/*! How material datums work Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything. These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area */ SUBSYSTEM_DEF(materials) name = "Materials" flags = SS_NO_FIRE | SS_NO_INIT ///Dictionary of material.id || material ref var/list/materials ///Dictionary of type || list of material refs var/list/materials_by_type ///Dictionary of type || list of material ids var/list/materialids_by_type ///Dictionary of category || list of material refs var/list/materials_by_category ///Dictionary of category || list of material ids, mostly used by rnd machines like autolathes. var/list/materialids_by_category ///A cache of all material combinations that have been used var/list/list/material_combos ///List of stackcrafting recipes for materials using base recipes var/list/base_stack_recipes = list( new /datum/stack_recipe("Chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("Toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("Sink Frame", /obj/structure/sinkframe, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), new /datum/stack_recipe("Material floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE), ) ///List of stackcrafting recipes for materials using rigid recipes var/list/rigid_stack_recipes = list( new /datum/stack_recipe("Carving block", /obj/structure/carving_block, 5, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE), ) ///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info) /datum/controller/subsystem/materials/proc/InitializeMaterials() materials = list() materials_by_type = list() materialids_by_type = list() materials_by_category = list() materialids_by_category = list() material_combos = list() for(var/type in subtypesof(/datum/material)) var/datum/material/mat_type = type if(!(initial(mat_type.init_flags) & MATERIAL_INIT_MAPLOAD)) continue // Do not initialize at mapload InitializeMaterial(list(mat_type)) /** Creates and caches a material datum. * * Arugments: * - [arguments][/list]: The arguments to use to create the material datum * - The first element is the type of material to initialize. */ /datum/controller/subsystem/materials/proc/InitializeMaterial(list/arguments) var/datum/material/mat_type = arguments[1] if(initial(mat_type.init_flags) & MATERIAL_INIT_BESPOKE) arguments[1] = GetIdFromArguments(arguments) var/datum/material/mat_ref = new mat_type if(!mat_ref.Initialize(arglist(arguments))) return null var/mat_id = mat_ref.id materials[mat_id] = mat_ref materials_by_type[mat_type] += list(mat_ref) materialids_by_type[mat_type] += list(mat_id) for(var/category in mat_ref.categories) materials_by_category[category] += list(mat_ref) materialids_by_category[category] += list(mat_id) SEND_SIGNAL(src, COMSIG_MATERIALS_INIT_MAT, mat_ref) return mat_ref /** Fetches a cached material singleton when passed sufficient arguments. * * Arguments: * - [arguments][/list]: The list of arguments used to fetch the material ref. * - The first element is a material datum, text string, or material type. * - [Material datums][/datum/material] are assumed to be references to the cached datum and are returned * - Text is assumed to be the text ID of a material and the corresponding material is fetched from the cache * - A material type is checked for bespokeness: * - If the material type is not bespoke the type is assumed to be the id for a material and the corresponding material is loaded from the cache. * - If the material type is bespoke a text ID is generated from the arguments list and used to load a material datum from the cache. * - The following elements are used to generate bespoke IDs */ /datum/controller/subsystem/materials/proc/_GetMaterialRef(list/arguments) if(!materials) InitializeMaterials() var/datum/material/key = arguments[1] if(istype(key)) return key // We are assuming here that the only thing allowed to create material datums is [/datum/controller/subsystem/materials/proc/InitializeMaterial] if(istext(key)) // Handle text id . = materials[key] if(!.) WARNING("Attempted to fetch material ref with invalid text id '[key]'") return if(!ispath(key, /datum/material)) CRASH("Attempted to fetch material ref with invalid key [key]") if(!(initial(key.init_flags) & MATERIAL_INIT_BESPOKE)) . = materials[key] if(!.) WARNING("Attempted to fetch reference to an abstract material with key [key]") return key = GetIdFromArguments(arguments) return materials[key] || InitializeMaterial(arguments) /** I'm not going to lie, this was swiped from [SSdcs][/datum/controller/subsystem/processing/dcs]. * Credit does to ninjanomnom * * Generates an id for bespoke ~~elements~~ materials when given the argument list * Generating the id here is a bit complex because we need to support named arguments * Named arguments can appear in any order and we need them to appear after ordered arguments * We assume that no one will pass in a named argument with a value of null **/ /datum/controller/subsystem/materials/proc/GetIdFromArguments(list/arguments) var/datum/material/mattype = arguments[1] var/list/fullid = list("[initial(mattype.id) || mattype]") var/list/named_arguments = list() for(var/i in 2 to length(arguments)) var/key = arguments[i] var/value if(istext(key)) value = arguments[key] if(!(istext(key) || isnum(key))) key = REF(key) key = "[key]" // Key is stringified so numbers dont break things if(!isnull(value)) if(!(istext(value) || isnum(value))) value = REF(value) named_arguments["[key]"] = value else fullid += "[key]" if(length(named_arguments)) named_arguments = sortList(named_arguments) fullid += named_arguments return list2params(fullid) /// Returns a list to be used as an object's custom_materials. Lists will be cached and re-used based on the parameters. /datum/controller/subsystem/materials/proc/FindOrCreateMaterialCombo(list/materials_declaration, multiplier) if(!LAZYLEN(materials_declaration)) return null // If we get a null we pass it right back, we don't want to generate stack traces just because something is clearing out its materials list. if(!material_combos) InitializeMaterials() var/list/combo_params = list() for(var/x in materials_declaration) var/datum/material/mat = x combo_params += "[istype(mat) ? mat.id : mat]=[materials_declaration[mat] * multiplier]" sortTim(combo_params, /proc/cmp_text_asc) // We have to sort now in case the declaration was not in order var/combo_index = combo_params.Join("-") var/list/combo = material_combos[combo_index] if(!combo) combo = list() for(var/mat in materials_declaration) combo[GET_MATERIAL_REF(mat)] = materials_declaration[mat] * multiplier material_combos[combo_index] = combo return combo