/datum/ai_controller/basic_controller movement_delay = 0.4 SECONDS /datum/ai_controller/basic_controller/TryPossessPawn(atom/new_pawn) if(!isbasicmob(new_pawn)) return AI_CONTROLLER_INCOMPATIBLE var/mob/living/basic/basic_mob = new_pawn update_speed(basic_mob) RegisterSignals(basic_mob, list(POST_BASIC_MOB_UPDATE_VARSPEED, COMSIG_MOB_MOVESPEED_UPDATED), PROC_REF(update_speed)) RegisterSignal(basic_mob, COMSIG_MOB_ATE, PROC_REF(on_mob_eat)) return ..() //Run parent at end /datum/ai_controller/basic_controller/on_stat_changed(mob/living/source, new_stat) . = ..() update_able_to_run() /datum/ai_controller/basic_controller/setup_able_to_run() . = ..() RegisterSignal(pawn, COMSIG_MOB_INCAPACITATE_CHANGED, PROC_REF(update_able_to_run)) if(ai_traits & PAUSE_DURING_DO_AFTER) RegisterSignals(pawn, list(COMSIG_DO_AFTER_BEGAN, COMSIG_DO_AFTER_ENDED), PROC_REF(update_able_to_run)) /datum/ai_controller/basic_controller/clear_able_to_run() UnregisterSignal(pawn, list(COMSIG_MOB_INCAPACITATE_CHANGED, COMSIG_MOB_STATCHANGE, COMSIG_DO_AFTER_BEGAN, COMSIG_DO_AFTER_ENDED)) return ..() /datum/ai_controller/basic_controller/get_able_to_run() . = ..() if(!.) return FALSE var/mob/living/living_pawn = pawn if(!(ai_traits & CAN_ACT_WHILE_DEAD)) // Unroll for flags here if (ai_traits & CAN_ACT_IN_STASIS && (living_pawn.stat || INCAPACITATED_IGNORING(living_pawn, INCAPABLE_STASIS))) return FALSE else if(IS_DEAD_OR_INCAP(living_pawn)) return FALSE if(ai_traits & PAUSE_DURING_DO_AFTER && LAZYLEN(living_pawn.do_afters)) return FALSE /datum/ai_controller/basic_controller/proc/update_speed(mob/living/basic/basic_mob) SIGNAL_HANDLER movement_delay = basic_mob.cached_multiplicative_slowdown /datum/ai_controller/basic_controller/proc/on_mob_eat() SIGNAL_HANDLER var/food_cooldown = blackboard[BB_EAT_FOOD_COOLDOWN] || EAT_FOOD_COOLDOWN set_blackboard_key(BB_NEXT_FOOD_EAT, world.time + food_cooldown)