SUBSYSTEM_DEF(mobs) name = "Mobs" priority = FIRE_PRIORITY_MOBS flags = SS_KEEP_TIMING | SS_NO_INIT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME wait = 2 SECONDS var/list/currentrun = list() ///only contains living players for some reason var/static/list/clients_by_zlevel[][] var/static/list/dead_players_by_zlevel[][] = list(list()) // Needs to support zlevel 1 here, MaxZChanged only happens when z2 is created and new_players can login before that. var/static/list/cubemonkeys = list() var/static/list/cheeserats = list() /datum/controller/subsystem/mobs/stat_entry(msg) msg = "P:[length(GLOB.mob_living_list)]" return ..() /datum/controller/subsystem/mobs/proc/MaxZChanged() if (!islist(clients_by_zlevel)) clients_by_zlevel = new /list(world.maxz,0) dead_players_by_zlevel = new /list(world.maxz,0) while (clients_by_zlevel.len < world.maxz) clients_by_zlevel.len++ clients_by_zlevel[clients_by_zlevel.len] = list() dead_players_by_zlevel.len++ dead_players_by_zlevel[dead_players_by_zlevel.len] = list() /datum/controller/subsystem/mobs/fire(resumed = FALSE) if (!resumed) src.currentrun = GLOB.mob_living_list.Copy() //cache for sanic speed (lists are references anyways) var/list/currentrun = src.currentrun var/times_fired = src.times_fired var/seconds_per_tick = wait / (1 SECONDS) while(currentrun.len) var/mob/living/L = currentrun[currentrun.len] currentrun.len-- if(L) L.Life(seconds_per_tick, times_fired) else GLOB.mob_living_list.Remove(L) if (MC_TICK_CHECK) return