/obj/effect/timestop anchored = TRUE name = "chronofield" desc = "ZA WARUDO" icon = 'icons/effects/160x160.dmi' icon_state = "time" layer = FLY_LAYER pixel_x = -64 pixel_y = -64 mouse_opacity = MOUSE_OPACITY_TRANSPARENT var/list/immune = list() // the one who creates the timestop is immune, which includes wizards and the dead slime you murdered to make this chronofield var/turf/target var/freezerange = 2 var/duration = 140 var/datum/proximity_monitor/advanced/timestop/chronofield alpha = 125 var/check_anti_magic = FALSE var/check_holy = FALSE /obj/effect/timestop/Initialize(mapload, radius, time, list/immune_atoms, start = TRUE) //Immune atoms assoc list atom = TRUE . = ..() if(!isnull(time)) duration = time if(!isnull(radius)) freezerange = radius for(var/A in immune_atoms) immune[A] = TRUE for(var/mob/living/L in GLOB.player_list) if(locate(/obj/effect/proc_holder/spell/aoe_turf/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects immune[L] = TRUE for(var/mob/living/simple_animal/hostile/guardian/G in GLOB.parasites) if(G.summoner && locate(/obj/effect/proc_holder/spell/aoe_turf/timestop) in G.summoner.mind.spell_list) //It would only make sense that a person's stand would also be immune. immune[G] = TRUE if(start) INVOKE_ASYNC(src, .proc/timestop) /obj/effect/timestop/Destroy() QDEL_NULL(chronofield) playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, frequency = -1) //reverse! return ..() /obj/effect/timestop/proc/timestop() target = get_turf(src) playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, -1) chronofield = make_field(/datum/proximity_monitor/advanced/timestop, list("current_range" = freezerange, "host" = src, "immune" = immune, "check_anti_magic" = check_anti_magic, "check_holy" = check_holy)) QDEL_IN(src, duration) /obj/effect/timestop/magic check_anti_magic = TRUE /datum/proximity_monitor/advanced/timestop name = "chronofield" setup_field_turfs = TRUE field_shape = FIELD_SHAPE_RADIUS_SQUARE requires_processing = TRUE var/list/immune = list() var/list/frozen_things = list() var/list/frozen_mobs = list() //cached separately for processing var/list/frozen_structures = list() //Also machinery, and only frozen aestethically var/list/frozen_turfs = list() //Only aesthetically var/check_anti_magic = FALSE var/check_holy = FALSE var/static/list/global_frozen_atoms = list() /datum/proximity_monitor/advanced/timestop/Destroy() unfreeze_all() return ..() /datum/proximity_monitor/advanced/timestop/field_turf_crossed(atom/movable/AM) freeze_atom(AM) /datum/proximity_monitor/advanced/timestop/proc/freeze_atom(atom/movable/A) if(immune[A] || global_frozen_atoms[A] || !istype(A)) return FALSE if(ismob(A)) var/mob/M = A if(M.anti_magic_check(check_anti_magic, check_holy)) immune[A] = TRUE return var/frozen = TRUE if(isliving(A)) freeze_mob(A) else if(istype(A, /obj/projectile)) freeze_projectile(A) else if(istype(A, /obj/vehicle/sealed/mecha)) freeze_mecha(A) else if((ismachinery(A) && !istype(A, /obj/machinery/light)) || isstructure(A)) //Special exception for light fixtures since recoloring causes them to change light freeze_structure(A) else frozen = FALSE if(A.throwing) freeze_throwing(A) frozen = TRUE if(!frozen) return frozen_things[A] = A.move_resist A.move_resist = INFINITY global_frozen_atoms[A] = src into_the_negative_zone(A) RegisterSignal(A, COMSIG_MOVABLE_PRE_MOVE, .proc/unfreeze_atom) RegisterSignal(A, COMSIG_ITEM_PICKUP, .proc/unfreeze_atom) return TRUE /datum/proximity_monitor/advanced/timestop/proc/unfreeze_all() for(var/i in frozen_things) unfreeze_atom(i) for(var/T in frozen_turfs) unfreeze_turf(T) /datum/proximity_monitor/advanced/timestop/proc/unfreeze_atom(atom/movable/A) SIGNAL_HANDLER if(A.throwing) unfreeze_throwing(A) if(isliving(A)) unfreeze_mob(A) else if(istype(A, /obj/projectile)) unfreeze_projectile(A) else if(istype(A, /obj/vehicle/sealed/mecha)) unfreeze_mecha(A) UnregisterSignal(A, COMSIG_MOVABLE_PRE_MOVE) UnregisterSignal(A, COMSIG_ITEM_PICKUP) escape_the_negative_zone(A) A.move_resist = frozen_things[A] frozen_things -= A global_frozen_atoms -= A /datum/proximity_monitor/advanced/timestop/proc/freeze_mecha(obj/vehicle/sealed/mecha/M) M.completely_disabled = TRUE /datum/proximity_monitor/advanced/timestop/proc/unfreeze_mecha(obj/vehicle/sealed/mecha/M) M.completely_disabled = FALSE /datum/proximity_monitor/advanced/timestop/proc/freeze_throwing(atom/movable/AM) var/datum/thrownthing/T = AM.throwing T.paused = TRUE /datum/proximity_monitor/advanced/timestop/proc/unfreeze_throwing(atom/movable/AM) var/datum/thrownthing/T = AM.throwing if(T) T.paused = FALSE /datum/proximity_monitor/advanced/timestop/proc/freeze_turf(turf/T) into_the_negative_zone(T) frozen_turfs += T /datum/proximity_monitor/advanced/timestop/proc/unfreeze_turf(turf/T) escape_the_negative_zone(T) /datum/proximity_monitor/advanced/timestop/proc/freeze_structure(obj/O) into_the_negative_zone(O) frozen_structures += O /datum/proximity_monitor/advanced/timestop/proc/unfreeze_structure(obj/O) escape_the_negative_zone(O) /datum/proximity_monitor/advanced/timestop/process() for(var/i in frozen_mobs) var/mob/living/m = i m.Stun(20, ignore_canstun = TRUE) /datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T) for(var/i in T.contents) freeze_atom(i) freeze_turf(T) return ..() /datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/projectile/P) P.paused = TRUE /datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/projectile/P) P.paused = FALSE /datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L) frozen_mobs += L L.Stun(20, ignore_canstun = TRUE) ADD_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT) walk(L, 0) //stops them mid pathing even if they're stunimmune if(isanimal(L)) var/mob/living/simple_animal/S = L S.toggle_ai(AI_OFF) if(ishostile(L)) var/mob/living/simple_animal/hostile/H = L H.LoseTarget() /datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L) L.AdjustStun(-20, ignore_canstun = TRUE) REMOVE_TRAIT(L, TRAIT_MUTE, TIMESTOP_TRAIT) frozen_mobs -= L if(isanimal(L)) var/mob/living/simple_animal/S = L S.toggle_ai(initial(S.AIStatus)) //you don't look quite right, is something the matter? /datum/proximity_monitor/advanced/timestop/proc/into_the_negative_zone(atom/A) A.add_atom_colour(list(-1,0,0,0, 0,-1,0,0, 0,0,-1,0, 0,0,0,1, 1,1,1,0), TEMPORARY_COLOUR_PRIORITY) //let's put some colour back into your cheeks /datum/proximity_monitor/advanced/timestop/proc/escape_the_negative_zone(atom/A) A.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY)