ADMIN_VERB(admin_explosion, R_ADMIN|R_FUN, "Explosion", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, atom/orignator as obj|mob|turf) var/devastation = input(user, "Range of total devastation. -1 to none", "Input") as num|null if(devastation == null) return var/heavy = input(user, "Range of heavy impact. -1 to none", "Input") as num|null if(heavy == null) return var/light = input(user, "Range of light impact. -1 to none", "Input") as num|null if(light == null) return var/flash = input(user, "Range of flash. -1 to none", "Input") as num|null if(flash == null) return var/flames = input(user, "Range of flames. -1 to none", "Input") as num|null if(flames == null) return if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1)) if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20)) if (tgui_alert(user, "Are you sure you want to do this? It will laaag.", "Confirmation", list("Yes", "No")) == "No") return explosion(orignator, devastation, heavy, light, flames, flash, explosion_cause = user.mob) log_admin("[key_name(user)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(orignator)]") message_admins("[key_name_admin(user)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(orignator)]") BLACKBOX_LOG_ADMIN_VERB("Explosion") ADMIN_VERB(admin_emp, R_ADMIN|R_FUN, "EM Pulse", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, atom/orignator as obj|mob|turf) var/heavy = input(user, "Range of heavy pulse.", "Input") as num|null if(heavy == null) return var/light = input(user, "Range of light pulse.", "Input") as num|null if(light == null) return if (heavy || light) empulse(orignator, heavy, light) log_admin("[key_name(user)] created an EM Pulse ([heavy],[light]) at [AREACOORD(orignator)]") message_admins("[key_name_admin(user)] created an EM Pulse ([heavy],[light]) at [AREACOORD(orignator)]") BLACKBOX_LOG_ADMIN_VERB("EM Pulse") ADMIN_VERB(gib_them, R_ADMIN, "Gib", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/victim in GLOB.mob_list) var/confirm = tgui_alert(user, "Drop a brain?", "Confirm", list("Yes", "No","Cancel")) || "Cancel" if(confirm == "Cancel") return //Due to the delay here its easy for something to have happened to the mob if(isnull(victim)) return log_admin("[key_name(user)] has gibbed [key_name(victim)]") message_admins("[key_name_admin(user)] has gibbed [key_name_admin(victim)]") if(isobserver(victim)) new /obj/effect/gibspawner/generic(get_turf(victim)) return var/mob/living/living_victim = victim if (istype(living_victim)) living_victim.investigate_log("has been gibbed by an admin.", INVESTIGATE_DEATHS) if(confirm == "Yes") living_victim.gib(DROP_ALL_REMAINS) else living_victim.gib(DROP_ORGANS|DROP_BODYPARTS) BLACKBOX_LOG_ADMIN_VERB("Gib") ADMIN_VERB(gib_self, R_ADMIN, "Gibself", "Give yourself the same treatment you give others.", ADMIN_CATEGORY_FUN) var/confirm = tgui_alert(user, "You sure?", "Confirm", list("Yes", "No")) if(confirm != "Yes") return log_admin("[key_name(user)] used gibself.") message_admins(span_adminnotice("[key_name_admin(user)] used gibself.")) BLACKBOX_LOG_ADMIN_VERB("Gib Self") var/mob/living/ourself = user.mob if (istype(ourself)) ourself.gib() ADMIN_VERB(everyone_random, R_SERVER, "Make Everyone Random", "Make everyone have a random appearance.", ADMIN_CATEGORY_FUN) if(SSticker.HasRoundStarted()) to_chat(user, "Nope you can't do this, the game's already started. This only works before rounds!", confidential = TRUE) return var/frn = CONFIG_GET(flag/force_random_names) if(frn) CONFIG_SET(flag/force_random_names, FALSE) message_admins("Admin [key_name_admin(user)] has disabled \"Everyone is Special\" mode.") to_chat(user, "Disabled.", confidential = TRUE) return var/notifyplayers = tgui_alert(user, "Do you want to notify the players?", "Options", list("Yes", "No", "Cancel")) || "Cancel" if(notifyplayers == "Cancel") return log_admin("Admin [key_name(user)] has forced the players to have random appearances.") message_admins("Admin [key_name_admin(user)] has forced the players to have random appearances.") if(notifyplayers == "Yes") to_chat(world, span_adminnotice("Admin [user.key] has forced the players to have completely random identities!"), confidential = TRUE) to_chat(user, "Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet.", confidential = TRUE) CONFIG_SET(flag/force_random_names, TRUE) BLACKBOX_LOG_ADMIN_VERB("Make Everyone Random") ADMIN_VERB(mass_zombie_infection, R_ADMIN, "Mass Zombie Infection", "Infects all humans with a latent organ that will zombify them on death.", ADMIN_CATEGORY_FUN) var/confirm = tgui_alert(user, "Please confirm you want to add latent zombie organs in all humans?", "Confirm Zombies", list("Yes", "No")) if(confirm != "Yes") return for(var/i in GLOB.human_list) var/mob/living/carbon/human/H = i new /obj/item/organ/internal/zombie_infection/nodamage(H) message_admins("[key_name_admin(user)] added a latent zombie infection to all humans.") log_admin("[key_name(user)] added a latent zombie infection to all humans.") BLACKBOX_LOG_ADMIN_VERB("Mass Zombie Infection") ADMIN_VERB(mass_zombie_cure, R_ADMIN, "Mass Zombie Cure", "Removes the zombie infection from all humans, returning them to normal.", ADMIN_CATEGORY_FUN) var/confirm = tgui_alert(user, "Please confirm you want to cure all zombies?", "Confirm Zombie Cure", list("Yes", "No")) if(confirm != "Yes") return for(var/obj/item/organ/internal/zombie_infection/nodamage/I in GLOB.zombie_infection_list) qdel(I) message_admins("[key_name_admin(user)] cured all zombies.") log_admin("[key_name(user)] cured all zombies.") BLACKBOX_LOG_ADMIN_VERB("Mass Zombie Cure") ADMIN_VERB(polymorph_all, R_ADMIN, "Polymorph All", "Applies the effects of the bolt of change to every single mob.", ADMIN_CATEGORY_FUN) var/confirm = tgui_alert(user, "Please confirm you want polymorph all mobs?", "Confirm Polymorph", list("Yes", "No")) if(confirm != "Yes") return var/list/mobs = shuffle(GLOB.alive_mob_list.Copy()) // might change while iterating var/who_did_it = key_name_admin(user) message_admins("[key_name_admin(user)] started polymorphed all living mobs.") log_admin("[key_name(user)] polymorphed all living mobs.") BLACKBOX_LOG_ADMIN_VERB("Polymorph All") for(var/mob/living/M in mobs) CHECK_TICK if(!M) continue M.audible_message(span_hear("...wabbajack...wabbajack...")) playsound(M.loc, 'sound/effects/magic/staff_change.ogg', 50, TRUE, -1) M.wabbajack() message_admins("Mass polymorph started by [who_did_it] is complete.") ADMIN_VERB_AND_CONTEXT_MENU(admin_smite, R_ADMIN|R_FUN, "Smite", "Smite a player with divine power.", ADMIN_CATEGORY_FUN, mob/living/target in world) var/punishment = tgui_input_list(user, "Choose a punishment", "DIVINE SMITING", GLOB.smites) if(QDELETED(target) || !punishment) return var/smite_path = GLOB.smites[punishment] var/datum/smite/smite = new smite_path var/configuration_success = smite.configure(user) if (configuration_success == FALSE) return smite.effect(user, target) /// "Turns" people into objects. Really, we just add them to the contents of the item. /proc/objectify(atom/movable/target, path) var/atom/tomb = new path(get_turf(target)) target.forceMove(tomb) target.AddComponent(/datum/component/itembound, tomb) /** * firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense * * Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo * * Arguments: * * target- guy we're shooting obviously * * source_turf- where the bullet begins, preferably on a turf next to the target * * body_zone- which bodypart we're aiming for, if there is one there * * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one * * damage- the damage we're assigning to the bullet, since we don't care about the base one */ /proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage) if(!target.get_bodypart(body_zone)) return playsound(target, 'sound/items/weapons/gun/revolver/shot.ogg', 100) var/obj/projectile/bullet/smite/divine_wrath = new(source_turf) divine_wrath.damage = damage divine_wrath.wound_bonus = wound_bonus divine_wrath.original = target divine_wrath.def_zone = body_zone divine_wrath.spread = 0 divine_wrath.preparePixelProjectile(target, source_turf) divine_wrath.fire() /client/proc/punish_log(whom, punishment) var/msg = "[key_name_admin(src)] punished [key_name_admin(whom)] with [punishment]." message_admins(msg) admin_ticket_log(whom, msg) log_admin("[key_name(src)] punished [key_name(whom)] with [punishment].")