//every quirk in this folder should be coded around being applied on spawn //these are NOT "mob quirks" like GOTTAGOFAST, but exist as a medium to apply them and other different effects /datum/quirk /// The name of the quirk var/name = "Test Quirk" /// The description of the quirk var/desc = "This is a test quirk." /// What the quirk is worth in preferences, zero = neutral / free var/value = 0 /// Flags related to this quirk. var/quirk_flags = QUIRK_HUMAN_ONLY /// Reference to the mob currently tied to this quirk datum. Quirks are not singletons. var/mob/living/quirk_holder /// Text displayed when this quirk is assigned to a mob (and not transferred) var/gain_text /// Text displayed when this quirk is removed from a mob (and not transferred) var/lose_text ///This text will appear on medical records for the trait. var/medical_record_text /// if applicable, apply and remove this mob trait var/mob_trait /// Amount of points this trait is worth towards the hardcore character mode. /// Minus points implies a positive quirk, positive means its hard. /// This is used to pick the quirks assigned to a hardcore character. //// 0 means its not available to hardcore draws. var/hardcore_value = 0 /// When making an abstract quirk (in OOP terms), don't forget to set this var to the type path for that abstract quirk. var/abstract_parent_type = /datum/quirk /// The icon to show in the preferences menu. /// This references a tgui icon, so it can be FontAwesome or a tgfont (with a tg- prefix). var/icon = "bug" //SKYRAT EDIT CHANGE /// A lazylist of items people can receive from mail who have this quirk enabled /// The base weight for the each quirk's mail goodies list to be selected is 5 /// then the item selected is determined by pick(selected_quirk.mail_goodies) var/list/mail_goodies /datum/quirk/Destroy() if(quirk_holder) remove_from_current_holder() return ..() /// Called when quirk_holder is qdeleting. Simply qdels this datum and lets Destroy() handle the rest. /datum/quirk/proc/on_holder_qdeleting(mob/living/source, force) SIGNAL_HANDLER qdel(src) /** * Adds the quirk to a new quirk_holder. * * Performs logic to make sure new_holder is a valid holder of this quirk. * Returns FALSEy if there was some kind of error. Returns TRUE otherwise. * Arguments: * * new_holder - The mob to add this quirk to. * * quirk_transfer - If this is being added to the holder as part of a quirk transfer. Quirks can use this to decide not to spawn new items or apply any other one-time effects. */ /datum/quirk/proc/add_to_holder(mob/living/new_holder, quirk_transfer = FALSE, client/client_source) if(!new_holder) CRASH("Quirk attempted to be added to null mob.") if((quirk_flags & QUIRK_HUMAN_ONLY) && !ishuman(new_holder)) CRASH("Human only quirk attempted to be added to non-human mob.") if(new_holder.has_quirk(type)) CRASH("Quirk attempted to be added to mob which already had this quirk.") if(quirk_holder) CRASH("Attempted to add quirk to a holder when it already has a holder.") quirk_holder = new_holder quirk_holder.quirks += src // If we weren't passed a client source try to use a present one client_source ||= quirk_holder.client if(mob_trait) ADD_TRAIT(quirk_holder, mob_trait, QUIRK_TRAIT) add(client_source) if(quirk_flags & QUIRK_PROCESSES) START_PROCESSING(SSquirks, src) if(!quirk_transfer) if(gain_text) to_chat(quirk_holder, gain_text) add_unique(client_source) if(quirk_holder.client) post_add() else RegisterSignal(quirk_holder, COMSIG_MOB_LOGIN, PROC_REF(on_quirk_holder_first_login)) RegisterSignal(quirk_holder, COMSIG_QDELETING, PROC_REF(on_holder_qdeleting)) return TRUE /// Removes the quirk from the current quirk_holder. /datum/quirk/proc/remove_from_current_holder(quirk_transfer = FALSE) if(!quirk_holder) CRASH("Attempted to remove quirk from the current holder when it has no current holder.") UnregisterSignal(quirk_holder, list(COMSIG_MOB_LOGIN, COMSIG_QDELETING)) quirk_holder.quirks -= src if(!quirk_transfer && lose_text) to_chat(quirk_holder, lose_text) if(mob_trait) REMOVE_TRAIT(quirk_holder, mob_trait, QUIRK_TRAIT) if(quirk_flags & QUIRK_PROCESSES) STOP_PROCESSING(SSquirks, src) remove() quirk_holder = null /** * On client connection set quirk preferences. * * Run post_add to set the client preferences for the quirk. * Clear the attached signal for login. * Used when the quirk has been gained and no client is attached to the mob. */ /datum/quirk/proc/on_quirk_holder_first_login(mob/living/source) SIGNAL_HANDLER UnregisterSignal(source, COMSIG_MOB_LOGIN) post_add() /// Any effect that should be applied every single time the quirk is added to any mob, even when transferred. /datum/quirk/proc/add(client/client_source) return /// Any effects from the proc that should not be done multiple times if the quirk is transferred between mobs. /// Put stuff like spawning items in here. /datum/quirk/proc/add_unique(client/client_source) return /// Removal of any reversible effects added by the quirk. /datum/quirk/proc/remove() return /// Any special effects or chat messages which should be applied. /// This proc is guaranteed to run if the mob has a client when the quirk is added. /// Otherwise, it runs once on the next COMSIG_MOB_LOGIN. /datum/quirk/proc/post_add() return /// Subtype quirk that has some bonus logic to spawn items for the player. /datum/quirk/item_quirk /// Lazylist of strings describing where all the quirk items have been spawned. var/list/where_items_spawned /// If true, the backpack automatically opens on post_add(). Usually set to TRUE when an item is equipped inside the player's backpack. var/open_backpack = FALSE abstract_parent_type = /datum/quirk/item_quirk /** * Handles inserting an item in any of the valid slots provided, then allows for post_add notification. * * If no valid slot is available for an item, the item is left at the mob's feet. * Arguments: * * quirk_item - The item to give to the quirk holder. If the item is a path, the item will be spawned in first on the player's turf. * * valid_slots - Assoc list of descriptive location strings to item slots that is fed into [/mob/living/carbon/proc/equip_in_one_of_slots]. list(LOCATION_BACKPACK = ITEM_SLOT_BACKPACK) * * flavour_text - Optional flavour text to append to the where_items_spawned string after the item's location. * * default_location - If the item isn't possible to equip in a valid slot, this is a description of where the item was spawned. * * notify_player - If TRUE, adds strings to where_items_spawned list to be output to the player in [/datum/quirk/item_quirk/post_add()] */ /datum/quirk/item_quirk/proc/give_item_to_holder(obj/item/quirk_item, list/valid_slots, flavour_text = null, default_location = "at your feet", notify_player = TRUE) if(ispath(quirk_item)) quirk_item = new quirk_item(get_turf(quirk_holder)) var/mob/living/carbon/human/human_holder = quirk_holder var/where = human_holder.equip_in_one_of_slots(quirk_item, valid_slots, qdel_on_fail = FALSE, indirect_action = TRUE) || default_location if(where == LOCATION_BACKPACK) open_backpack = TRUE if(notify_player) LAZYADD(where_items_spawned, span_boldnotice("You have \a [quirk_item] [where]. [flavour_text]")) /datum/quirk/item_quirk/post_add() if(open_backpack) var/mob/living/carbon/human/human_holder = quirk_holder // post_add() can be called via delayed callback. Check they still have a backpack equipped before trying to open it. if(human_holder.back) human_holder.back.atom_storage.show_contents(human_holder) for(var/chat_string in where_items_spawned) to_chat(quirk_holder, chat_string) where_items_spawned = null /** * get_quirk_string() is used to get a printable string of all the quirk traits someone has for certain criteria * * Arguments: * * Medical- If we want the long, fancy descriptions that show up in medical records, or if not, just the name * * Category- Which types of quirks we want to print out. Defaults to everything * * from_scan- If the source of this call is like a health analyzer or HUD, in which case QUIRK_HIDE_FROM_MEDICAL hides the quirk. */ /mob/living/proc/get_quirk_string(medical = FALSE, category = CAT_QUIRK_ALL, from_scan = FALSE) var/list/dat = list() // SKYRAT EDIT ADDITION START // The health analyzer will first check if the target is a changeling, and if they are, load the quirks of the person they're disguising as. var/target_quirks = quirks var/datum/antagonist/changeling/target_changeling = mind?.has_antag_datum(/datum/antagonist/changeling) if(target_changeling) target_quirks = target_changeling.current_profile.quirks // SKYRAT EDIT END for(var/datum/quirk/candidate as anything in target_quirks) // SKYRAT EDIT CHANGE - ORIGINAL : for(var/datum/quirk/candidate as anything in quirks) if(from_scan & candidate.quirk_flags & QUIRK_HIDE_FROM_SCAN) continue switch(category) if(CAT_QUIRK_MAJOR_DISABILITY) if(candidate.value >= -4) continue if(CAT_QUIRK_MINOR_DISABILITY) if(!ISINRANGE(candidate.value, -4, -1)) continue if(CAT_QUIRK_NOTES) if(candidate.value < 0) continue dat += medical ? candidate.medical_record_text : candidate.name if(!dat.len) return medical ? "No issues have been declared." : "None" return medical ? dat.Join("
") : dat.Join(", ") /mob/living/proc/cleanse_quirk_datums() //removes all trait datums QDEL_LIST(quirks) /mob/living/proc/transfer_quirk_datums(mob/living/to_mob) // We could be done before the client was moved or after the client was moved var/datum/preferences/to_pass = client || to_mob.client for(var/datum/quirk/quirk as anything in quirks) quirk.remove_from_current_holder(quirk_transfer = TRUE) quirk.add_to_holder(to_mob, quirk_transfer = TRUE, client_source = to_pass)