/// Handles making mobs perform lightweight "idle" behaviors such as wandering around when they have nothing planned SUBSYSTEM_DEF(unplanned_controllers) name = "Unplanned AI Controllers" flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT priority = FIRE_PRIORITY_UNPLANNED_NPC init_order = INIT_ORDER_AI_CONTROLLERS wait = 0.25 SECONDS runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME ///what ai status are we interested in var/target_status = AI_STATUS_ON /datum/controller/subsystem/unplanned_controllers/stat_entry(msg) msg = "Planning AIs:[length(GLOB.unplanned_controllers[target_status])]" return ..() /datum/controller/subsystem/unplanned_controllers/fire(resumed) for(var/datum/ai_controller/ai_controller as anything in GLOB.unplanned_controllers[target_status]) ai_controller.idle_behavior.perform_idle_behavior(wait * 0.1, ai_controller)