//This system is designed to act as an in-between for cargo and science, and the first major money sink in the game outside of just buying things from cargo (As of 10/9/19, anyway). //economics defined values, subject to change should anything be too high or low in practice. #define MACHINE_OPERATION 100000 #define MACHINE_OVERLOAD 500000 #define MAJOR_THRESHOLD 6*CARGO_CRATE_VALUE #define MINOR_THRESHOLD 4*CARGO_CRATE_VALUE #define STANDARD_DEVIATION 2*CARGO_CRATE_VALUE /obj/machinery/rnd/bepis name = "\improper B.E.P.I.S. Chamber" desc = "A high fidelity testing device which unlocks the secrets of the known universe using the two most powerful substances available to man: excessive amounts of electricity and capital." icon = 'icons/obj/machines/bepis.dmi' icon_state = "chamber" base_icon_state = "chamber" density = TRUE layer = ABOVE_MOB_LAYER use_power = IDLE_POWER_USE active_power_usage = 1500 circuit = /obj/item/circuitboard/machine/bepis ///How much cash the UI and machine are depositing at a time. var/banking_amount = 100 ///How much stored player cash exists within the machine. var/banked_cash = 0 ///Payer's bank account. var/datum/bank_account/account ///Name on the payer's bank account. var/account_name ///When the BEPIS fails to hand out any reward, the ERROR cause will be a randomly picked string displayed on the UI. var/error_cause = null //Vars related to probability and chance of success for testing, using gaussian normal distribution. ///How much cash you will need to obtain a Major Tech Disk reward. var/major_threshold = MAJOR_THRESHOLD ///How much cash you will need to obtain a minor invention reward. var/minor_threshold = MINOR_THRESHOLD ///The standard deviation of the BEPIS's gaussian normal distribution. var/std = STANDARD_DEVIATION //Stock part variables ///Multiplier that lowers how much the BEPIS' power costs are. Maximum of 1, upgraded to a minimum of 0.7. See RefreshParts. var/power_saver = 1 ///Variability on the money you actively spend on the BEPIS, with higher inaccuracy making the most change, good and bad to spent cash. var/inaccuracy_percentage = 1.5 ///How much "cash" is added to your inserted cash efforts for free. Based on manipulator stock part level. var/positive_cash_offset = 0 ///How much "cost" is removed from both the minor and major threshold costs. Based on laser stock part level. var/negative_cash_offset = 0 ///List of objects that constitute your minor rewards. All rewards are unique or rare outside of the BEPIS. var/minor_rewards = list( //To add a new minor reward, add it here. /obj/item/stack/circuit_stack/full, /obj/item/pen/survival, /obj/item/flashlight/flashdark,//SKYRAT EDIT /obj/item/circuitboard/machine/sleeper/party, /obj/item/toy/sprayoncan, ) /obj/machinery/rnd/bepis/attackby(obj/item/O, mob/user, params) if(!is_operational) to_chat(user, span_notice("[src] can't accept money when it's not functioning.")) return if(istype(O, /obj/item/holochip) || istype(O, /obj/item/stack/spacecash)) var/deposit_value = O.get_item_credit_value() banked_cash += deposit_value qdel(O) say("Deposited [deposit_value] credits into storage.") update_appearance() return if(istype(O, /obj/item/card/id)) var/obj/item/card/id/Card = O if(Card.registered_account) account = Card.registered_account account_name = Card.registered_name say("New account detected. Console Updated.") else say("No account detected on card. Aborting.") return return ..() /obj/machinery/rnd/bepis/screwdriver_act(mob/living/user, obj/item/tool) return default_deconstruction_screwdriver(user, "chamber_open", "chamber", tool) /obj/machinery/rnd/bepis/RefreshParts() var/C = 0 var/M = 0 var/L = 0 var/S = 0 for(var/obj/item/stock_parts/capacitor/Cap in component_parts) C += ((Cap.rating - 1) * 0.1) power_saver = 1 - C for(var/obj/item/stock_parts/manipulator/Manip in component_parts) M += ((Manip.rating - 1) * 250) positive_cash_offset = M for(var/obj/item/stock_parts/micro_laser/Laser in component_parts) L += ((Laser.rating - 1) * 250) negative_cash_offset = L for(var/obj/item/stock_parts/scanning_module/Scan in component_parts) S += ((Scan.rating - 1) * 0.25) inaccuracy_percentage = (1.5 - S) /obj/machinery/rnd/bepis/update_icon_state() if(panel_open == TRUE) icon_state = "[base_icon_state]_open" return ..() if((use_power == ACTIVE_POWER_USE) && (banked_cash > 0) && (is_operational)) icon_state = "[base_icon_state]_active_loaded" return ..() if (((use_power == IDLE_POWER_USE) && (banked_cash > 0)) || (banked_cash > 0) && (!is_operational)) icon_state = "[base_icon_state]_loaded" return ..() if(use_power == ACTIVE_POWER_USE && is_operational) icon_state = "[base_icon_state]_active" return ..() if(((use_power == IDLE_POWER_USE) && (banked_cash == 0)) || (!is_operational)) icon_state = base_icon_state return ..() return ..() /obj/machinery/rnd/bepis/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "Bepis", name) ui.open() RefreshParts() if(isliving(user)) var/mob/living/customer = user account = customer.get_bank_account() /obj/machinery/rnd/bepis/ui_data(mob/user) var/list/data = list() var/powered = FALSE var/zvalue = ((banking_amount + banked_cash) - (major_threshold - positive_cash_offset - negative_cash_offset))/(std) var/std_success = 0 var/prob_success = 0 //Admittedly this is messy, but not nearly as messy as the alternative, which is jury-rigging an entire Z-table into the code, or making an adaptive z-table. var/z = abs(zvalue) if(z > 0 && z <= 0.5) std_success = 19.1 else if(z > 0.5 && z <= 1.0) std_success = 34.1 else if(z > 1.0 && z <= 1.5) std_success = 43.3 else if(z > 1.5 && z <= 2.0) std_success = 47.7 else if(z > 2.0 && z <= 2.5) std_success = 49.4 else std_success = 50 if(zvalue > 0) prob_success = 50 + std_success else if(zvalue == 0) prob_success = 50 else prob_success = 50 - std_success if(use_power == ACTIVE_POWER_USE) powered = TRUE data["account_owner"] = account_name data["amount"] = banking_amount data["stored_cash"] = account?.account_balance data["mean_value"] = (major_threshold - positive_cash_offset - negative_cash_offset) data["error_name"] = error_cause data["power_saver"] = power_saver data["accuracy_percentage"] = inaccuracy_percentage * 100 data["positive_cash_offset"] = positive_cash_offset data["negative_cash_offset"] = negative_cash_offset data["manual_power"] = powered ? FALSE : TRUE data["silicon_check"] = issilicon(user) data["success_estimate"] = prob_success return data /obj/machinery/rnd/bepis/ui_act(action,params) . = ..() if(.) return switch(action) if("begin_experiment") if(use_power == IDLE_POWER_USE) return depositcash() if(banked_cash == 0) say("Please select funds to deposit to begin testing.") return calcsuccess() use_power(MACHINE_OPERATION * power_saver) //This thing should eat your APC battery if you're not careful. update_use_power(IDLE_POWER_USE) //Machine shuts off after use to prevent spam and look better visually. update_appearance() if("amount") var/input = text2num(params["amount"]) if(input) banking_amount = input if("toggle_power") if(use_power == ACTIVE_POWER_USE) update_use_power(IDLE_POWER_USE) else update_use_power(ACTIVE_POWER_USE) update_appearance() if("account_reset") if(use_power == IDLE_POWER_USE) return account_name = "" account = null say("Account settings reset.") . = TRUE /** * Proc that handles the user's account to deposit credits for the BEPIS. * Handles success and fail cases for transferring credits, then logs the transaction and uses small amounts of power. **/ /obj/machinery/rnd/bepis/proc/depositcash() var/deposit_value = 0 deposit_value = banking_amount if(deposit_value == 0) update_appearance() say("Attempting to deposit 0 credits. Aborting.") return deposit_value = clamp(round(deposit_value, 1), 1, 10000) if(!account) say("Cannot find user account. Please swipe a valid ID.") return if(!account.has_money(deposit_value)) say("You do not possess enough credits.") return account.adjust_money(-deposit_value) //The money vanishes, not paid to any accounts. SSblackbox.record_feedback("amount", "BEPIS_credits_spent", deposit_value) log_econ("[deposit_value] credits were inserted into [src] by [account.account_holder]") banked_cash += deposit_value use_power(1000 * power_saver) return /** * Proc used to determine the experiment math and results all in one. * Uses banked_cash and stock part levels to determine minor, major, and real gauss values for the BEPIS to hold. * If by the end real is larger than major, You get a tech disk. If all the disks are earned or you at least beat minor, you get a minor reward. **/ /obj/machinery/rnd/bepis/proc/calcsuccess() var/turf/dropturf = null var/gauss_major = 0 var/gauss_minor = 0 var/gauss_real = 0 var/list/turfs = block(locate(x-1,y-1,z),locate(x+1,y+1,z)) //NO MORE DISCS IN WINDOWS while(length(turfs)) var/turf/T = pick_n_take(turfs) if(T.is_blocked_turf(TRUE)) continue else dropturf = T break if (!dropturf) dropturf = drop_location() gauss_major = (gaussian(major_threshold, std) - negative_cash_offset) //This is the randomized profit value that this experiment has to surpass to unlock a tech. gauss_minor = (gaussian(minor_threshold, std) - negative_cash_offset) //And this is the threshold to instead get a minor prize. gauss_real = (gaussian(banked_cash, std*inaccuracy_percentage) + positive_cash_offset) //this is the randomized profit value that your experiment expects to give. say("Real: [gauss_real]. Minor: [gauss_minor]. Major: [gauss_major].") flick("chamber_flash",src) update_appearance() banked_cash = 0 if((gauss_real >= gauss_major) && (SSresearch.techweb_nodes_experimental.len > 0)) //Major Success. say("Experiment concluded with major success. New technology node discovered on technology disc.") new /obj/item/disk/tech_disk/major(dropturf,1) if(SSresearch.techweb_nodes_experimental.len == 0) say("Expended all available experimental technology nodes. Resorting to minor rewards.") return if(gauss_real >= gauss_minor) //Minor Success. var/reward = pick(minor_rewards) new reward(dropturf) say("Experiment concluded with partial success. Dispensing compiled research efforts.") return if(gauss_real <= -1) //Critical Failure say("ERROR: CRITICAL MACHIME MALFUNCTI- ON. CURRENCY IS NOT CRASH. CANNOT COMPUTE COMMAND: 'make bucks'") //not a typo, for once. new /mob/living/simple_animal/deer(dropturf, 1) use_power(MACHINE_OVERLOAD * power_saver) //To prevent gambling at low cost and also prevent spamming for infinite deer. return //Minor Failure error_cause = pick("attempted to sell grey products to American dominated market.","attempted to sell gray products to British dominated market.","placed wild assumption that PDAs would go out of style.","simulated product #76 damaged brand reputation mortally.","simulated business model resembled 'pyramid scheme' by 98.7%.","product accidently granted override access to all station doors.") say("Experiment concluded with zero product viability. Cause of error: [error_cause]") return