/// Keeps the parent within the distance of its owner as naturally as possible, /// but teleporting if necessary. /datum/component/leash /// The owner of the leash. If this is qdeleted, the leash is as well. var/atom/movable/owner /// The maximum distance you can move from your owner var/distance /// The object type to create on the old turf when forcibly teleporting out var/force_teleport_out_effect /// The object type to create on the new turf when forcibly teleporting out var/force_teleport_in_effect VAR_PRIVATE // Pathfinding can yield, so only move us closer if this is the best one current_path_tick = 0 last_completed_path_tick = 0 performing_path_move = FALSE /datum/component/leash/Initialize( atom/movable/owner, distance = 3, force_teleport_out_effect, force_teleport_in_effect, ) . = ..() if (!ismovable(parent)) stack_trace("Parent must be a movable") return COMPONENT_INCOMPATIBLE if (!ismovable(owner)) stack_trace("[owner] (owner) is not a movable") return COMPONENT_INCOMPATIBLE if (!isnum(distance)) stack_trace("[distance] (distance) must be a number") return COMPONENT_INCOMPATIBLE if (!isnull(force_teleport_out_effect) && !ispath(force_teleport_out_effect)) stack_trace("force_teleport_out_effect must be null or a path, not [force_teleport_out_effect]") return COMPONENT_INCOMPATIBLE if (!isnull(force_teleport_in_effect) && !ispath(force_teleport_in_effect)) stack_trace("force_teleport_in_effect must be null or a path, not [force_teleport_in_effect]") return COMPONENT_INCOMPATIBLE src.owner = owner src.distance = distance src.force_teleport_out_effect = force_teleport_out_effect src.force_teleport_in_effect = force_teleport_in_effect RegisterSignal(owner, COMSIG_QDELETING, PROC_REF(on_owner_qdel)) var/static/list/container_connections = list( COMSIG_MOVABLE_MOVED = PROC_REF(on_owner_moved), ) AddComponent(/datum/component/connect_containers, owner, container_connections) RegisterSignal(owner, COMSIG_MOVABLE_MOVED, PROC_REF(on_owner_moved)) RegisterSignal(parent, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(on_parent_pre_move)) check_distance() /datum/component/leash/Destroy() owner = null return ..() /datum/component/leash/proc/set_distance(distance) ASSERT(isnum(distance)) src.distance = distance check_distance() /datum/component/leash/proc/on_owner_qdel() SIGNAL_HANDLER PRIVATE_PROC(TRUE) qdel(src) /datum/component/leash/proc/on_owner_moved(atom/movable/source) SIGNAL_HANDLER PRIVATE_PROC(TRUE) check_distance() /datum/component/leash/proc/on_parent_pre_move(atom/movable/source, atom/new_location) SIGNAL_HANDLER PRIVATE_PROC(TRUE) if (performing_path_move) return NONE var/turf/new_location_turf = get_turf(new_location) if (get_dist(new_location_turf, owner) <= distance) return NONE if (ismob(source)) source.balloon_alert(source, "too far!") return COMPONENT_MOVABLE_BLOCK_PRE_MOVE /datum/component/leash/proc/check_distance() set waitfor = FALSE PRIVATE_PROC(TRUE) if (get_dist(parent, owner) <= distance) return var/atom/movable/atom_parent = parent if (isnull(owner.loc)) atom_parent.moveToNullspace() // If our parent is in nullspace I guess we gotta go there too return if (isnull(atom_parent.loc)) force_teleport_back("in nullspace") // If we're in nullspace, get outta there return SEND_SIGNAL(parent, COMSIG_LEASH_PATH_STARTED) current_path_tick += 1 var/our_path_tick = current_path_tick var/list/path = get_path_to(parent, owner, mintargetdist = distance) if (last_completed_path_tick > our_path_tick) return last_completed_path_tick = our_path_tick commit_path(path) /datum/component/leash/proc/commit_path(list/turf/path) SHOULD_NOT_SLEEP(TRUE) PRIVATE_PROC(TRUE) performing_path_move = TRUE var/atom/movable/movable_parent = parent for (var/turf/to_move as anything in path) // Could be an older path, don't make us teleport back if (!to_move.Adjacent(parent)) continue if (!movable_parent.Move(to_move)) force_teleport_back("bad path step") performing_path_move = FALSE return if (get_dist(parent, owner) > distance) force_teleport_back("incomplete path") performing_path_move = FALSE SEND_SIGNAL(parent, COMSIG_LEASH_PATH_COMPLETE) /datum/component/leash/proc/force_teleport_back(reason) PRIVATE_PROC(TRUE) var/atom/movable/movable_parent = parent SSblackbox.record_feedback("tally", "leash_force_teleport_back", 1, reason) if (force_teleport_out_effect) new force_teleport_out_effect(movable_parent.loc) movable_parent.forceMove(get_turf(owner)) if (force_teleport_in_effect) new force_teleport_in_effect(movable_parent.loc) if (ismob(movable_parent)) movable_parent.balloon_alert(movable_parent, "moved out of range!") SEND_SIGNAL(parent, COMSIG_LEASH_FORCE_TELEPORT) /// A debug spawner that will create a corgi leashed to a bike horn, plus a beam /obj/effect/spawner/debug_leash /obj/effect/spawner/debug_leash/Initialize(mapload) . = ..() var/obj/item/bikehorn/bike_horn = new(loc) var/mob/living/basic/pet/dog/corgi/corgi = new(loc) corgi.AddComponent(/datum/component/leash, bike_horn) corgi.Beam(bike_horn)