#define SHOWER_FREEZING "freezing" #define SHOWER_NORMAL "normal" #define SHOWER_BOILING "boiling" /obj/machinery/shower name = "shower" desc = "The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division." icon = 'icons/obj/watercloset.dmi' icon_state = "shower" density = FALSE use_power = NO_POWER_USE var/on = FALSE var/current_temperature = SHOWER_NORMAL var/datum/looping_sound/showering/soundloop var/reagent_id = /datum/reagent/water var/reaction_volume = 200 /obj/machinery/shower/Initialize() . = ..() create_reagents(reaction_volume) reagents.add_reagent(reagent_id, reaction_volume) soundloop = new(list(src), FALSE) /obj/machinery/shower/Destroy() QDEL_NULL(soundloop) QDEL_NULL(reagents) return ..() /obj/machinery/shower/interact(mob/M) on = !on update_icon() handle_mist() add_fingerprint(M) if(on) START_PROCESSING(SSmachines, src) process() soundloop.start() else soundloop.stop() if(isopenturf(loc)) var/turf/open/tile = loc tile.MakeSlippery(TURF_WET_WATER, min_wet_time = 5 SECONDS, wet_time_to_add = 1 SECONDS) /obj/machinery/shower/attackby(obj/item/I, mob/user, params) if(I.tool_behaviour == TOOL_ANALYZER) to_chat(user, "The water temperature seems to be [current_temperature].") else return ..() /obj/machinery/shower/wrench_act(mob/living/user, obj/item/I) ..() to_chat(user, "You begin to adjust the temperature valve with \the [I]...") if(I.use_tool(src, user, 50)) switch(current_temperature) if(SHOWER_NORMAL) current_temperature = SHOWER_FREEZING if(SHOWER_FREEZING) current_temperature = SHOWER_BOILING if(SHOWER_BOILING) current_temperature = SHOWER_NORMAL user.visible_message("[user] adjusts the shower with \the [I].", "You adjust the shower with \the [I] to [current_temperature] temperature.") user.log_message("has wrenched a shower at [AREACOORD(src)] to [current_temperature].", LOG_ATTACK) add_hiddenprint(user) handle_mist() return TRUE /obj/machinery/shower/update_overlays() . = ..() if(on) . += mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER) /obj/machinery/shower/proc/handle_mist() // If there is no mist, and the shower was turned on (on a non-freezing temp): make mist in 5 seconds // If there was already mist, and the shower was turned off (or made cold): remove the existing mist in 25 sec var/obj/effect/mist/mist = locate() in loc if(!mist && on && current_temperature != SHOWER_FREEZING) addtimer(CALLBACK(src, .proc/make_mist), 5 SECONDS) if(mist && (!on || current_temperature == SHOWER_FREEZING)) addtimer(CALLBACK(src, .proc/clear_mist), 25 SECONDS) /obj/machinery/shower/proc/make_mist() var/obj/effect/mist/mist = locate() in loc if(!mist && on && current_temperature != SHOWER_FREEZING) new /obj/effect/mist(loc) /obj/machinery/shower/proc/clear_mist() var/obj/effect/mist/mist = locate() in loc if(mist && (!on || current_temperature == SHOWER_FREEZING)) qdel(mist) /obj/machinery/shower/Crossed(atom/movable/AM) ..() if(on) wash_atom(AM) /obj/machinery/shower/proc/wash_atom(atom/A) A.washed(src) reagents.reaction(A, TOUCH, reaction_volume) if(isliving(A)) check_heat(A) /obj/machinery/shower/process() if(on) wash_atom(loc) for(var/AM in loc) wash_atom(AM) else return PROCESS_KILL /obj/machinery/shower/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/metal(drop_location(), 3) qdel(src) /obj/machinery/shower/proc/check_heat(mob/living/L) var/mob/living/carbon/C = L if(current_temperature == SHOWER_FREEZING) if(iscarbon(L)) C.adjust_bodytemperature(-80, 80) to_chat(L, "[src] is freezing!") else if(current_temperature == SHOWER_BOILING) if(iscarbon(L)) C.adjust_bodytemperature(35, 0, 500) L.adjustFireLoss(5) to_chat(L, "[src] is searing!") /obj/effect/mist name = "mist" icon = 'icons/obj/watercloset.dmi' icon_state = "mist" layer = FLY_LAYER anchored = TRUE mouse_opacity = MOUSE_OPACITY_TRANSPARENT