/** * Pitchfork item * * Essentially spears with different stats and sprites. * Also fireproof for some reason. */ /obj/item/pitchfork icon_state = "pitchfork0" base_icon_state = "pitchfork" lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi' name = "pitchfork" desc = "A simple tool used for moving hay." force = 7 throwforce = 15 w_class = WEIGHT_CLASS_BULKY attack_verb_continuous = list("attacks", "impales", "pierces") attack_verb_simple = list("attack", "impale", "pierce") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = SHARP_EDGED max_integrity = 200 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 30) resistance_flags = FIRE_PROOF /obj/item/pitchfork/Initialize(mapload) . = ..() AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=15, icon_wielded="[base_icon_state]1") /obj/item/pitchfork/update_icon_state() icon_state = "[base_icon_state]0" return ..()