/// The subsystem used to tick [/datum/ai_movement] instances. Handling the movement of individual AI instances MOVEMENT_SUBSYSTEM_DEF(ai_movement) name = "AI movement" flags = SS_BACKGROUND|SS_TICKER priority = FIRE_PRIORITY_NPC_MOVEMENT runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME init_order = INIT_ORDER_AI_MOVEMENT ///an assoc list of all ai_movement types. Assoc type to instance var/list/movement_types /datum/controller/subsystem/movement/ai_movement/Initialize() SetupAIMovementInstances() return SS_INIT_SUCCESS /datum/controller/subsystem/movement/ai_movement/proc/SetupAIMovementInstances() movement_types = list() for(var/key as anything in subtypesof(/datum/ai_movement)) var/datum/ai_movement/ai_movement = new key movement_types[key] = ai_movement