/obj/structure icon = 'icons/obj/structures.dmi' pressure_resistance = 8 /obj/structure/New() ..() if(smooth) smooth_icon(src) smooth_icon_neighbors(src) icon_state = "" /obj/structure/blob_act() if(prob(50)) qdel(src) /obj/structure/Destroy() if(opacity) UpdateAffectingLights() if(smooth) smooth_icon_neighbors(src) ..() /obj/structure/mech_melee_attack(obj/mecha/M) if(M.damtype == "brute") visible_message("[M.name] has hit [src].") return 1 return 0