/// This provides different types of magic resistance on an object /datum/component/anti_magic /// A bitflag with the types of magic resistance on the object var/antimagic_flags /// The amount of times the object can protect the user from magic /// Set to INFINITY to have, well, infinite charges. var/charges /// The inventory slot the object must be located at in order to activate var/inventory_flags /// The callback invoked when we have been drained a antimagic charge var/datum/callback/drain_antimagic /// The callback invoked when twe have been depleted of all charges var/datum/callback/expiration /// Whether we should, on equipping, alert the caster that this item can block any of their spells /// This changes between true and false on equip and drop, don't set it outright to something var/alert_caster_on_equip = TRUE /** * Adds magic resistances to an object * * Magic resistance will prevent magic from affecting the user if it has the correct resistance * against the type of magic being used * * args: * * antimagic_flags (optional) A bitflag with the types of magic resistance on the object * * charges (optional) The amount of times the object can protect the user from magic * * inventory_flags (optional) The inventory slot the object must be located at in order to activate * * drain_antimagic (optional) The proc that is triggered when an object has been drained a antimagic charge * * expiration (optional) The proc that is triggered when the object is depleted of charges * * * antimagic bitflags: (see code/__DEFINES/magic.dm) * * MAGIC_RESISTANCE - Default magic resistance that blocks normal magic (wizard, spells, staffs) * * MAGIC_RESISTANCE_MIND - Tinfoil hat magic resistance that blocks mental magic (telepathy, abductors, jelly people) * * MAGIC_RESISTANCE_HOLY - Holy magic resistance that blocks unholy magic (revenant, cult, vampire, voice of god) **/ /datum/component/anti_magic/Initialize( antimagic_flags = MAGIC_RESISTANCE, charges = INFINITY, inventory_flags = ~ITEM_SLOT_BACKPACK, // items in a backpack won't activate, anywhere else is fine datum/callback/drain_antimagic, datum/callback/expiration, ) var/atom/movable/movable = parent if(!istype(movable)) return COMPONENT_INCOMPATIBLE var/compatible = FALSE if(isitem(movable)) RegisterSignal(movable, COMSIG_ITEM_EQUIPPED, PROC_REF(on_equip)) RegisterSignal(movable, COMSIG_ITEM_DROPPED, PROC_REF(on_drop)) RegisterSignals(movable, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_ATOM), PROC_REF(on_attack)) compatible = TRUE else if(ismob(movable)) register_antimagic_signals(movable) compatible = TRUE if(movable.can_buckle) RegisterSignal(movable, COMSIG_MOVABLE_BUCKLE, PROC_REF(on_buckle)) RegisterSignal(movable, COMSIG_MOVABLE_UNBUCKLE, PROC_REF(on_unbuckle)) compatible = TRUE if(!compatible) return COMPONENT_INCOMPATIBLE src.antimagic_flags = antimagic_flags src.charges = charges src.inventory_flags = inventory_flags src.drain_antimagic = drain_antimagic src.expiration = expiration /datum/component/anti_magic/Destroy(force) drain_antimagic = null expiration = null return ..() /datum/component/anti_magic/proc/register_antimagic_signals(datum/on_what) RegisterSignal(on_what, COMSIG_MOB_RECEIVE_MAGIC, PROC_REF(block_receiving_magic), override = TRUE) RegisterSignal(on_what, COMSIG_MOB_RESTRICT_MAGIC, PROC_REF(restrict_casting_magic), override = TRUE) /datum/component/anti_magic/proc/unregister_antimagic_signals(datum/on_what) UnregisterSignal(on_what, list(COMSIG_MOB_RECEIVE_MAGIC, COMSIG_MOB_RESTRICT_MAGIC)) /datum/component/anti_magic/proc/on_buckle(atom/movable/source, mob/living/bucklee) SIGNAL_HANDLER register_antimagic_signals(bucklee) /datum/component/anti_magic/proc/on_unbuckle(atom/movable/source, mob/living/bucklee) SIGNAL_HANDLER unregister_antimagic_signals(bucklee) /datum/component/anti_magic/proc/on_equip(atom/movable/source, mob/equipper, slot) SIGNAL_HANDLER if(!(inventory_flags & slot)) //Check that the slot is valid for antimagic unregister_antimagic_signals(equipper) return register_antimagic_signals(equipper) if(!alert_caster_on_equip) return // Check to see if we have any spells that are blocked due to antimagic for(var/datum/action/cooldown/spell/magic_spell in equipper.actions) if(!(magic_spell.spell_requirements & SPELL_REQUIRES_NO_ANTIMAGIC)) continue if(!(antimagic_flags & magic_spell.antimagic_flags)) continue to_chat(equipper, span_warning("[parent] is interfering with your ability to cast magic!")) alert_caster_on_equip = FALSE break /datum/component/anti_magic/proc/on_drop(atom/movable/source, mob/user) SIGNAL_HANDLER // Reset alert if(source.loc != user) alert_caster_on_equip = TRUE unregister_antimagic_signals(user) /datum/component/anti_magic/proc/block_receiving_magic(mob/living/carbon/source, casted_magic_flags, charge_cost, list/antimagic_sources) SIGNAL_HANDLER // We do not block this type of magic, good day if(!(casted_magic_flags & antimagic_flags)) return NONE // We have already blocked this spell if(parent in antimagic_sources) return NONE // Block success! Add this parent to the list of antimagic sources antimagic_sources += parent if((charges != INFINITY) && charge_cost > 0) drain_antimagic?.Invoke(source, parent) charges -= charge_cost if(charges <= 0) expiration?.Invoke(source, parent) qdel(src) // no more antimagic return COMPONENT_MAGIC_BLOCKED /// cannot cast magic with the same type of antimagic present /datum/component/anti_magic/proc/restrict_casting_magic(mob/user, magic_flags) SIGNAL_HANDLER if(magic_flags & antimagic_flags) if(HAS_TRAIT(user, TRAIT_ANTIMAGIC_NO_SELFBLOCK)) // this trait bypasses magic casting restrictions return NONE return COMPONENT_MAGIC_BLOCKED return NONE /datum/component/anti_magic/proc/on_attack(atom/movable/source, atom/target, mob/user) SIGNAL_HANDLER SEND_SIGNAL(target, COMSIG_ATOM_HOLYATTACK, source, user, antimagic_flags)