/* * Data HUDs have been rewritten in a more generic way. * In short, they now use an observer-listener pattern. * See code/datum/hud.dm for the generic hud datum. * Update the HUD icons when needed with the appropriate hook. (see below) */ /* DATA HUD DATUMS */ /atom/proc/add_to_all_human_data_huds() for(var/datum/atom_hud/data/human/hud in GLOB.huds) hud.add_atom_to_hud(src) /atom/proc/remove_from_all_data_huds() for(var/datum/atom_hud/data/hud in GLOB.huds) hud.remove_atom_from_hud(src) /datum/atom_hud/data /datum/atom_hud/data/human/medical hud_icons = list(STATUS_HUD, HEALTH_HUD, DNR_HUD) // SKYRAT EDIT ADDITION - DNR_HUD /datum/atom_hud/data/human/medical/basic /datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H) if(!istype(H)) return FALSE var/obj/item/clothing/under/U = H.w_uniform if(!istype(U)) return FALSE if(U.has_sensor < HAS_SENSORS) return FALSE if(U.sensor_mode <= SENSOR_VITALS) return FALSE return TRUE /datum/atom_hud/data/human/medical/basic/add_atom_to_single_mob_hud(mob/M, mob/living/carbon/H) if(check_sensors(H)) ..() /datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H) check_sensors(H) ? add_atom_to_hud(H) : remove_atom_from_hud(H) /datum/atom_hud/data/human/medical/advanced /datum/atom_hud/data/human/security /datum/atom_hud/data/human/security/basic hud_icons = list(ID_HUD) /datum/atom_hud/data/human/security/advanced hud_icons = list(ID_HUD, IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD, WANTED_HUD, PERMIT_HUD, DNR_HUD) //SKYRAT EDIT ADDITION - PERMIT_HUD, DNR_HUD /datum/atom_hud/data/human/fan_hud hud_icons = list(FAN_HUD) /datum/atom_hud/data/diagnostic hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_CAMERA_HUD, DIAG_AIRLOCK_HUD, DIAG_LAUNCHPAD_HUD) /datum/atom_hud/data/bot_path hud_icons = list(DIAG_PATH_HUD) /datum/atom_hud/data/bot_path/private uses_global_hud_category = FALSE /datum/atom_hud/abductor hud_icons = list(GLAND_HUD) /datum/atom_hud/sentient_disease hud_icons = list(SENTIENT_DISEASE_HUD) /datum/atom_hud/ai_detector hud_icons = list(AI_DETECT_HUD) /datum/atom_hud/ai_detector/show_to(mob/new_viewer) ..() if(!new_viewer || hud_users.len != 1) return for(var/mob/camera/ai_eye/eye as anything in GLOB.aiEyes) eye.update_ai_detect_hud() /datum/atom_hud/data/malf_apc hud_icons = list(MALF_APC_HUD) /* MED/SEC/DIAG HUD HOOKS */ /* * THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD */ /*********************************************** Medical HUD! Basic mode needs suit sensors on. ************************************************/ //HELPERS //called when a carbon changes virus /mob/living/carbon/proc/check_virus() var/threat var/severity if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_MEDIUM)) severity = DISEASE_SEVERITY_MEDIUM threat = get_disease_severity_value(severity) for(var/thing in diseases) var/datum/disease/D = thing if(!(D.visibility_flags & HIDDEN_SCANNER)) if(!threat || get_disease_severity_value(D.severity) > threat) //a buffing virus gets an icon threat = get_disease_severity_value(D.severity) severity = D.severity return severity //helper for getting the appropriate health status /proc/RoundHealth(mob/living/M) if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))) return "health-100" //what's our health? it doesn't matter, we're dead, or faking var/maxi_health = M.maxHealth if(iscarbon(M) && M.health < 0) maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit. var/resulthealth = (M.health / maxi_health) * 100 switch(resulthealth) if(100 to INFINITY) return "health100" if(90.625 to 100) return "health93.75" if(84.375 to 90.625) return "health87.5" if(78.125 to 84.375) return "health81.25" if(71.875 to 78.125) return "health75" if(65.625 to 71.875) return "health68.75" if(59.375 to 65.625) return "health62.5" if(53.125 to 59.375) return "health56.25" if(46.875 to 53.125) return "health50" if(40.625 to 46.875) return "health43.75" if(34.375 to 40.625) return "health37.5" if(28.125 to 34.375) return "health31.25" if(21.875 to 28.125) return "health25" if(15.625 to 21.875) return "health18.75" if(9.375 to 15.625) return "health12.5" if(1 to 9.375) return "health6.25" if(-50 to 1) return "health0" if(-85 to -50) return "health-50" if(-99 to -85) return "health-85" else return "health-100" //HOOKS //called when a human changes suit sensors /mob/living/carbon/proc/update_suit_sensors() var/datum/atom_hud/data/human/medical/basic/B = GLOB.huds[DATA_HUD_MEDICAL_BASIC] B.update_suit_sensors(src) //called when a living mob changes health /mob/living/proc/med_hud_set_health() var/image/holder = hud_list?[HEALTH_HUD] if (isnull(holder)) return holder.icon_state = "hud[RoundHealth(src)]" var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y //for carbon suit sensors /mob/living/carbon/med_hud_set_health() ..() //called when a carbon changes stat, virus or XENO_HOST /mob/living/proc/med_hud_set_status() var/image/holder = hud_list?[STATUS_HUD] if (isnull(holder)) return var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH))) holder.icon_state = "huddead" else holder.icon_state = "hudhealthy" /mob/living/carbon/med_hud_set_status() var/image/holder = hud_list?[STATUS_HUD] if (isnull(holder)) return var/icon/I = icon(icon, icon_state, dir) var/virus_threat = check_virus() holder.pixel_y = I.Height() - ICON_SIZE_Y if(HAS_TRAIT(src, TRAIT_XENO_HOST)) holder.icon_state = "hudxeno" else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH))) if(HAS_TRAIT(src, TRAIT_MIND_TEMPORARILY_GONE) || can_defib_client()) holder.icon_state = "huddefib" else holder.icon_state = "huddead" else switch(virus_threat) if(DISEASE_SEVERITY_UNCURABLE) holder.icon_state = "hudill6" if(DISEASE_SEVERITY_BIOHAZARD) holder.icon_state = "hudill5" if(DISEASE_SEVERITY_DANGEROUS) holder.icon_state = "hudill4" if(DISEASE_SEVERITY_HARMFUL) holder.icon_state = "hudill3" if(DISEASE_SEVERITY_MEDIUM) holder.icon_state = "hudill2" if(DISEASE_SEVERITY_MINOR) holder.icon_state = "hudill1" if(DISEASE_SEVERITY_NONTHREAT) holder.icon_state = "hudill0" if(DISEASE_SEVERITY_POSITIVE) holder.icon_state = "hudbuff" if(null) holder.icon_state = "hudhealthy" if(ishuman(src)) var/mob/living/carbon/human/crew = src var/obj/item/clothing/under/uniform = crew.w_uniform if(uniform && uniform.has_sensor == BROKEN_SENSORS) holder.icon_state = "hudnosensor" /*********************************************** FAN HUDs! For identifying other fans on-sight. ************************************************/ //HOOKS /mob/living/carbon/human/proc/fan_hud_set_fandom() var/image/holder = hud_list[FAN_HUD] var/icon/hud_icon = icon(icon, icon_state, dir) holder.pixel_y = hud_icon.Height() - ICON_SIZE_Y holder.icon_state = "hudfan_no" var/obj/item/clothing/under/undershirt = w_uniform if(!istype(undershirt)) set_hud_image_inactive(FAN_HUD) return for(var/accessory in undershirt.attached_accessories) if(istype(accessory, /obj/item/clothing/accessory/mime_fan_pin)) holder.icon_state = "mime_fan_pin" break if(istype(accessory, /obj/item/clothing/accessory/clown_enjoyer_pin)) holder.icon_state = "clown_enjoyer_pin" break set_hud_image_active(FAN_HUD) return /*********************************************** Security HUDs! Basic mode shows only the job. ************************************************/ //HOOKS /mob/living/carbon/human/proc/sec_hud_set_ID() var/image/holder = hud_list[ID_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y var/sechud_icon_state = wear_id?.get_sechud_job_icon_state() if(!sechud_icon_state || HAS_TRAIT(src, TRAIT_UNKNOWN)) sechud_icon_state = "hudno_id" holder.icon_state = sechud_icon_state sec_hud_set_security_status() //SKYRAT EDIT START var/image/permit_holder = hud_list[PERMIT_HUD] permit_holder.pixel_y = I.Height() - world.icon_size var/permit_icon_state = wear_id?.get_gun_permit_iconstate() if(!permit_icon_state) permit_icon_state = "hudfan_no" permit_holder.icon_state = permit_icon_state //SKYRAT EDIT END /mob/living/proc/sec_hud_set_implants() var/image/holder for(var/i in (list(IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD) & hud_list)) holder = hud_list[i] holder.icon_state = null set_hud_image_inactive(i) var/security_slot = 1 //Which of the two security hud slots are we putting found security implants in? for(var/obj/item/implant/current_implant in implants) if(current_implant.implant_flags & IMPLANT_TYPE_SECURITY) switch(security_slot) if(1) holder = hud_list[IMPSEC_FIRST_HUD] var/icon/IC = icon(icon, icon_state, dir) holder.pixel_y = IC.Height() - ICON_SIZE_Y holder.icon_state = current_implant.hud_icon_state set_hud_image_active(IMPSEC_FIRST_HUD) security_slot++ if(2) //Theoretically if we somehow get multiple sec implants, whatever the most recently implanted implant is will take over the 2nd position holder = hud_list[IMPSEC_SECOND_HUD] var/icon/IC = icon(icon, icon_state, dir) holder.pixel_y = IC.Height() - ICON_SIZE_Y holder.pixel_x = initial(holder.pixel_x) + (ICON_SIZE_X / 4 - 1) //Adds an offset that mirrors the hud blip to the other side of the mob. holder.icon_state = current_implant.hud_icon_state set_hud_image_active(IMPSEC_SECOND_HUD) if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) holder = hud_list[IMPLOYAL_HUD] var/icon/IC = icon(icon, icon_state, dir) holder.pixel_y = IC.Height() - ICON_SIZE_Y holder.icon_state = "hud_imp_loyal" set_hud_image_active(IMPLOYAL_HUD) /mob/living/carbon/human/proc/sec_hud_set_security_status() if(!hud_list) // We haven't finished initializing yet, huds will be updated once we are return var/image/holder = hud_list[WANTED_HUD] var/icon/sec_icon = icon(icon, icon_state, dir) holder.pixel_y = sec_icon.Height() - ICON_SIZE_Y if (HAS_TRAIT(src, TRAIT_ALWAYS_WANTED)) holder.icon_state = "hudwanted" set_hud_image_active(WANTED_HUD) return var/perp_name = get_face_name(get_id_name("")) if(!perp_name || !GLOB.manifest) holder.icon_state = null set_hud_image_inactive(WANTED_HUD) return var/datum/record/crew/target = find_record(perp_name) if(!target || target.wanted_status == WANTED_NONE) holder.icon_state = null set_hud_image_inactive(WANTED_HUD) return switch(target.wanted_status) if(WANTED_ARREST) holder.icon_state = "hudwanted" if(WANTED_PRISONER) holder.icon_state = "hudincarcerated" if(WANTED_SUSPECT) holder.icon_state = "hudsuspected" if(WANTED_PAROLE) holder.icon_state = "hudparolled" if(WANTED_DISCHARGED) holder.icon_state = "huddischarged" set_hud_image_active(WANTED_HUD) //Utility functions /** * Updates the visual security huds on all mobs in GLOB.human_list that match the name passed to it. */ /proc/update_matching_security_huds(perp_name) for (var/mob/living/carbon/human/h as anything in GLOB.human_list) if (h.get_face_name(h.get_id_name("")) == perp_name) h.sec_hud_set_security_status() /** * Updates the visual security huds on all mobs in GLOB.human_list */ /proc/update_all_security_huds() for(var/mob/living/carbon/human/h as anything in GLOB.human_list) h.sec_hud_set_security_status() /*********************************************** Diagnostic HUDs! ************************************************/ //For Diag health and cell bars! /proc/RoundDiagBar(value) switch(value * 100) if(95 to INFINITY) return "max" if(80 to 100) return "good" if(60 to 80) return "high" if(40 to 60) return "med" if(20 to 40) return "low" if(1 to 20) return "crit" else return "dead" //Sillycone hooks /mob/living/silicon/proc/diag_hud_set_health() var/image/holder = hud_list[DIAG_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(stat == DEAD) holder.icon_state = "huddiagdead" else holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]" /mob/living/silicon/proc/diag_hud_set_status() var/image/holder = hud_list[DIAG_STAT_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y switch(stat) if(CONSCIOUS) holder.icon_state = "hudstat" if(UNCONSCIOUS, HARD_CRIT) holder.icon_state = "hudoffline" else holder.icon_state = "huddead2" //Borgie battery tracking! /mob/living/silicon/robot/proc/diag_hud_set_borgcell() var/image/holder = hud_list[DIAG_BATT_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(cell) var/chargelvl = (cell.charge/cell.maxcharge) holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]" else holder.icon_state = "hudnobatt" //borg-AI shell tracking /mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows tracking beacons on the mech var/image/holder = hud_list[DIAG_TRACK_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(!shell) //Not an AI shell holder.icon_state = null set_hud_image_inactive(DIAG_TRACK_HUD) return else if(deployed) //AI shell in use by an AI holder.icon_state = "hudtrackingai" else //Empty AI shell holder.icon_state = "hudtracking" set_hud_image_active(DIAG_TRACK_HUD) //AI side tracking of AI shell control /mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows tracking beacons on the mech var/image/holder = hud_list[DIAG_TRACK_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(!deployed_shell) holder.icon_state = null set_hud_image_inactive(DIAG_TRACK_HUD) else //AI is currently controlling a shell holder.icon_state = "hudtrackingai" set_hud_image_active(DIAG_TRACK_HUD) /*~~~~~~~~~~~~~~~~~~~~ BIG STOMPY MECHS ~~~~~~~~~~~~~~~~~~~~~*/ /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechhealth() var/image/holder = hud_list[DIAG_MECH_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y holder.icon_state = "huddiag[RoundDiagBar(atom_integrity/max_integrity)]" /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechcell() var/image/holder = hud_list[DIAG_BATT_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(cell) var/chargelvl = cell.charge/cell.maxcharge holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]" else holder.icon_state = "hudnobatt" /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechstat() var/image/holder = hud_list[DIAG_STAT_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(internal_damage) holder.icon_state = "hudwarn" set_hud_image_active(DIAG_STAT_HUD) return holder.icon_state = null set_hud_image_inactive(DIAG_STAT_HUD) ///Shows tracking beacons on the mech /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking() var/image/holder = hud_list[DIAG_TRACK_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons. for(var/obj/item/mecha_parts/mecha_tracking/T in trackers) if(T.ai_beacon) //Beacon with AI uplink new_icon_state = "hudtrackingai" break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers. else new_icon_state = "hudtracking" holder.icon_state = new_icon_state ///Shows inbuilt camera on the mech; if the camera's view range was affected by an EMP, shows a red blip while it's affected /obj/vehicle/sealed/mecha/proc/diag_hud_set_camera() var/image/holder = hud_list[DIAG_CAMERA_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(chassis_camera?.is_emp_scrambled) holder.icon_state = "hudcamera_empd" return holder.icon_state = "hudcamera" /*~~~~~~~~~ Bots! ~~~~~~~~~~*/ /mob/living/simple_animal/bot/proc/diag_hud_set_bothealth() var/image/holder = hud_list[DIAG_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]" /mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed var/image/holder = hud_list[DIAG_STAT_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(bot_mode_flags & BOT_MODE_ON) holder.icon_state = "hudstat" else if(stat) //Generally EMP causes this holder.icon_state = "hudoffline" else //Bot is off holder.icon_state = "huddead2" /mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation var/image/holder = hud_list[DIAG_BOT_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(client) //If the bot is player controlled, it will not be following mode logic! holder.icon_state = "hudsentient" return switch(mode) if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons holder.icon_state = "hudcalled" if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing holder.icon_state = "hudworking" if(BOT_PATROL, BOT_START_PATROL) //Patrol mode holder.icon_state = "hudpatrol" if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM! holder.icon_state = "hudalert" if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES. holder.icon_state = "hudmove" else holder.icon_state = "" /mob/living/simple_animal/bot/mulebot/proc/diag_hud_set_mulebotcell() var/image/holder = hud_list[DIAG_BATT_HUD] var/icon/I = icon(icon, icon_state, dir) holder.pixel_y = I.Height() - ICON_SIZE_Y if(cell) var/chargelvl = (cell.charge/cell.maxcharge) holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]" else holder.icon_state = "hudnobatt" /*~~~~~~~~~~~~ Airlocks! ~~~~~~~~~~~~~*/ /obj/machinery/door/airlock/proc/diag_hud_set_electrified() if(secondsElectrified == MACHINE_NOT_ELECTRIFIED) set_hud_image_inactive(DIAG_AIRLOCK_HUD) return var/image/holder = hud_list[DIAG_AIRLOCK_HUD] holder.icon_state = "electrified" set_hud_image_active(DIAG_AIRLOCK_HUD) /// Applies hacked overlay for malf AIs /obj/machinery/power/apc/proc/set_hacked_hud() var/image/holder = hud_list[MALF_APC_HUD] holder.loc = get_turf(src) SET_PLANE(holder,ABOVE_LIGHTING_PLANE,src) set_hud_image_active(MALF_APC_HUD)