#define OPTION_RENAME "Rename" #define OPTION_DESCRIPTION "Description" #define OPTION_RESET "Reset" /** * Renaming tool element * * When using this tool on an object with UNIQUE_RENAME, * lets the user rename/redesc it. */ /datum/element/tool_renaming /datum/element/tool_renaming/Attach(datum/target) . = ..() if(!isitem(target)) return ELEMENT_INCOMPATIBLE RegisterSignal(target, COMSIG_ITEM_INTERACTING_WITH_ATOM, PROC_REF(attempt_rename)) /datum/element/tool_renaming/Detach(datum/source) . = ..() UnregisterSignal(source, COMSIG_ITEM_INTERACTING_WITH_ATOM) /datum/element/tool_renaming/proc/attempt_rename(datum/source, mob/living/user, atom/interacting_with, list/modifiers) SIGNAL_HANDLER if(!isobj(interacting_with)) return NONE var/obj/renamed_obj = interacting_with if(!(renamed_obj.obj_flags & UNIQUE_RENAME)) return NONE INVOKE_ASYNC(src, PROC_REF(async_rename), user, renamed_obj) return ITEM_INTERACT_SUCCESS /datum/element/tool_renaming/proc/async_rename(mob/living/user, obj/renamed_obj) var/custom_choice = tgui_input_list(user, "What would you like to edit?", "Customization", list(OPTION_RENAME, OPTION_DESCRIPTION, OPTION_RESET)) if(QDELETED(renamed_obj) || !user.can_perform_action(renamed_obj) || isnull(custom_choice)) return switch(custom_choice) if(OPTION_RENAME) var/old_name = renamed_obj.name var/input = tgui_input_text(user, "What do you want to name [renamed_obj]?", "Object Name", "[old_name]", MAX_NAME_LEN) if(QDELETED(renamed_obj) || !user.can_perform_action(renamed_obj)) return if(input == old_name || !input) to_chat(user, span_notice("You changed [renamed_obj] to... well... [renamed_obj].")) return renamed_obj.AddComponent(/datum/component/rename, input, renamed_obj.desc) to_chat(user, span_notice("You have successfully renamed \the [old_name] to [renamed_obj].")) ADD_TRAIT(renamed_obj, TRAIT_WAS_RENAMED, RENAMING_TOOL_LABEL_TRAIT) renamed_obj.update_appearance(UPDATE_NAME) if(OPTION_DESCRIPTION) var/old_desc = renamed_obj.desc var/input = tgui_input_text(user, "Describe [renamed_obj]", "Description", "[old_desc]", MAX_DESC_LEN) if(QDELETED(renamed_obj) || !user.can_perform_action(renamed_obj)) return if(input == old_desc || !input) to_chat(user, span_notice("You decide against changing [renamed_obj]'s description.")) return renamed_obj.AddComponent(/datum/component/rename, renamed_obj.name, input) to_chat(user, span_notice("You have successfully changed [renamed_obj]'s description.")) ADD_TRAIT(renamed_obj, TRAIT_WAS_RENAMED, RENAMING_TOOL_LABEL_TRAIT) renamed_obj.update_appearance(UPDATE_DESC) if(OPTION_RESET) qdel(renamed_obj.GetComponent(/datum/component/rename)) to_chat(user, span_notice("You have successfully reset [renamed_obj]'s name and description.")) REMOVE_TRAIT(renamed_obj, TRAIT_WAS_RENAMED, RENAMING_TOOL_LABEL_TRAIT) renamed_obj.update_appearance(UPDATE_NAME | UPDATE_DESC) #undef OPTION_RENAME #undef OPTION_DESCRIPTION #undef OPTION_RESET