/datum/ai_planning_subtree/punpun_shenanigans/SelectBehaviors(datum/ai_controller/monkey/controller, seconds_per_tick) controller.set_trip_mode(mode = FALSE) // pun pun doesn't fuck around if(prob(5)) controller.queue_behavior(/datum/ai_behavior/use_in_hand) if(!SPT_PROB(MONKEY_SHENANIGAN_PROB, seconds_per_tick)) return if(!controller.blackboard[BB_MONKEY_CURRENT_PRESS_TARGET]) controller.queue_behavior(/datum/ai_behavior/find_and_set, BB_MONKEY_CURRENT_PRESS_TARGET, /obj/structure/desk_bell, 2) else if(prob(50)) controller.queue_behavior(/datum/ai_behavior/use_on_object, BB_MONKEY_CURRENT_PRESS_TARGET) return SUBTREE_RETURN_FINISH_PLANNING if(!controller.blackboard[BB_MONKEY_CURRENT_GIVE_TARGET]) controller.queue_behavior(/datum/ai_behavior/find_and_set/pawn_must_hold_item, BB_MONKEY_CURRENT_GIVE_TARGET, /mob/living, 2) else if(prob(30)) controller.queue_behavior(/datum/ai_behavior/give, BB_MONKEY_CURRENT_GIVE_TARGET) return SUBTREE_RETURN_FINISH_PLANNING