#define COLLECT_ONE 0 #define COLLECT_EVERYTHING 1 #define COLLECT_SAME 2 #define DROP_NOTHING 0 #define DROP_AT_PARENT 1 #define DROP_AT_LOCATION 2 // External storage-related logic: // /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages // /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement /datum/component/storage dupe_mode = COMPONENT_DUPE_UNIQUE var/datum/component/storage/concrete/master //If not null, all actions act on master and this is just an access point. var/list/can_hold //if this is set, only things in this typecache will fit, if within the size limit. var/list/cant_hold //if this is set, anything in this typecache will not be able to fit. var/list/exception_hold //if set, these items will be the exception to the max size of object that can fit. var/list/mob/is_using //lazy list of mobs looking at the contents of this storage. var/locked = FALSE //when locked nothing can see inside or use it. var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit. var/max_combined_w_class = 14 //max combined sizes of objects that will fit. var/max_items = 7 //max number of objects that will fit. var/emp_shielded = FALSE var/silent = FALSE //whether this makes a message when things are put in. var/click_gather = FALSE //whether this can be clicked on items to pick it up rather than the other way around. var/rustle_sound = TRUE //play rustle sound on interact. var/allow_quick_empty = FALSE //allow empty verb which allows dumping on the floor of everything inside quickly. var/allow_quick_gather = FALSE //allow toggle mob verb which toggles collecting all items from a tile. var/collection_mode = COLLECT_EVERYTHING var/insert_preposition = "in" //you put things "in" a bag, but "on" a tray. var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number. var/obj/screen/storage/boxes //storage display object var/obj/screen/close/closer //close button object var/allow_big_nesting = FALSE //allow storage objects of the same or greater size. var/attack_hand_interact = TRUE //interact on attack hand. var/quickdraw = FALSE //altclick interact var/datum/action/item_action/storage_gather_mode/modeswitch_action //Screen variables: Do not mess with these vars unless you know what you're doing. They're not defines so storage that isn't in the same location can be supported in the future. var/screen_max_columns = 7 //These two determine maximum screen sizes. var/screen_max_rows = INFINITY var/screen_pixel_x = 16 //These two are pixel values for screen loc of boxes and closer var/screen_pixel_y = 16 var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise. var/screen_start_y = 2 //End /datum/component/storage/Initialize(datum/component/storage/concrete/master) if(!isatom(parent)) return COMPONENT_INCOMPATIBLE if(master) change_master(master) boxes = new(null, src) closer = new(null, src) orient2hud() RegisterSignal(parent, COMSIG_CONTAINS_STORAGE, .proc/on_check) RegisterSignal(parent, COMSIG_IS_STORAGE_LOCKED, .proc/check_locked) RegisterSignal(parent, COMSIG_TRY_STORAGE_SHOW, .proc/signal_show_attempt) RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/signal_insertion_attempt) RegisterSignal(parent, COMSIG_TRY_STORAGE_CAN_INSERT, .proc/signal_can_insert) RegisterSignal(parent, COMSIG_TRY_STORAGE_TAKE_TYPE, .proc/signal_take_type) RegisterSignal(parent, COMSIG_TRY_STORAGE_FILL_TYPE, .proc/signal_fill_type) RegisterSignal(parent, COMSIG_TRY_STORAGE_SET_LOCKSTATE, .proc/set_locked) RegisterSignal(parent, COMSIG_TRY_STORAGE_TAKE, .proc/signal_take_obj) RegisterSignal(parent, COMSIG_TRY_STORAGE_QUICK_EMPTY, .proc/signal_quick_empty) RegisterSignal(parent, COMSIG_TRY_STORAGE_HIDE_FROM, .proc/signal_hide_attempt) RegisterSignal(parent, COMSIG_TRY_STORAGE_HIDE_ALL, .proc/close_all) RegisterSignal(parent, COMSIG_TRY_STORAGE_RETURN_INVENTORY, .proc/signal_return_inv) RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby) RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand) RegisterSignal(parent, COMSIG_ATOM_ATTACK_PAW, .proc/on_attack_hand) RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/emp_act) RegisterSignal(parent, COMSIG_ATOM_ATTACK_GHOST, .proc/show_to_ghost) RegisterSignal(parent, COMSIG_ATOM_ENTERED, .proc/refresh_mob_views) RegisterSignal(parent, COMSIG_ATOM_EXITED, .proc/_remove_and_refresh) RegisterSignal(parent, COMSIG_ATOM_CANREACH, .proc/canreach_react) RegisterSignal(parent, COMSIG_ITEM_PRE_ATTACK, .proc/preattack_intercept) RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/attack_self) RegisterSignal(parent, COMSIG_ITEM_PICKUP, .proc/signal_on_pickup) RegisterSignal(parent, COMSIG_MOVABLE_POST_THROW, .proc/close_all) RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_move) RegisterSignal(parent, COMSIG_CLICK_ALT, .proc/on_alt_click) RegisterSignal(parent, COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto) RegisterSignal(parent, COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_receive) update_actions() /datum/component/storage/Destroy() close_all() QDEL_NULL(boxes) QDEL_NULL(closer) LAZYCLEARLIST(is_using) return ..() /datum/component/storage/PreTransfer() update_actions() /datum/component/storage/proc/update_actions() QDEL_NULL(modeswitch_action) if(!isitem(parent) || !allow_quick_gather) return var/obj/item/I = parent modeswitch_action = new(I) RegisterSignal(modeswitch_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger) if(I.obj_flags & IN_INVENTORY) var/mob/M = I.loc if(!istype(M)) return modeswitch_action.Grant(M) /datum/component/storage/proc/change_master(datum/component/storage/concrete/new_master) if(new_master == src || (!isnull(new_master) && !istype(new_master))) return FALSE if(master) master.on_slave_unlink(src) master = new_master if(master) master.on_slave_link(src) return TRUE /datum/component/storage/proc/master() if(master == src) return //infinite loops yo. return master /datum/component/storage/proc/real_location() var/datum/component/storage/concrete/master = master() return master? master.real_location() : null /datum/component/storage/proc/canreach_react(datum/source, list/next) var/datum/component/storage/concrete/master = master() if(!master) return . = COMPONENT_BLOCK_REACH next += master.parent for(var/i in master.slaves) var/datum/component/storage/slave = i next += slave.parent /datum/component/storage/proc/on_move() var/atom/A = parent for(var/mob/living/L in can_see_contents()) if(!L.CanReach(A)) hide_from(L) /datum/component/storage/proc/attack_self(datum/source, mob/M) if(locked) to_chat(M, "[parent] seems to be locked!") return FALSE if((M.get_active_held_item() == parent) && allow_quick_empty) quick_empty(M) /datum/component/storage/proc/preattack_intercept(datum/source, obj/O, mob/M, params) if(!isitem(O) || !click_gather || SEND_SIGNAL(O, COMSIG_CONTAINS_STORAGE)) return FALSE . = COMPONENT_NO_ATTACK if(locked) to_chat(M, "[parent] seems to be locked!") return FALSE var/obj/item/I = O if(collection_mode == COLLECT_ONE) if(can_be_inserted(I, null, M)) handle_item_insertion(I, null, M) return if(!isturf(I.loc)) return var/list/things = I.loc.contents.Copy() if(collection_mode == COLLECT_SAME) things = typecache_filter_list(things, typecacheof(I.type)) var/len = length(things) if(!len) to_chat(M, "You failed to pick up anything with [parent].") return var/datum/progressbar/progress = new(M, len, I.loc) var/list/rejections = list() while(do_after(M, 10, TRUE, parent, FALSE, CALLBACK(src, .proc/handle_mass_pickup, things, I.loc, rejections, progress))) stoplag(1) qdel(progress) to_chat(M, "You put everything you could [insert_preposition] [parent].") /datum/component/storage/proc/handle_mass_item_insertion(list/things, datum/component/storage/src_object, mob/user, datum/progressbar/progress) var/atom/source_real_location = src_object.real_location() for(var/obj/item/I in things) things -= I if(I.loc != source_real_location) continue if(user.active_storage != src_object) if(I.on_found(user)) break if(can_be_inserted(I,FALSE,user)) handle_item_insertion(I, TRUE, user) if (TICK_CHECK) progress.update(progress.goal - things.len) return TRUE progress.update(progress.goal - things.len) return FALSE /datum/component/storage/proc/handle_mass_pickup(list/things, atom/thing_loc, list/rejections, datum/progressbar/progress) var/atom/real_location = real_location() for(var/obj/item/I in things) things -= I if(I.loc != thing_loc) continue if(I.type in rejections) // To limit bag spamming: any given type only complains once continue if(!can_be_inserted(I, stop_messages = TRUE)) // Note can_be_inserted still makes noise when the answer is no if(real_location.contents.len >= max_items) break rejections += I.type // therefore full bags are still a little spammy continue handle_item_insertion(I, TRUE) //The TRUE stops the "You put the [parent] into [S]" insertion message from being displayed. if (TICK_CHECK) progress.update(progress.goal - things.len) return TRUE progress.update(progress.goal - things.len) return FALSE /datum/component/storage/proc/quick_empty(mob/M) var/atom/A = parent if(!M.canUseStorage() || !A.Adjacent(M) || M.incapacitated()) return if(locked) to_chat(M, "[parent] seems to be locked!") return FALSE A.add_fingerprint(M) to_chat(M, "You start dumping out [parent].") var/turf/T = get_turf(A) var/list/things = contents() var/datum/progressbar/progress = new(M, length(things), T) while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress))) stoplag(1) qdel(progress) /datum/component/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress, trigger_on_found = TRUE) var/atom/real_location = real_location() for(var/obj/item/I in things) things -= I if(I.loc != real_location) continue remove_from_storage(I, target) if(trigger_on_found && I.on_found()) return FALSE if(TICK_CHECK) progress.update(progress.goal - length(things)) return TRUE progress.update(progress.goal - length(things)) return FALSE /datum/component/storage/proc/do_quick_empty(atom/_target) if(!_target) _target = get_turf(parent) if(usr) hide_from(usr) var/list/contents = contents() var/atom/real_location = real_location() for(var/obj/item/I in contents) if(I.loc != real_location) continue remove_from_storage(I, _target) return TRUE /datum/component/storage/proc/set_locked(datum/source, new_state) locked = new_state if(locked) close_all() /datum/component/storage/proc/_process_numerical_display() . = list() var/atom/real_location = real_location() for(var/obj/item/I in real_location.contents) if(QDELETED(I)) continue if(!.["[I.type]-[I.name]"]) .["[I.type]-[I.name]"] = new /datum/numbered_display(I, 1) else var/datum/numbered_display/ND = .["[I.type]-[I.name]"] ND.number++ //This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing. /datum/component/storage/proc/orient2hud() var/atom/real_location = real_location() var/adjusted_contents = real_location.contents.len //Numbered contents display var/list/datum/numbered_display/numbered_contents if(display_numerical_stacking) numbered_contents = _process_numerical_display() adjusted_contents = numbered_contents.len var/columns = CLAMP(max_items, 1, screen_max_columns) var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows) standard_orient_objs(rows, columns, numbered_contents) //This proc draws out the inventory and places the items on it. It uses the standard position. /datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents) boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]" var/cx = screen_start_x var/cy = screen_start_y if(islist(numerical_display_contents)) for(var/type in numerical_display_contents) var/datum/numbered_display/ND = numerical_display_contents[type] ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]" ND.sample_object.maptext = "[(ND.number > 1)? "[ND.number]" : ""]" ND.sample_object.layer = ABOVE_HUD_LAYER ND.sample_object.plane = ABOVE_HUD_PLANE cx++ if(cx - screen_start_x >= cols) cx = screen_start_x cy++ if(cy - screen_start_y >= rows) break else var/atom/real_location = real_location() for(var/obj/O in real_location) if(QDELETED(O)) continue O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip" O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]" O.maptext = "" O.layer = ABOVE_HUD_LAYER O.plane = ABOVE_HUD_PLANE cx++ if(cx - screen_start_x >= cols) cx = screen_start_x cy++ if(cy - screen_start_y >= rows) break closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]" /datum/component/storage/proc/show_to(mob/M) if(!M.client) return FALSE var/atom/real_location = real_location() if(M.active_storage != src && (M.stat == CONSCIOUS)) for(var/obj/item/I in real_location) if(I.on_found(M)) return FALSE if(M.active_storage) M.active_storage.hide_from(M) orient2hud() M.client.screen |= boxes M.client.screen |= closer M.client.screen |= real_location.contents M.active_storage = src LAZYOR(is_using, M) return TRUE /datum/component/storage/proc/hide_from(mob/M) if(!M.client) return TRUE var/atom/real_location = real_location() M.client.screen -= boxes M.client.screen -= closer M.client.screen -= real_location.contents if(M.active_storage == src) M.active_storage = null LAZYREMOVE(is_using, M) return TRUE /datum/component/storage/proc/close(mob/M) hide_from(M) /datum/component/storage/proc/close_all() . = FALSE for(var/mob/M in can_see_contents()) close(M) . = TRUE //returns TRUE if any mobs actually got a close(M) call /datum/component/storage/proc/emp_act(datum/source, severity) if(emp_shielded) return var/datum/component/storage/concrete/master = master() master.emp_act(source, severity) //This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right. //The numbers are calculated from the bottom-left The bottom-left slot being 1,1. /datum/component/storage/proc/orient_objs(tx, ty, mx, my) var/atom/real_location = real_location() var/cx = tx var/cy = ty boxes.screen_loc = "[tx]:,[ty] to [mx],[my]" for(var/obj/O in real_location) if(QDELETED(O)) continue O.screen_loc = "[cx],[cy]" O.layer = ABOVE_HUD_LAYER O.plane = ABOVE_HUD_PLANE cx++ if(cx > mx) cx = tx cy-- closer.screen_loc = "[mx+1],[my]" //Resets something that is being removed from storage. /datum/component/storage/proc/_removal_reset(atom/movable/thing) if(!istype(thing)) return FALSE var/datum/component/storage/concrete/master = master() if(!istype(master)) return FALSE return master._removal_reset(thing) /datum/component/storage/proc/_remove_and_refresh(datum/source, atom/movable/thing) _removal_reset(thing) refresh_mob_views() //Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted /datum/component/storage/proc/remove_from_storage(atom/movable/AM, atom/new_location) if(!istype(AM)) return FALSE var/datum/component/storage/concrete/master = master() if(!istype(master)) return FALSE return master.remove_from_storage(AM, new_location) /datum/component/storage/proc/refresh_mob_views() var/list/seeing = can_see_contents() for(var/i in seeing) show_to(i) return TRUE /datum/component/storage/proc/can_see_contents() var/list/cansee = list() for(var/mob/M in is_using) if(M.active_storage == src && M.client) cansee |= M else LAZYREMOVE(is_using, M) return cansee //Tries to dump content /datum/component/storage/proc/dump_content_at(atom/dest_object, mob/M) var/atom/A = parent var/atom/dump_destination = dest_object.get_dumping_location() if(A.Adjacent(M) && dump_destination && M.Adjacent(dump_destination)) if(locked) to_chat(M, "[parent] seems to be locked!") return FALSE if(dump_destination.storage_contents_dump_act(src, M)) playsound(A, "rustle", 50, 1, -5) return TRUE return FALSE //This proc is called when you want to place an item into the storage item. /datum/component/storage/proc/attackby(datum/source, obj/item/I, mob/M, params) if(istype(I, /obj/item/hand_labeler)) var/obj/item/hand_labeler/labeler = I if(labeler.mode) return FALSE . = TRUE //no afterattack if(iscyborg(M)) return if(!can_be_inserted(I, FALSE, M)) var/atom/real_location = real_location() if(real_location.contents.len >= max_items) //don't use items on the backpack if they don't fit return TRUE return FALSE handle_item_insertion(I, FALSE, M) /datum/component/storage/proc/return_inv(recursive) var/list/ret = list() ret |= contents() if(recursive) for(var/i in ret.Copy()) var/atom/A = i SEND_SIGNAL(A, COMSIG_TRY_STORAGE_RETURN_INVENTORY, ret, TRUE) return ret /datum/component/storage/proc/contents() //ONLY USE IF YOU NEED TO COPY CONTENTS OF REAL LOCATION, COPYING IS NOT AS FAST AS DIRECT ACCESS! var/atom/real_location = real_location() return real_location.contents.Copy() //Abuses the fact that lists are just references, or something like that. /datum/component/storage/proc/signal_return_inv(datum/source, list/interface, recursive = TRUE) if(!islist(interface)) return FALSE interface |= return_inv(recursive) return TRUE /datum/component/storage/proc/mousedrop_onto(datum/source, atom/over_object, mob/M) set waitfor = FALSE . = COMPONENT_NO_MOUSEDROP var/atom/A = parent if(ismob(M)) //all the check for item manipulation are in other places, you can safely open any storages as anything and its not buggy, i checked A.add_fingerprint(M) if(!over_object) return FALSE if(ismecha(M.loc)) // stops inventory actions in a mech return FALSE // this must come before the screen objects only block, dunno why it wasn't before if(over_object == M) user_show_to_mob(M) if(!M.incapacitated()) if(!istype(over_object, /obj/screen)) dump_content_at(over_object, M) return if(A.loc != M) return playsound(A, "rustle", 50, 1, -5) if(istype(over_object, /obj/screen/inventory/hand)) var/obj/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(A, H.held_index) return A.add_fingerprint(M) /datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE) var/atom/A = parent if(!istype(M)) return FALSE A.add_fingerprint(M) if(locked && !force) to_chat(M, "[parent] seems to be locked!") return FALSE if(force || M.CanReach(parent, view_only = TRUE)) show_to(M) /datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M) if(isitem(O)) var/obj/item/I = O if(iscarbon(M) || isdrone(M)) var/mob/living/L = M if(!L.incapacitated() && I == L.get_active_held_item()) if(!SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE) && can_be_inserted(I, FALSE)) //If it has storage it should be trying to dump, not insert. handle_item_insertion(I, FALSE, L) //This proc return 1 if the item can be picked up and 0 if it can't. //Set the stop_messages to stop it from printing messages /datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M) if(!istype(I) || (I.item_flags & ABSTRACT)) return FALSE //Not an item if(I == parent) return FALSE //no paradoxes for you var/atom/real_location = real_location() var/atom/host = parent if(real_location == I.loc) return FALSE //Means the item is already in the storage item if(locked) if(M && !stop_messages) host.add_fingerprint(M) to_chat(M, "[host] seems to be locked!") return FALSE if(real_location.contents.len >= max_items) if(!stop_messages) to_chat(M, "[host] is full, make some space!") return FALSE //Storage item is full if(length(can_hold)) if(!is_type_in_typecache(I, can_hold)) if(!stop_messages) to_chat(M, "[host] cannot hold [I]!") return FALSE if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold. if(!stop_messages) to_chat(M, "[host] cannot hold [I]!") return FALSE if(I.w_class > max_w_class && !is_type_in_typecache(I, exception_hold)) if(!stop_messages) to_chat(M, "[I] is too big for [host]!") return FALSE var/sum_w_class = I.w_class for(var/obj/item/_I in real_location) sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it. if(sum_w_class > max_combined_w_class) if(!stop_messages) to_chat(M, "[I] won't fit in [host], make some space!") return FALSE if(isitem(host)) var/obj/item/IP = host GET_COMPONENT_FROM(STR_I, /datum/component/storage, I) if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting) if(!stop_messages) to_chat(M, "[IP] cannot hold [I] as it's a storage item of the same size!") return FALSE //To prevent the stacking of same sized storage items. if(HAS_TRAIT(I, TRAIT_NODROP)) //SHOULD be handled in unEquip, but better safe than sorry. if(!stop_messages) to_chat(M, "\the [I] is stuck to your hand, you can't put it in \the [host]!") return FALSE var/datum/component/storage/concrete/master = master() if(!istype(master)) return FALSE return master.slave_can_insert_object(src, I, stop_messages, M) /datum/component/storage/proc/_insert_physical_item(obj/item/I, override = FALSE) return FALSE //This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted() //The prevent_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once, //such as when picking up all the items on a tile with one click. /datum/component/storage/proc/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote) var/atom/parent = src.parent var/datum/component/storage/concrete/master = master() if(!istype(master)) return FALSE if(silent) prevent_warning = TRUE if(M) parent.add_fingerprint(M) . = master.handle_item_insertion_from_slave(src, I, prevent_warning, M) /datum/component/storage/proc/mob_item_insertion_feedback(mob/user, mob/M, obj/item/I, override = FALSE) if(silent && !override) return if(rustle_sound) playsound(parent, "rustle", 50, 1, -5) for(var/mob/viewing in viewers(user, null)) if(M == viewing) to_chat(usr, "You put [I] [insert_preposition]to [parent].") else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is... viewing.show_message("[M] puts [I] [insert_preposition]to [parent].", 1) else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance... viewing.show_message("[M] puts [I] [insert_preposition]to [parent].", 1) /datum/component/storage/proc/update_icon() if(isobj(parent)) var/obj/O = parent O.update_icon() /datum/component/storage/proc/signal_insertion_attempt(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE) if((!force && !can_be_inserted(I, TRUE, M)) || (I == parent)) return FALSE return handle_item_insertion(I, silent, M) /datum/component/storage/proc/signal_can_insert(datum/source, obj/item/I, mob/M, silent = FALSE) return can_be_inserted(I, silent, M) /datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M) return user_show_to_mob(M, TRUE) /datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE) return user_show_to_mob(showto, force) /datum/component/storage/proc/on_check() return TRUE /datum/component/storage/proc/check_locked() return locked /datum/component/storage/proc/signal_take_type(datum/source, type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted) if(!force) if(check_adjacent) if(!user || !user.CanReach(destination) || !user.CanReach(parent)) return FALSE var/list/taking = typecache_filter_list(contents(), typecacheof(type)) if(taking.len > amount) taking.len = amount if(inserted) //duplicated code for performance, don't bother checking retval/checking for list every item. for(var/i in taking) if(remove_from_storage(i, destination)) inserted |= i else for(var/i in taking) remove_from_storage(i, destination) return TRUE /datum/component/storage/proc/remaining_space_items() var/atom/real_location = real_location() return max(0, max_items - real_location.contents.len) /datum/component/storage/proc/signal_fill_type(datum/source, type, amount = 20, force = FALSE) var/atom/real_location = real_location() if(!force) amount = min(remaining_space_items(), amount) for(var/i in 1 to amount) handle_item_insertion(new type(real_location), TRUE) CHECK_TICK return TRUE /datum/component/storage/proc/on_attack_hand(datum/source, mob/user) var/atom/A = parent if(!attack_hand_interact) return if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item user.active_storage.close(user) close(user) . = COMPONENT_NO_ATTACK_HAND return if(rustle_sound) playsound(A, "rustle", 50, 1, -5) if(ishuman(user)) var/mob/living/carbon/human/H = user if(H.l_store == A && !H.get_active_held_item()) //Prevents opening if it's in a pocket. . = COMPONENT_NO_ATTACK_HAND H.put_in_hands(A) H.l_store = null return if(H.r_store == A && !H.get_active_held_item()) . = COMPONENT_NO_ATTACK_HAND H.put_in_hands(A) H.r_store = null return if(A.loc == user) . = COMPONENT_NO_ATTACK_HAND if(locked) to_chat(user, "[parent] seems to be locked!") else show_to(user) /datum/component/storage/proc/signal_on_pickup(datum/source, mob/user) var/atom/A = parent update_actions() for(var/mob/M in range(1, A)) if(M.active_storage == src) close(M) /datum/component/storage/proc/signal_take_obj(datum/source, atom/movable/AM, new_loc, force = FALSE) if(!(AM in real_location())) return FALSE return remove_from_storage(AM, new_loc) /datum/component/storage/proc/signal_quick_empty(datum/source, atom/loctarget) return do_quick_empty(loctarget) /datum/component/storage/proc/signal_hide_attempt(datum/source, mob/target) return hide_from(target) /datum/component/storage/proc/on_alt_click(datum/source, mob/user) if(!isliving(user) || !user.CanReach(parent)) return if(locked) to_chat(user, "[parent] seems to be locked!") return var/atom/A = parent if(!quickdraw) A.add_fingerprint(user) user_show_to_mob(user) playsound(A, "rustle", 50, 1, -5) return if(!user.incapacitated()) var/obj/item/I = locate() in real_location() if(!I) return A.add_fingerprint(user) remove_from_storage(I, get_turf(user)) if(!user.put_in_hands(I)) to_chat(user, "You fumble for [I] and it falls on the floor.") return user.visible_message("[user] draws [I] from [parent]!", "You draw [I] from [parent].") return /datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source) gather_mode_switch(source.owner) return COMPONENT_ACTION_BLOCK_TRIGGER /datum/component/storage/proc/gather_mode_switch(mob/user) collection_mode = (collection_mode+1)%3 switch(collection_mode) if(COLLECT_SAME) to_chat(user, "[parent] now picks up all items of a single type at once.") if(COLLECT_EVERYTHING) to_chat(user, "[parent] now picks up all items in a tile at once.") if(COLLECT_ONE) to_chat(user, "[parent] now picks up one item at a time.")