#define COGBAR_ANIMATION_TIME (0.5 SECONDS) /** * ### Cogbar * Represents that the user is busy doing something. */ /datum/cogbar /// Who's doing the thing var/mob/user /// The user client var/client/user_client /// The visible element to other players var/obj/effect/overlay/vis/cog /// The blank image that overlaps the cog - hides it from the source user var/image/blank /// The offset of the icon var/offset_y /datum/cogbar/New(mob/user) src.user = user src.user_client = user.client var/list/icon_offsets = user.get_oversized_icon_offsets() offset_y = icon_offsets["y"] add_cog_to_user() RegisterSignal(user, COMSIG_QDELETING, PROC_REF(on_user_delete)) /datum/cogbar/Destroy() if(user) SSvis_overlays.remove_vis_overlay(user, user.managed_vis_overlays) user_client?.images -= blank user = null user_client = null cog = null QDEL_NULL(blank) return ..() /// Adds the cog to the user, visible by other players /datum/cogbar/proc/add_cog_to_user() cog = SSvis_overlays.add_vis_overlay(user, icon = 'icons/effects/progressbar.dmi', iconstate = "cog", plane = HIGH_GAME_PLANE, add_appearance_flags = APPEARANCE_UI_IGNORE_ALPHA, unique = TRUE, alpha = 0, ) cog.pixel_y = ICON_SIZE_Y + offset_y animate(cog, alpha = 255, time = COGBAR_ANIMATION_TIME) if(isnull(user_client)) return blank = image('icons/blanks/32x32.dmi', cog, "nothing") SET_PLANE_EXPLICIT(blank, HIGH_GAME_PLANE, user) blank.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA blank.override = TRUE user_client.images += blank /// Removes the cog from the user /datum/cogbar/proc/remove() if(isnull(cog)) qdel(src) return animate(cog, alpha = 0, time = COGBAR_ANIMATION_TIME) QDEL_IN(src, COGBAR_ANIMATION_TIME) /// When the user is deleted, remove the cog /datum/cogbar/proc/on_user_delete(datum/source) SIGNAL_HANDLER qdel(src) #undef COGBAR_ANIMATION_TIME