/obj/effect/proc_holder/spell/aimed/sdql name = "Aimed SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/scratchpad = list() //Use this to store vars in between queries and casts. projectile_type = /obj/projectile/sdql /obj/effect/proc_holder/spell/aimed/sdql/ready_projectile(obj/projectile/P, atom/target, mob/user, iteration) var/obj/projectile/sdql/S = P S.linked_spell = src S.query = query /obj/projectile/sdql name = "\improper SDQL projectile" damage_type = STAMINA nodamage = TRUE damage = 0 var/query var/obj/effect/proc_holder/spell/linked_spell /obj/projectile/sdql/on_hit(atom/target, blocked, pierce_hit) . = ..() var/mob/firer_mob = firer process_spell_query(query, list(target), firer_mob, linked_spell) /obj/effect/proc_holder/spell/aoe_turf/sdql name = "AoE SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/scratchpad = list() //Use this to store vars in between queries and casts. /obj/effect/proc_holder/spell/aoe_turf/sdql/cast(list/targets, mob/user) process_spell_query(query, targets, user, src) /obj/effect/proc_holder/spell/cone/sdql name = "Cone SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/targets = list() var/list/scratchpad = list() //Use this to store vars in between queries and casts. /obj/effect/proc_holder/spell/cone/sdql/do_mob_cone_effect(mob/living/target_mob, level) targets |= target_mob /obj/effect/proc_holder/spell/cone/sdql/do_obj_cone_effect(obj/target_obj, level) targets |= target_obj /obj/effect/proc_holder/spell/cone/sdql/do_turf_cone_effect(turf/target_turf, level) targets |= target_turf /obj/effect/proc_holder/spell/cone/sdql/cast(list/targets, mob/user) . = ..() process_spell_query(query, targets, user, src) targets = list() /obj/effect/proc_holder/spell/cone/staggered/sdql name = "Staggered Cone SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/targets = list() var/list/scratchpad = list() //Use this to store vars in between queries and casts. /obj/effect/proc_holder/spell/cone/staggered/sdql/do_mob_cone_effect(mob/living/target_mob, level) targets |= target_mob /obj/effect/proc_holder/spell/cone/staggered/sdql/do_obj_cone_effect(obj/target_obj, level) targets |= target_obj /obj/effect/proc_holder/spell/cone/staggered/sdql/do_turf_cone_effect(turf/target_turf, level) targets |= target_turf /obj/effect/proc_holder/spell/cone/staggered/sdql/do_cone_effects(list/target_turf_list, level) . = ..() process_spell_query(query, targets, usr, src) targets = list() /obj/effect/proc_holder/spell/pointed/sdql name = "Pointed SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/scratchpad = list() //Use this to store vars in between queries and casts. /obj/effect/proc_holder/spell/pointed/sdql/cast(list/targets, mob/user) process_spell_query(query, targets, user, src) /obj/effect/proc_holder/spell/self/sdql name = "Self SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/scratchpad = list() //Use this to store vars in between queries and casts. /obj/effect/proc_holder/spell/self/sdql/cast(list/targets, mob/user) process_spell_query(query, list(user), user, src) /obj/effect/proc_holder/spell/targeted/sdql name = "Targeted SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/scratchpad = list() //Use this to store vars in between queries and casts. /obj/effect/proc_holder/spell/targeted/sdql/cast(list/targets, mob/user) process_spell_query(query, targets, user, src) /obj/effect/proc_holder/spell/targeted/touch/sdql name = "Touch SDQL Spell" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." hand_path = /obj/item/melee/touch_attack/sdql var/query = "CALL visible_message(\"The spell fizzles!\") ON * IN TARGETS" var/list/scratchpad = list() //Use this to store vars in between queries and casts. var/list/hand_var_overrides = list() //The touch attack has its vars changed to the ones put in this list. /obj/effect/proc_holder/spell/targeted/touch/sdql/ChargeHand(mob/living/carbon/user) if(..()) for(var/V in hand_var_overrides) if(V in attached_hand.vars) attached_hand.vv_edit_var(V, hand_var_overrides[V]) user.update_inv_hands() /obj/item/melee/touch_attack/sdql name = "\improper SDQL touch attack" desc = "If you are reading this outside of the \"Give SDQL Spell\" menu, tell the admin that gave this spell to you to use said menu." catchphrase = "ADMINS WERE LAZY!!" /obj/item/melee/touch_attack/sdql/afterattack(atom/target, mob/user, proximity) var/obj/effect/proc_holder/spell/targeted/touch/sdql/spell = attached_spell process_spell_query(spell.query, list(target), user, spell) . = ..() //Returns the address of x without the square brackets around it. #define RAW_ADDRESS(x) copytext("\ref[x]",2,-1) /proc/process_spell_query(query_text, list/targets, mob/user, source) if(!CONFIG_GET(flag/sdql_spells)) return if(!length(query_text)) return var/message_query = query_text var/list/targets_and_user_list = targets+user var/targets_and_user_string = ref_list(targets_and_user_list) var/targets_string = ref_list(targets) query_text = replacetextEx_char(query_text, "TARGETS_AND_USER", "[targets_and_user_string]") message_query = replacetext_char(message_query, "TARGETS_AND_USER", (targets_and_user_list.len > 3) ? "\[[targets_and_user_list.len] items]" : targets_and_user_string) query_text = replacetextEx_char(query_text, "USER", "{[RAW_ADDRESS(user)]}") message_query = replacetextEx_char(message_query, "USER", "{[RAW_ADDRESS(user)]}") query_text = replacetextEx_char(query_text, "TARGETS", "[targets_string]") message_query = replacetextEx_char(message_query, "TARGETS", (targets.len > 3) ? "\[[targets.len] items]" : targets_string) query_text = replacetextEx_char(query_text, "SOURCE", "{[RAW_ADDRESS(source)]}") message_query = replacetextEx_char(message_query, "SOURCE", "{[RAW_ADDRESS(source)]}") var/query_message = "[key_name(user)] executed SDQL query(s): \"[message_query]\" using a player query caller." message_admins(query_message) log_game(query_message) var/list/query_list = SDQL2_tokenize(query_text) if(!query_list.len) return var/list/querys = SDQL_parse(query_list) if(!querys.len) return var/list/datum/sdql2_query/running = list() var/list/datum/sdql2_query/waiting_queue = list() //Sequential queries queue. for(var/list/query_tree in querys) var/datum/sdql2_query/query = new /datum/sdql2_query(query_tree, SU = TRUE, admin_interact = FALSE) if(QDELETED(query)) continue waiting_queue += query var/datum/sdql2_query/query = popleft(waiting_queue) running += query query.ARun() var/finished = FALSE do CHECK_TICK finished = TRUE for(var/i in running) query = i if(QDELETED(query)) running -= query continue else if(query.state != SDQL2_STATE_IDLE) finished = FALSE if(query.state == SDQL2_STATE_ERROR) running -= query else if(query.finished) qdel(query) if(waiting_queue.len) finished = FALSE var/datum/sdql2_query/next_query = popleft(waiting_queue) running += next_query next_query.ARun() else running -= query while(!finished) /proc/ref_list(list/L) if(!L.len) return "\[]" var/ret = "\[" for(var/i in 1 to L.len-1) ret += "{[RAW_ADDRESS(L[i])]}," ret += "{[RAW_ADDRESS(L[L.len])]}]" return ret #undef RAW_ADDRESS /client/proc/cmd_give_sdql_spell(mob/target in GLOB.mob_list) set name = "Give SDQL spell" set hidden = TRUE if(CONFIG_GET(flag/sdql_spells)) var/datum/give_sdql_spell/ui = new(usr, target) ui.ui_interact(usr) else to_chat(usr, span_warning("SDQL spells are disabled.")) /datum/give_sdql_spell var/client/user var/mob/living/target_mob var/spell_type var/list/saved_vars = list() var/list/list_vars = list("scratchpad" = list()) var/alert //This list contains all the vars that it should be okay to edit from the menu var/static/list/editable_spell_vars = list( "action_background_icon_state", "action_icon_state", "action_icon", "active_msg", "aim_assist", "antimagic_allowed", "base_icon_state", "centcom_cancast", "charge_max", "charge_type", "clothes_req", "cone_level", "cult_req", "deactive_msg", "desc", "drawmessage", "dropmessage", "hand_var_overrides", "holder_var_amount", "holder_var_type", "human_req", "include_user", "inner_radius", "invocation_emote_self", "invocation_type", "invocation", "max_targets", "message", "name", "nonabstract_req", "overlay_icon_state", "overlay_icon", "overlay_lifespan", "overlay", "phase_allowed", "player_lock", "projectile_amount", "projectile_var_overrides", "projectiles_per_fire", "query", "random_target_priority", "random_target", "range", "ranged_mousepointer", "respect_density", "selection_type", "self_castable", "smoke_amt", "smoke_spread", "sound", "sparks_amt", "sparks_spread", "stat_allowed", "still_recharging_message", "target_ignore_prev", ) //If a spell creates a datum with vars it overrides, this list should contain an association with the supertype of the created datum var/static/list/special_list_vars = list( "projectile_var_overrides" = list( "supertype" = /obj/projectile, "type" = /obj/projectile/sdql, ), "hand_var_overrides" = list( "supertype" = /obj/item/melee/touch_attack, "type" = /obj/item/melee/touch_attack/sdql, ), ) var/static/list/static_data //base64 representations of any icons that may need to be displayed var/action_icon_base64 var/projectile_icon_base64 var/hand_icon_base64 var/overlay_icon_base64 var/mouse_icon_base64 /datum/give_sdql_spell/New(_user, target) if(!CONFIG_GET(flag/sdql_spells)) to_chat(_user, span_warning("SDQL spells are disabled.")) qdel(src) return user = CLIENT_FROM_VAR(_user) if(!isliving(target)) alert("Invalid mob") return target_mob = target /datum/give_sdql_spell/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "SDQLSpellMenu", "Give SDQL Spell") ui.open() ui.set_autoupdate(FALSE) /datum/give_sdql_spell/ui_state(mob/user) return GLOB.admin_state /datum/give_sdql_spell/ui_status(mob/user, datum/ui_state/state) if(QDELETED(target_mob)) return UI_CLOSE return ..() /datum/give_sdql_spell/ui_close(mob/user) qdel(src) /datum/give_sdql_spell/ui_data(mob/user, params) var/list/data = list() data["type"] = spell_type data["saved_vars"] = saved_vars data["list_vars"] = list_vars data["action_icon"] = action_icon_base64 data["projectile_icon"] = projectile_icon_base64 data["hand_icon"] = hand_icon_base64 data["overlay_icon"] = overlay_icon_base64 data["mouse_icon"] = mouse_icon_base64 data["alert"] = alert alert = "" return data /datum/give_sdql_spell/ui_static_data(mob/user) if(!static_data) static_data = list( "types" = list("aimed", "aoe_turf", "cone", "cone/staggered", "pointed", "self", "targeted", "targeted/touch"), "tooltips" = list( "query" = "The SDQL query that is executed. Certain keywords are specific to SDQL spell queries.\n\ $type\n\ USER is replaced with a reference to the user of the spell.\n\ TARGETS_AND_USER is replaced with the combined references from TARGETS and USER.\n\ SOURCE is replaced with a reference to this spell, allowing you to refer to and edit variables within it.\n\ You can use the list variable \"scratchpad\" to store variables between individual queries within the same cast or between multiple casts.", "query_aimed" = "TARGETS is replaced with a list containing a reference to the atom hit by the fired projectile.", "query_aoe_turf" = "TARGETS is replaced with a list containing references to every atom in the spell's area of effect.", "query_cone" = "TARGETS is replaced with a list containing references to every atom in the cone produced by the spell.", "query_cone/staggered" = "The query will be executed once for every level of the cone produced by the spell.\n\ TARGETS is replaced with a list containing references to every atom in the given level of the cone.", "query_pointed" = "TARGETS is replaced with a list containing a reference to the targeted atom.", "query_self" = "TARGETS is replaced with a list containing a reference to the caster.", "query_targeted" = "TARGETS is replaced with a list containing a reference(s) to the targeted mob(s).", "query_targeted_touch" = "TARGETS is replaced with a list containing a reference to the atom hit with the touch attack.", "charge_type" = "How the spell's charge works. This affects how charge_max is used.\n\ When set to \"recharge\", charge_max is the time in deciseconds between casts of the spell.\n\ When set to \"charges\", the user can only use the spell a number of times equal to charge_max.\n\ When set to \"holder_var\", charge_max is not used. holder_var_type and holder_var_amount are used instead.\n", "holder_var_type" = "When charge_type is set to \"holder_var\", this is the name of the var that is modified each time the spell is cast.\n\ If this is set to \"bruteloss\", \"fireloss\", \"toxloss\", or \"oxyloss\", the user will take the corresponding damage.\n\ If this is set to \"stun\", \"knockdown\", \"paralyze\", \"immobilize\", or \"unconscious\", the user will suffer the corresponding status effect.\n\ If this is set to anything else, the variable with the appropriate name will be modified.", "holder_var_amount" = "The amount of damage taken, the duration of status effect inflicted, or the change made to any other variable.", "clothes_req" = "Whether the user has to be wearing wizard robes to cast the spell.", "cult_req" = "Whether the user has to be wearing cult robes to cast the spell.", "human_req" = "Whether the user has to be a human to cast the spell. Redundant when clothes_req is true.", "nonabstract_req" = "If this is true, the spell cannot be cast by brains and pAIs.", "stat_allowed" = "Whether the spell can be cast if the user is unconscious or dead.", "phase_allowed" = "Whether the spell can be cast while the user is jaunting or bloodcrawling.", "antimagic_allowed" = "Whether the spell can be cast while the user is affected by anti-magic effects.", "invocation_type" = "How the spell is invoked.\n\ When set to \"whisper\", the user whispers the invocation, as if with the whisper verb.\n\ When set to \"shout\", the user says the invocation, as if with the say verb.\n\ When set to \"emote\", a visible message is produced.", "invocation" = "What the user says, whispers, or emotes when using the spell.", "invocation_emote_self" = "What the user sees in their own chat when they use the spell.", "selection_type" = "Whether the spell can target any mob in range, or only visible mobs in range.", "range" = "The spell's range, in tiles.", "message" = "What mobs affected by the spell see in their chat.\n\ Keep in mind, just because a mob is affected by the spell doesn't mean the query will have any effect on them.", "player_lock" = "If false, simple mobs can use the spell.", "overlay" = "Whether an overlay is drawn atop atoms affectecd by the spell.\n\ Keep in mind, just because an atom is affected by the spell doesn't mean the query will have any effect on it.", "overlay_lifetime" = "The amount of time in deciseconds the overlay will persist.", "sparks_spread" = "Whether the spell produces sparks when cast.", "smoke_spread" = "The kind of smoke, if any, the spell produces when cast.", "centcom_cancast" = "If true, the spell can be cast on the centcom Z-level.", "max_targets" = "The maximum number of mobs the spell can target.", "target_ignore_prev" = "If false, the same mob can be targeted multiple times.", "include_user" = "If true, the user can target themselves with the spell.", "random_target" = "If true, the spell will target a random mob(s) in range.", "random_target_priority" = "Whether the spell will target random mobs in range or the closest mobs in range.", "inner_radius" = "If this is a non-negative number, the spell will not affect atoms within that many tiles of the user.", "ranged_mousepointer" = "The icon used for the mouse when aiming the spell.", "deactive_mesg" = "The message the user sees when canceling the spell.", "active_msg" = "The message the user sees when activating the spell.", "projectile_amount" = "The maximum number of projectiles the user can fire with each cast of the spell.", "projectiles_per_fire" = "The amount of projectiles fired with each click of the mouse.", "projectile_var_overrides" = "The fired projectiles will have the appropriate variables overridden by the corresponding values in this associative list.\n\ You should probably set \"name\", \"icon\", and \"icon_state\".\n\ Refer to code/modules/projectiles/projectile.dm to see what other vars you can override.", "cone_level" = "How many tiles out the cone will extend.", "respect_density" = "If true, the cone produced by the spell is blocked by walls.", "self_castable" = "If true, the user can cast the spell on themselves.", "aim_assist" = "If true, the spell has turf-based aim assist.", "drawmessage" = "The message the user sees when activating the spell.", "dropmessage" = "The message the user sees when canceling the spell.", "hand_var_overrides" = "The touch attack will have the appropriate variables overridden by the corresponding values in this associative list.\n\ You should probably set \"name\", \"desc\", \"catchphrase\", \"on_use_sound\" \"icon\", \"icon_state\", and \"inhand_icon_state\".\n\ Refer to code/modules/spells/spell_types/godhand.dm for see what other vars you can override.", "scratchpad" = "This list can be used to store variables between individual queries within the same cast or between casts.\n\ You can declare variables from this menu for convenience. To access this list in a query, use the identifier \"SOURCE.scratchpad\".\n\ Refer to the _list procs defined in code/modules/admin/verbs/SDQL2/SDQL_2_wrappers.dm for information on how to modify and edit list vars from within a query.", ), ) return static_data #define LIST_VAR_FLAGS_TYPED 1 #define LIST_VAR_FLAGS_NAMED 2 /datum/give_sdql_spell/ui_act(action, params, datum/tgui/ui) if(..()) return . = TRUE switch(action) if("type") spell_type = params["path"] var/path = text2path("/obj/effect/proc_holder/spell/[spell_type]/sdql") var/datum/sample = new path if(spell_type) for(var/V in sample.vars) if(V in editable_spell_vars) if(islist(sample.vars[V])) list_vars += list("[V]" = list()) if(V in special_list_vars) var/subpath = special_list_vars[V]["type"] var/datum/subsample = new subpath if("icon" in sample.vars) icon_needs_updating("[V]/icon") qdel(subsample) else saved_vars[V] = sample.vars[V] icon_needs_updating(V) qdel(sample) if("variable") var/V = params["name"] if(V == "holder_var_type") if(!holder_var_validate(params["value"])) return saved_vars[V] = params["value"] icon_needs_updating(V) if("bool_variable") saved_vars[params["name"]] = !saved_vars[params["name"]] if("list_variable_add") if(params["list"] in list_vars) if(params["list"] in special_list_vars) var/superpath = special_list_vars[params["list"]]["supertype"] var/path = special_list_vars[params["list"]]["type"] var/datum/supersample = new superpath var/datum/sample = new path var/list/choosable_vars = map_var_list((sample.vars&supersample.vars)-list_vars[params["list"]], sample) var/chosen_var = input(user, "Select variable to add.", "Add SDQL Spell", null) as null|anything in sortList(choosable_vars) if(chosen_var) if(islist(sample.vars[choosable_vars[chosen_var]])) list_vars[params["list"]] += list("[choosable_vars[chosen_var]]" = list("type" = "list", "value" = null, "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED)) list_vars |= list("[params["list"]]/[choosable_vars[chosen_var]]" = list()) else if(isnum(sample.vars[choosable_vars[chosen_var]])) list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "num", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED) else if(ispath(sample.vars[choosable_vars[chosen_var]])) list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "path", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED) else if(isicon(sample.vars[choosable_vars[chosen_var]])) list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "icon", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED) else if(istext(sample.vars[choosable_vars[chosen_var]]) || isfile(sample.vars[choosable_vars[chosen_var]])) list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "string", "value" = sample.vars[choosable_vars[chosen_var]], "flags" = LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED) else if(isnull(sample.vars[choosable_vars[chosen_var]])) list_vars[params["list"]][choosable_vars[chosen_var]] = list("type" = "num", "value" = 0, "flags" = LIST_VAR_FLAGS_NAMED) alert = "Could not determine the type for [params["list"]]/[choosable_vars[chosen_var]]! Be sure to set it correctly, or you may cause unnecessary runtimes!" else alert = "[params["list"]]/[choosable_vars[chosen_var]] is not of a supported type!" icon_needs_updating("[params["list"]]/[choosable_vars[chosen_var]]") qdel(sample) qdel(supersample) else if(!("new_var" in list_vars[params["list"]])) list_vars[params["list"]] += list("new_var" = list("type" = "num", "value" = 0, "flags" = 0)) else alert = "Rename or remove [params["list"]]/new_var before attempting to add another variable to this list!" if("list_variable_remove") remove_list_var(params["list"], params["name"]) if("list_variable_rename") rename_list_var(params["list"], params["name"], params["new_name"]) if("list_variable_change_type") change_list_var_type(params["list"], params["name"], params["value"]) if("list_variable_change_value") set_list_var(params["list"], params["name"], params["value"]) icon_needs_updating("[params["list"]]/[params["name"]]") if("list_variable_change_bool") toggle_list_var(params["list"], params["name"]) if("save") var/f = file("data/TempSpellUpload") fdel(f) WRITE_FILE(f, json_encode(list("type" = spell_type, "vars" = saved_vars, "list_vars" = list_vars))) user << ftp(f,"[replacetext_char(saved_vars["name"], " ", "_")].json") if("load") var/spell_file = input("Pick spell json file:", "File") as null|file if(!spell_file) return var/filedata = file2text(spell_file) var/json = json_decode(filedata) if(!json) alert = "JSON decode error!" return if(load_from_json(json)) icon_needs_updating("everything") else alert = "Malformed/Outdated file!" return if("confirm") give_spell() ui.close() /datum/give_sdql_spell/proc/load_from_json(json) if(!(("type" in json) && ("vars" in json) && ("list_vars" in json))) return FALSE var/temp_type = json["type"] var/datum/D = text2path("/obj/effect/proc_holder/spell/[temp_type]/sdql") if(!ispath(D)) return FALSE if(!islist(json["vars"])) return FALSE if(!islist(json["list_vars"])) return FALSE var/list/temp_vars = json["vars"] var/list/temp_list_vars = json["list_vars"] D = new D . = TRUE for(var/V in temp_vars) if(!istext(V)) . = FALSE break if(!(V in editable_spell_vars)) . = FALSE break if(!(V in D.vars)) . = FALSE break if(islist(D.vars[V])) . = FALSE break if(istext(D.vars[V]) || isicon(D.vars[V]) || ispath(D.vars[V])) if(!istext(temp_vars[V])) . = FALSE break if(isnum(D.vars[V])) if(!isnum(temp_vars[V])) . = FALSE break if(.) for(var/V in temp_list_vars) if(!islist(temp_list_vars[V])) . = FALSE break if((V in special_list_vars) && (V in D.vars)) var/datum/sample = special_list_vars[V]["type"] sample = new sample for(var/W in temp_list_vars[V]) if(!istext(W)) . = FALSE break if(!islist(temp_list_vars[V][W])) . = FALSE break if(!(("type" in temp_list_vars[V][W]) && ("value" in temp_list_vars[V][W]) && ("flags" in temp_list_vars[V][W]))) . = FALSE break if(!isnum(temp_list_vars[V][W]["flags"]) || (temp_list_vars[V][W]["flags"] & LIST_VAR_FLAGS_TYPED|LIST_VAR_FLAGS_NAMED) == LIST_VAR_FLAGS_TYPED) . = FALSE break if(!istext(temp_list_vars[V][W]["type"])) . = FALSE break if(!(temp_list_vars[V][W]["flags"] & LIST_VAR_FLAGS_TYPED)) if(!isnull(sample.vars[W])) . = FALSE break else switch(temp_list_vars[V][W]["type"]) if("list") if(!islist(sample.vars[W])) . = FALSE break if(!("[V]/[W]" in temp_list_vars)) . = FALSE break if("num") if(isnum(temp_list_vars[V][W]["value"])) if(!(isnum(sample.vars[W]))) . = FALSE break else . = FALSE break if("string") if(istext(temp_list_vars[V][W]["value"])) if(!(istext(sample.vars[W]) || isfile(sample.vars[W]))) . = FALSE break else . = FALSE break if("path") if(istext(temp_list_vars[V][W]["value"])) if(!(ispath(sample.vars[W]))) . = FALSE break else . = FALSE break if("icon") if(istext(temp_list_vars[V][W]["value"])) if(!(isicon(sample.vars[W]))) . = FALSE break else . = FALSE break qdel(sample) if(!.) break qdel(D) if(.) spell_type = temp_type saved_vars = temp_vars list_vars = temp_list_vars #undef LIST_VAR_FLAGS_TYPED #undef LIST_VAR_FLAGS_NAMED /datum/give_sdql_spell/proc/map_var_list(list/L, datum/D) var/list/ret = list() for(var/V in L) if(V in D.vars) ret["[V] = [string_rep(D.vars[V])]"] = V return ret /datum/give_sdql_spell/proc/string_rep(V) if(istext(V) || isfile(V) || isicon(V)) return "\"[V]\"" else if(isnull(V)) return "null" else return "[V]" /datum/give_sdql_spell/proc/holder_var_validate(V) switch(V) if("bruteloss", "fireloss", "toxloss", "oxyloss", "stun", "knockdown", "paralyze", "unconscious") return TRUE else if(V in target_mob.vars) if(!isnum(target_mob.vars[V])) alert = "[target_mob.type]/[V] is not a number!" return FALSE else return TRUE else alert = "[target_mob.type] has no such variable [V]!" return FALSE /datum/give_sdql_spell/proc/icon_needs_updating(var_name) switch(var_name) if("action_icon", "action_icon_state", "action_background_icon_state") var/icon/out_icon = icon('icons/effects/effects.dmi', "nothing") var/image/out_image = image('icons/mob/actions/backgrounds.dmi', null, saved_vars["action_background_icon_state"]) var/overlay_icon = icon(saved_vars["action_icon"], saved_vars["action_icon_state"]) out_image.overlays += image(overlay_icon) out_icon.Insert(getFlatIcon(out_image, no_anim = TRUE)) action_icon_base64 = icon2base64(out_icon) if("projectile_var_overrides/icon", "projectile_var_overrides/icon_state") var/atom/A = /obj/projectile/sdql var/icon = initial(A.icon) var/icon_state = initial(A.icon_state) if(list_vars["projectile_var_overrides"]["icon"]) icon = list_vars["projectile_var_overrides"]["icon"]["value"] if(list_vars["projectile_var_overrides"]["icon_state"]) icon_state = list_vars["projectile_var_overrides"]["icon_state"]["value"] var/icon/out_icon = icon(icon, icon_state, frame = 1) projectile_icon_base64 = icon2base64(out_icon) if("hand_var_overrides/icon", "hand_var_overrides/icon_state") var/atom/A = /obj/item/melee/touch_attack/sdql var/icon = initial(A.icon) var/icon_state = initial(A.icon_state) if(list_vars["hand_var_overrides"]["icon"]) icon = list_vars["hand_var_overrides"]["icon"]["value"] if(list_vars["hand_var_overrides"]["icon_state"]) icon_state = list_vars["hand_var_overrides"]["icon_state"]["value"] var/icon/out_icon = icon(icon, icon_state, frame = 1) hand_icon_base64 = icon2base64(out_icon) if("overlay", "overlay_icon", "overlay_icon_state") var/icon/out_icon = icon(saved_vars["overlay_icon"], saved_vars["overlay_icon_state"], frame = 1) overlay_icon_base64 = icon2base64(out_icon) if("ranged_mousepointer") var/icon/out_icon = icon(saved_vars["ranged_mousepointer"], frame = 1) mouse_icon_base64 = icon2base64(out_icon) if("everything") var/icon/out_icon = icon('icons/effects/effects.dmi', "nothing") var/image/out_image = image('icons/mob/actions/backgrounds.dmi', null, saved_vars["action_background_icon_state"]) var/overlay_icon = icon(saved_vars["action_icon"], saved_vars["action_icon_state"]) out_image.overlays += image(overlay_icon) out_icon.Insert(getFlatIcon(out_image, no_anim = TRUE)) action_icon_base64 = icon2base64(out_icon) if(list_vars["projectile_var_overrides"]) var/atom/A = /obj/projectile/sdql var/icon = initial(A.icon) var/icon_state = initial(A.icon_state) if(list_vars["projectile_var_overrides"]["icon"]) icon = list_vars["projectile_var_overrides"]["icon"]["value"] if(list_vars["projectile_var_overrides"]["icon_state"]) icon_state = list_vars["projectile_var_overrides"]["icon_state"]["value"] out_icon = icon(icon, icon_state, frame = 1) projectile_icon_base64 = icon2base64(out_icon) if(list_vars["hand_var_overrides"]) var/atom/A = /obj/item/melee/touch_attack/sdql var/icon = initial(A.icon) var/icon_state = initial(A.icon_state) if(list_vars["hand_var_overrides"]["icon"]) icon = list_vars["hand_var_overrides"]["icon"]["value"] if(list_vars["hand_var_overrides"]["icon_state"]) icon_state = list_vars["hand_var_overrides"]["icon_state"]["value"] out_icon = icon(icon, icon_state, frame = 1) hand_icon_base64 = icon2base64(out_icon) out_icon = icon(saved_vars["overlay_icon"], saved_vars["overlay_icon_state"], frame = 1) overlay_icon_base64 = icon2base64(out_icon) out_icon = icon(saved_vars["ranged_mousepointer"], frame = 1) mouse_icon_base64 = icon2base64(out_icon) /datum/give_sdql_spell/proc/toggle_list_var(list_name, list_var) if(list_name in list_vars) if(list_var in list_vars[list_name]) list_vars[list_name][list_var]["value"] = !list_vars[list_name][list_var]["value"] /datum/give_sdql_spell/proc/set_list_var(list_name, list_var, value) if(list_name in list_vars) if(list_var in list_vars[list_name]) list_vars[list_name][list_var]["value"] = value /datum/give_sdql_spell/proc/rename_list_var(list_name, list_var, new_name) if(list_var == new_name) return if(list_name in list_vars) var/list/L = list_vars[list_name] var/ind = L.Find(list_var) if(ind) if(new_name in list_vars[list_name]) alert = "There is already a variable named [new_name] in [list_name]!" else list_vars[list_name][ind] = new_name /datum/give_sdql_spell/proc/change_list_var_type(list_name, list_var, var_type) if(list_name in list_vars) if(list_var in list_vars[list_name]) if(list_vars[list_name][list_var]["type"] == "list" && var_type != "list") purge_list_var("[list_name]/[list_var]") list_vars[list_name][list_var]["type"] = var_type switch(var_type) if("string", "path") list_vars[list_name][list_var]["value"] = "" if("bool", "num") list_vars[list_name][list_var]["value"] = 0 if("list") list_vars[list_name][list_var]["value"] = null list_vars |= list("[list_name]/[list_var]" = list()) /datum/give_sdql_spell/proc/remove_list_var(list_name, list_var) if(list_name in list_vars) var/list/L = list_vars[list_name] var/ind = L.Find(list_var) if(ind) if(list_vars[list_name][list_var]["type"] == "list") purge_list_var("[list_name]/[list_var]") L.Cut(ind, ind+1) list_vars[list_name] = L /datum/give_sdql_spell/proc/purge_list_var(list_name) var/ind = list_vars.Find(list_name) if(ind) for(var/V in list_vars[list_name]) if(list_vars[list_name][V]["type"] == "list") purge_list_var("[list_name]/[V]") list_vars.Cut(ind, ind+1) /datum/give_sdql_spell/proc/generate_list_var(list_name) if(!(list_name in list_vars)) return null var/list/ret = list() for(var/V in list_vars[list_name]) if(list_vars[list_name][V]["type"] == "list") ret[V] = generate_list_var("[list_name]/[V]") else if(list_vars[list_name][V]["type"] == "path") ret[V] = text2path(list_vars[list_name][V]["value"]) else if(list_vars[list_name][V]["type"] == "icon") ret[V] = icon(list_vars[list_name][V]["value"]) else ret[V] = list_vars[list_name][V]["value"] return ret /datum/give_sdql_spell/proc/give_spell() var/path = text2path("/obj/effect/proc_holder/spell/[spell_type]/sdql") var/obj/effect/proc_holder/spell/new_spell = new path for(var/V in saved_vars+list_vars) if(V in new_spell.vars) if(islist(new_spell.vars[V])) var/list/list_var = generate_list_var(V) if(list_var) new_spell.vv_edit_var(V, list_var) else if(isicon(new_spell.vars[V])) new_spell.vv_edit_var(V, icon(saved_vars[V])) else new_spell.vv_edit_var(V, saved_vars[V]) //delete and recreate the action so the overriden vars are respected by the action button qdel(new_spell.action) new_spell.action = new new_spell.base_action(new_spell) if(target_mob.mind) target_mob.mind.AddSpell(new_spell) else target_mob.AddSpell(new_spell) to_chat(user, span_danger("Spells given to mindless mobs will not be transferred in mindswap or cloning!"))