/obj/structure icon = 'icons/obj/structures.dmi' pressure_resistance = 8 /obj/structure/blob_act() if(prob(50)) qdel(src) /obj/structure/Destroy() if(opacity) UpdateAffectingLights() ..() /obj/structure/mech_melee_attack(obj/mecha/M) if(M.damtype == "brute") visible_message("[M.name] has hit [src].") return 1 return 0