//dont create icons for TGUI if direction is any of these values cause its handled inside CSS GLOBAL_LIST_INIT(tile_dont_rotate, list(NORTH, EAST, SOUTH, WEST)) ///all designs supported by the RTD GLOBAL_LIST_INIT(floor_designs, list( //what players will use most of the time "Conventional" = list( //The most common types "Standard" = list( list("name" = "Base", "type" = /obj/item/stack/tile/iron, "tile_cost" = 4), list("name" = "Small", "type" = /obj/item/stack/tile/iron/small, "tile_cost" = 3), list("name" = "Large", "type" = /obj/item/stack/tile/iron/large, "tile_cost" = 7), list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/diagonal, "tile_cost" = 5), list("name" = "Edge", "type" = /obj/item/stack/tile/iron/edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Half", "type" = /obj/item/stack/tile/iron/half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)), list("name" = "Corner", "type" = /obj/item/stack/tile/iron/corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Textured", "type" = /obj/item/stack/tile/iron/textured, "tile_cost" = 5), list("name" = "Textured Edge", "type" = /obj/item/stack/tile/iron/textured_edge, "tile_cost" = 6, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Textured Half", "type" = /obj/item/stack/tile/iron/textured_half, "tile_cost" = 6, "tile_rotate_dirs" = list(SOUTH, NORTH)), list("name" = "Textured Corner", "type" = /obj/item/stack/tile/iron/textured_corner, "tile_cost" = 6, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Textured Large", "type" = /obj/item/stack/tile/iron/textured_large, "tile_cost" = 6), ), //Looks slightly transparent or faded "Translucent" = list( list("name" = "Smooth", "type" = /obj/item/stack/tile/iron/smooth, "tile_cost" = 4), list("name" = "Smooth Edge", "type" = /obj/item/stack/tile/iron/smooth_edge, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Smooth Half", "type" = /obj/item/stack/tile/iron/smooth_half, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH)), list("name" = "Smooth Corner", "type" = /obj/item/stack/tile/iron/smooth_corner, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Smooth Large", "type" = /obj/item/stack/tile/iron/smooth_large, "tile_cost" = 7), list("name" = "Freezer", "type" = /obj/item/stack/tile/iron/freezer, "tile_cost" = 5), list("name" = "Showroom", "type" = /obj/item/stack/tile/iron/showroomfloor, "tile_cost" = 5), list("name" = "Glass", "type" = /obj/item/stack/tile/glass, "tile_cost" = 5), list("name" = "Reinforced Glass", "type" = /obj/item/stack/tile/rglass, "tile_cost" = 10) ), //Uses eletricity or atleast thats i think these do "Circuit" = list( list("name" = "Recharge", "type" = /obj/item/stack/tile/iron/recharge_floor, "tile_cost" = 5), list("name" = "Solar Panel", "type" = /obj/item/stack/tile/iron/solarpanel, "tile_cost" = 5), list("name" = "Blue Circuit", "type" = /obj/item/stack/tile/circuit, "tile_cost" = 5), list("name" = "Green Circuit", "type" = /obj/item/stack/tile/circuit/green, "tile_cost" = 5), list("name" = "Green Circuit Anim", "type" = /obj/item/stack/tile/circuit/green/anim, "tile_cost" = 5), list("name" = "Red Circuit", "type" = /obj/item/stack/tile/circuit/red, "tile_cost" = 5), list("name" = "Red Circuit Anim", "type" = /obj/item/stack/tile/circuit/red/anim, "tile_cost" = 5), ) ), //Floors which are decorated "Decorated" = list( //Dark Colored tiles "Dark Colored" = list( list("name" = "Base", "type" = /obj/item/stack/tile/iron/dark, "tile_cost" = 4), list("name" = "Smooth Edge", "type" = /obj/item/stack/tile/iron/dark/smooth_edge, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Smooth Half", "type" = /obj/item/stack/tile/iron/dark/smooth_half, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH)), list("name" = "Smooth Corner" ,"type" = /obj/item/stack/tile/iron/dark/smooth_corner, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Smooth Large", "type" = /obj/item/stack/tile/iron/dark/smooth_large, "tile_cost" = 7), list("name" = "Small", "type" = /obj/item/stack/tile/iron/dark/small, "tile_cost" = 4), list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/dark/diagonal, "tile_cost" = 4), list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/dark/herringbone, "tile_cost" = 4), list("name" = "Half Dark", "type" = /obj/item/stack/tile/iron/dark_side, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST, SOUTHEAST, SOUTHWEST, NORTHEAST, NORTHWEST)), list("name" = "Dark Corner" ,"type" = /obj/item/stack/tile/iron/dark_corner, "tile_cost" = 4, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), ), //White Colored tiles "White Colored" = list( list("name" = "Base", "type" = /obj/item/stack/tile/iron/white, "tile_cost" = 5), list("name" = "Smooth Edge", "type" = /obj/item/stack/tile/iron/white/smooth_edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Smooth Half", "type" = /obj/item/stack/tile/iron/white/smooth_half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)), list("name" = "Smooth Corner", "type" = /obj/item/stack/tile/iron/white/smooth_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Smooth Large", "type" = /obj/item/stack/tile/iron/white/smooth_large, "tile_cost" = 7), list("name" = "Small", "type" = /obj/item/stack/tile/iron/white/small, "tile_cost" = 5), list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/white/diagonal, "tile_cost" = 5), list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/white/herringbone, "tile_cost" = 5), list("name" = "Half White", "type" = /obj/item/stack/tile/iron/white_side, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST, SOUTHEAST, SOUTHWEST, NORTHEAST, NORTHWEST)), list("name" = "White Corner", "type" = /obj/item/stack/tile/iron/white_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), ), //Textured tiles "Textured" = list( list("name" = "Textured White", "type" = /obj/item/stack/tile/iron/white/textured, "tile_cost" = 5), list("name" = "Textured White Edge", "type" = /obj/item/stack/tile/iron/white/textured_edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Textured White Half", "type" = /obj/item/stack/tile/iron/white/textured_half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)), list("name" = "Textured White Corner", "type" = /obj/item/stack/tile/iron/white/textured_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Textured White Large", "type" = /obj/item/stack/tile/iron/white/textured_large, "tile_cost" = 7), list("name" = "Textured Dark", "type" = /obj/item/stack/tile/iron/dark/textured, "tile_cost" = 5), list("name" = "Textured Dark Edge", "type" = /obj/item/stack/tile/iron/dark/textured_edge, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Textured Dark Half", "type" = /obj/item/stack/tile/iron/dark/textured_half, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH)), list("name" = "Textured Dark Corner", "type" = /obj/item/stack/tile/iron/dark/textured_corner, "tile_cost" = 5, "tile_rotate_dirs" = list(SOUTH, NORTH, EAST, WEST)), list("name" = "Textured Dark Large", "type" = /obj/item/stack/tile/iron/dark/textured_large, "tile_cost" = 7), ) ), //Tiles which you decorate your home with "Interior" = list( //Common room tiles "Room" = list( list("name" = "Kitchen", "type" = /obj/item/stack/tile/iron/kitchen, "tile_cost" = 4), list("name" = "Kitchen Small", "type" = /obj/item/stack/tile/iron/kitchen/small, "tile_cost" = 4), list("name" = "Diagonal Kitchen", "type" = /obj/item/stack/tile/iron/kitchen/diagonal, "tile_cost" = 4), list("name" = "Chapel", "type" = /obj/item/stack/tile/iron/chapel, "tile_cost" = 4), list("name" = "Cafeteria", "type" = /obj/item/stack/tile/iron/cafeteria, "tile_cost" = 4), list("name" = "Grimy", "type" = /obj/item/stack/tile/iron/grimy, "tile_cost" = 5), list("name" = "Sepia", "type" = /obj/item/stack/tile/iron/sepia, "tile_cost" = 5), list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/kitchen/herringbone, "tile_cost" = 5), ), //Culd have called it miscellaneous but nah too long "Pattern" = list( list("name" = "Terracotta", "type" = /obj/item/stack/tile/iron/terracotta, "tile_cost" = 5), list("name" = "Small", "type" = /obj/item/stack/tile/iron/terracotta/small, "tile_cost" = 5), list("name" = "Diagonal", "type" = /obj/item/stack/tile/iron/terracotta/diagonal, "tile_cost" = 5), list("name" = "Herrigone", "type" = /obj/item/stack/tile/iron/terracotta/herringbone, "tile_cost" = 5), list("name" = "Checkered", "type" = /obj/item/stack/tile/iron/checker, "tile_cost" = 5), list("name" = "Herringbone", "type" = /obj/item/stack/tile/iron/herringbone, "tile_cost" = 5), ) ) ))