLEAN_RAD | CLEAN_WASH) SEND_SIGNAL(target, COMSIG_ADD_MOOD_EVENT, "shower", /datum/mood_event/nice_shower) reagents.expose(target, (TOUCH), SHOWER_EXPOSURE_MULTIPLIER * SHOWER_SPRAY_VOLUME / max(reagents.total_volume, SHOWER_SPRAY_VOLUME)) if(isliving(target)) check_heat(target) /obj/machinery/shower/process(delta_time) if(on && reagents.total_volume) wash_atom(loc) for(var/am in loc) var/atom/movable/movable_content = am if(!ismopable(movable_content)) // Mopables will be cleaned anyways by the turf wash above wash_atom(movable_content) // Reagent exposure is handled in wash_atom reagents.remove_any(SHOWER_SPRAY_VOLUME) return on = FALSE soundloop.stop() handle_mist() if(can_refill) reagents.add_reagent(reagent_id, refill_rate * delta_time) update_appearance() if(reagents.total_volume == reagents.maximum_volume) return PROCESS_KILL /obj/machinery/shower/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/iron(drop_location(), 3) qdel(src) /obj/machinery/shower/proc/check_heat(mob/living/L) var/mob/living/carbon/C = L if(current_temperature == SHOWER_FREEZING) if(iscarbon(L)) C.adjust_bodytemperature(-80, 80) to_chat(L, span_warning("[src] is freezing!")) else if(current_temperature == SHOWER_BOILING) if(iscarbon(L)) C.adjust_bodytemperature(35, 0, 500) L.adjustFireLoss(5) to_chat(L, span_danger("[src] is searing!")) /obj/structure/showerframe name = "shower frame" icon = 'icons/obj/watercloset.dmi' icon_state = "shower_frame" desc = "A shower frame, that needs a water recycler to finish construction." anchored = FALSE /obj/structure/showerframe/attackby(obj/item/I, mob/living/user, params) if(istype(I, /obj/item/stock_parts/water_recycler)) qdel(I) var/obj/machinery/shower/new_shower = new /obj/machinery/shower(loc) new_shower.setDir(dir) qdel(src) return return ..() /obj/structure/showerframe/Initialize(mapload) . = ..() AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated)) /obj/structure/showerframe/proc/can_be_rotated(mob/user, rotation_type) if(anchored) to_chat(user, span_warning("It is fastened to the floor!")) return !anchored /obj/effect/mist name = "mist" icon = 'icons/obj/watercloset.dmi' icon_state = "mist" layer = FLY_LAYER anchored = TRUE mouse_opacity = MOUSE_OPACITY_TRANSPARENT #undef SHOWER_SPRAY_VOLUME #undef SHOWER_EXPOSURE_MULTIPLIER #undef SHOWER_BOILING_TEMP #undef SHOWER_BOILING #undef SHOWER_NORMAL_TEMP #undef SHOWER_NORMAL #undef SHOWER_FREEZING_TEMP #undef SHOWER_FREEZING