/** * When attached to a basic mob, it gives it the ability to be hurt by cold/hot body temperatures */ /datum/element/body_temp_sensitive element_flags = ELEMENT_BESPOKE argument_hash_start_idx = 2 argument_hash_end_idx = 5 ///Min body temp var/min_body_temp = 250 ///Max body temp var/max_body_temp = 350 ////Damage when below min temp var/cold_damage = 1 ///Damage when above max temp var/heat_damage = 1 /datum/element/body_temp_sensitive/Attach(datum/target, min_body_temp, max_body_temp, cold_damage, heat_damage, mapload = FALSE) . = ..() if(!isliving(target)) return ELEMENT_INCOMPATIBLE if(isnum(min_body_temp)) src.min_body_temp = min_body_temp if(isnum(max_body_temp)) src.max_body_temp = max_body_temp if(isnum(cold_damage)) src.cold_damage = cold_damage if(isnum(heat_damage)) src.heat_damage = heat_damage RegisterSignal(target, COMSIG_LIVING_LIFE, PROC_REF(on_life)) if(!mapload || !PERFORM_ALL_TESTS(focus_only/atmos_and_temp_requirements)) return check_safe_environment(target) /datum/element/body_temp_sensitive/Detach(datum/source) if(source) UnregisterSignal(source, COMSIG_LIVING_LIFE) return ..() /datum/element/body_temp_sensitive/proc/on_life(datum/target, seconds_per_tick, times_fired) SIGNAL_HANDLER var/mob/living/living_mob = target var/gave_alert = FALSE if(living_mob.bodytemperature < min_body_temp) living_mob.adjustFireLoss(cold_damage * seconds_per_tick, forced = TRUE) if(!living_mob.has_status_effect(/datum/status_effect/inebriated)) switch(cold_damage) if(1 to 5) living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/cold, 1) if(5 to 10) living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/cold, 2) if(10 to INFINITY) living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/cold, 3) gave_alert = TRUE else if(living_mob.bodytemperature > max_body_temp) living_mob.adjustFireLoss(heat_damage * seconds_per_tick, forced = TRUE) switch(heat_damage) if(1 to 5) living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, 1) if(5 to 10) living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, 2) if(10 to INFINITY) living_mob.throw_alert(ALERT_TEMPERATURE, /atom/movable/screen/alert/hot, 3) gave_alert = TRUE if(!gave_alert) living_mob.clear_alert(ALERT_TEMPERATURE) ///Ensures that maploaded mobs are in a safe environment. Unit test stuff. /datum/element/body_temp_sensitive/proc/check_safe_environment(mob/living/living_mob) if(living_mob.stat == DEAD) return var/atom/location = living_mob.loc var/datum/gas_mixture/environment = location.return_air() var/areatemp = living_mob.get_temperature(environment) if(!ISINRANGE(areatemp, min_body_temp, max_body_temp)) stack_trace("[living_mob] loaded on in a loc with unsafe temperature at \[[location.x], [location.y], [location.z]\] (area : [get_area(location)]): [areatemp]K. Acceptable Range: [min_body_temp]K - [max_body_temp]K,")