/// Datum holding information about pod type visuals, VFX, name and description /// These are not created anywhere and thus should not be assigned procs, only being used as data storage /datum/pod_style /// Name that pods of this style will be named by default var/name = "supply pod" /// Name that is displayed to admins in pod config panel var/ui_name = "Standard" /// Description assigned to droppods of this style var/desc = "A Nanotrasen supply drop pod." /// Determines if this pod can use animations/masking/overlays var/shape = POD_SHAPE_NORMAL /// Base icon state assigned to this pod var/icon_state = "pod" /// Whenever this pod should have a door overlay added to it. Uses [icon_state]_door sprite var/has_door = TRUE /// Decals added to this pod, if any var/decal_icon = "default" /// Color that this pod glows when landing var/glow_color = "yellow" /// Type of rubble that this pod creates upon landing var/rubble_type = RUBBLE_NORMAL /// ID for TGUI data var/id = "standard" /datum/pod_style/advanced name = "bluespace supply pod" ui_name = "Advanced" desc = "A Nanotrasen Bluespace supply pod. Teleports back to CentCom after delivery." decal_icon = "bluespace" glow_color = "blue" id = "bluespace" /datum/pod_style/centcom name = "\improper CentCom supply pod" ui_name = "Nanotrasen" desc = "A Nanotrasen supply pod, this one has been marked with Central Command's designations. Teleports back to CentCom after delivery." decal_icon = "centcom" glow_color = "blue" id = "centcom" /datum/pod_style/syndicate name = "blood-red supply pod" ui_name = "Syndicate" desc = "An intimidating supply pod, covered in the blood-red markings of the Syndicate. It's probably best to stand back from this." icon_state = "darkpod" decal_icon = "syndicate" glow_color = "red" id = "syndicate" /datum/pod_style/deathsquad name = "\improper Deathsquad drop pod" ui_name = "Deathsquad" desc = "A Nanotrasen drop pod. This one has been marked the markings of Nanotrasen's elite strike team." icon_state = "darkpod" decal_icon = "deathsquad" glow_color = "blue" id = "deathsquad" /datum/pod_style/cultist name = "bloody supply pod" ui_name = "Cultist" desc = "A Nanotrasen supply pod covered in scratch-marks, blood, and strange runes." decal_icon = "cultist" glow_color = "red" id = "cultist" /datum/pod_style/missile name = "cruise missile" ui_name = "Missile" desc = "A big ass missile that didn't seem to fully detonate. It was likely launched from some far-off deep space missile silo. There appears to be an auxiliary payload hatch on the side, though manually opening it is likely impossible." shape = POD_SHAPE_OTHER icon_state = "missile" has_door = FALSE decal_icon = null glow_color = null rubble_type = RUBBLE_THIN id = "missile" /datum/pod_style/missile/syndicate name = "\improper Syndicate cruise missile" ui_name = "Syndie Missile" desc = "A big ass, blood-red missile that didn't seem to fully detonate. It was likely launched from some deep space Syndicate missile silo. There appears to be an auxiliary payload hatch on the side, though manually opening it is likely impossible." icon_state = "smissile" id = "syndie_missile" /datum/pod_style/box name = "\improper Aussec supply crate" ui_name = "Supply Box" desc = "An incredibly sturdy supply crate, designed to withstand orbital re-entry. Has 'Aussec Armory - 2532' engraved on the side." shape = POD_SHAPE_OTHER icon_state = "box" decal_icon = null glow_color = null rubble_type = RUBBLE_WIDE id = "supply_box" /datum/pod_style/clown name = "\improper HONK pod" ui_name = "Clown Pod" desc = "A brightly-colored supply pod. It likely originated from the Clown Federation." icon_state = "clownpod" decal_icon = "clown" glow_color = "green" id = "clown" /datum/pod_style/orange name = "\improper Orange" ui_name = "Fruit" desc = "An angry orange." shape = POD_SHAPE_OTHER icon_state = "orange" decal_icon = null glow_color = null rubble_type = RUBBLE_WIDE id = "orange" /datum/pod_style/invisible name = "\improper S.T.E.A.L.T.H. pod MKVII" ui_name = "Invisible" desc = "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?" shape = POD_SHAPE_OTHER has_door = FALSE icon_state = null decal_icon = null glow_color = null rubble_type = RUBBLE_NONE id = "invisible" /datum/pod_style/gondola name = "gondola" ui_name = "Gondola" desc = "The silent walker. This one seems to be part of a delivery agency." shape = POD_SHAPE_OTHER icon_state = "gondola" has_door = FALSE decal_icon = null glow_color = null rubble_type = RUBBLE_NONE id = "gondola" /datum/pod_style/seethrough name = null ui_name = "Seethrough" desc = null shape = POD_SHAPE_OTHER has_door = FALSE icon_state = null decal_icon = null glow_color = null rubble_type = RUBBLE_NONE id = "seethrough"