ADMIN_VERB(cmd_player_panel, R_ADMIN, "Player Panel", "See all players and their Player Panel.", ADMIN_CATEGORY_GAME)
user.holder.player_panel_new()
ADMIN_VERB_ONLY_CONTEXT_MENU(show_player_panel, R_ADMIN, "Show Player Panel", mob/player in world)
log_admin("[key_name(user)] checked the individual player panel for [key_name(player)][isobserver(user.mob)?"":" while in game"].")
if(!player)
to_chat(user, span_warning("You seem to be selecting a mob that doesn't exist anymore."), confidential = TRUE)
return
var/body = "
Options for [player.key]"
body += "Options panel for [player]"
if(player.client)
body += " played by [player.client] "
body += "\[[player.client.holder ? player.client.holder.rank_names() : "Player"]\]"
if(CONFIG_GET(flag/use_exp_tracking))
body += "\[" + player.client.get_exp_living(FALSE) + "\]"
// BUBBERS EDIT START - Job exemption
body += "
\[Job Exemption Menu\]"
// BUBBERS EDIT END
if(isnewplayer(player))
body += " Hasn't Entered Game "
else
body += " \[Heal\] "
if(player.ckey)
body += "
\[Find Updated Panel\]"
if(player.client)
body += "
\[First Seen: [player.client.player_join_date]\]\[Byond account registered on: [player.client.account_join_date]\]"
// SKYRAT EDIT ADDITION START - Player Ranks
var/list/player_ranks = list()
if(SSplayer_ranks.is_donator(player.client, admin_bypass = FALSE))
player_ranks += "Donator"
if(SSplayer_ranks.is_mentor(player.client, admin_bypass = FALSE))
player_ranks += "Mentor"
//BUBBER ADDITION START
if(SSplayer_ranks.is_vetted(player.client, admin_bypass = FALSE))
player_ranks |= "Vetted"
// BUBBER ADDITION END
body += "
Player Ranks: [length(player_ranks) ? player_ranks.Join(", ") : "None"]"
// SKYRAT EDIT END
body += "
CentCom Galactic Ban DB: "
if(CONFIG_GET(string/centcom_ban_db))
body += "Search"
else
body += "Disabled"
body += "
Show related accounts by: "
body += "\[ CID | "
body += "IP \]"
var/full_version = "Unknown"
if(player.client.byond_version)
full_version = "[player.client.byond_version].[player.client.byond_build ? player.client.byond_build : "xxx"]"
body += "
\[Byond version: [full_version]\]
"
body += "
\[ "
body += "VV - "
if(player.mind)
body += "TP - "
body += "SKILLS - "
else
body += "Init Mind - "
if (iscyborg(player))
body += "BP - "
body += "PM - "
body += "SM - "
if (ishuman(player) && player.mind)
body += "HM - "
body += "FLW - "
//Default to client logs if available
var/source = LOGSRC_MOB
if(player.ckey)
source = LOGSRC_CKEY
body += "LOGS\]
"
body += "Mob type = [player.type]
"
if(player.client)
body += "Old names: "
var/datum/player_details/deets = GLOB.player_details[player.ckey]
if(deets)
body += deets.get_played_names()
else
body += "None?!"
body += "
"
body += "Kick | "
if(player.client)
body += "Ban | "
else
body += "Ban | "
body += "Notes | Messages | Watchlist | "
if(player.client)
body += "| Prison | "
body += "\ Send back to Lobby | "
var/muted = player.client.prefs.muted
body += "
Mute: "
body += "\[IC | "
body += "OOC | "
body += "PRAY | "
body += "ADMINHELP | "
//Skyrat Addition Begin - LOOC muting again.
body += "DEADCHAT | "
body += "LOOC\]"
//Skyrat Addition End - LOOC muting again.
body += "WEBREQ | "
body += "DEADCHAT\]"
body += "(toggle all)"
body += "
"
body += "Jump to | "
body += "Get | "
body += "Send To"
body += "
"
body += "Traitor panel | "
body += "Narrate to | "
body += "Subtle message | "
body += "Play sound to | "
body += "Language Menu"
if(player.client)
if(!isnewplayer(player))
body += "
"
body += "Transformation:
"
if(isobserver(player))
body += "Ghost | "
else
body += "Make Ghost | "
if(ishuman(player) && !ismonkey(player))
body += "Human | "
else
body += "Make Human | "
if(ismonkey(player))
body += "Monkey | "
else
body += "Make Monkey | "
if(iscyborg(player))
body += "Cyborg | "
else
body += "Make Cyborg | "
if(isAI(player))
body += "AI"
else
body += "Make AI"
body += "
"
body += "Other actions:"
body += "
"
if(!isnewplayer(player))
body += "Forcesay | "
body += "Apply Client Quirks | "
body += "Thunderdome 1 | "
body += "Thunderdome 2 | "
body += "Thunderdome Admin | "
body += "Thunderdome Observer | "
body += "Commend Behavior | "
body += "
"
body += ""
user << browse(body, "window=adminplayeropts-[REF(player)];size=550x515")
BLACKBOX_LOG_ADMIN_VERB("Player Panel")
/client/proc/cmd_admin_godmode(mob/mob in GLOB.mob_list)
set category = "Admin.Game"
set name = "Godmode"
if(!check_rights(R_ADMIN))
return
var/had_trait = HAS_TRAIT_FROM(mob, TRAIT_GODMODE, ADMIN_TRAIT)
if(had_trait)
REMOVE_TRAIT(mob, TRAIT_GODMODE, ADMIN_TRAIT)
else
ADD_TRAIT(mob, TRAIT_GODMODE, ADMIN_TRAIT)
to_chat(usr, span_adminnotice("Toggled [had_trait ? "OFF" : "ON"]"), confidential = TRUE)
log_admin("[key_name(usr)] has toggled [key_name(mob)]'s nodamage to [had_trait ? "Off" : "On"]")
var/msg = "[key_name_admin(usr)] has toggled [ADMIN_LOOKUPFLW(mob)]'s nodamage to [had_trait ? "Off" : "On"]"
message_admins(msg)
admin_ticket_log(mob, msg)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Godmode", "[had_trait ? "Disabled" : "Enabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/*
If a guy was gibbed and you want to revive him, this is a good way to do so.
Works kind of like entering the game with a new character. Character receives a new mind if they didn't have one.
Traitors and the like can also be revived with the previous role mostly intact.
/N */
ADMIN_VERB(respawn_character, R_ADMIN, "Respawn Character", "Respawn a player that has been round removed in some manner. They must be a ghost.", ADMIN_CATEGORY_GAME)
var/input = ckey(input(user, "Please specify which key will be respawned.", "Key", ""))
if(!input)
return
var/mob/dead/observer/G_found
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.ckey == input)
G_found = G
break
if(!G_found)//If a ghost was not found.
to_chat(user, "There is no active key like that in the game or the person is not currently a ghost.", confidential = TRUE)
return
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
//check if they were a monkey
if(findtext(G_found.real_name,"monkey"))
if(tgui_alert(user,"This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No")) == "Yes")
var/mob/living/carbon/human/species/monkey/new_monkey = new
SSjob.send_to_late_join(new_monkey)
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use
new_monkey.key = G_found.key
to_chat(new_monkey, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
var/msg = span_adminnotice("[key_name_admin(user)] has respawned [new_monkey.key] as a filthy monkey.")
message_admins(msg)
admin_ticket_log(new_monkey, msg)
return //all done. The ghost is auto-deleted
//Ok, it's not a monkey. So, spawn a human.
var/mob/living/carbon/human/new_character = new//The mob being spawned.
SSjob.send_to_late_join(new_character)
var/datum/record/locked/record_found //Referenced to later to either randomize or not randomize the character.
if(G_found.mind && !G_found.mind.active) //mind isn't currently in use by someone/something
record_found = find_record(G_found.name, locked_only = TRUE)
if(record_found)//If they have a record we can determine a few things.
new_character.real_name = record_found.name
new_character.gender = LOWER_TEXT(record_found.gender)
new_character.age = record_found.age
var/datum/dna/found_dna = record_found.locked_dna
new_character.hardset_dna(found_dna.unique_identity, found_dna.mutation_index, null, record_found.name, record_found.blood_type, new record_found.species_type, found_dna.features)
else
new_character.randomize_human_appearance()
new_character.dna.update_dna_identity()
new_character.name = new_character.real_name
if(G_found.mind && !G_found.mind.active)
G_found.mind.transfer_to(new_character) //be careful when doing stuff like this! I've already checked the mind isn't in use
else
new_character.mind_initialize()
if(is_unassigned_job(new_character.mind.assigned_role))
new_character.mind.set_assigned_role(SSjob.get_job_type(SSjob.overflow_role))
new_character.key = G_found.key
/*
The code below functions with the assumption that the mob is already a traitor if they have a special role.
So all it does is re-equip the mob with powers and/or items. Or not, if they have no special role.
If they don't have a mind, they obviously don't have a special role.
*/
//Two variables to properly announce later on.
var/admin = key_name_admin(user)
var/player_key = G_found.key
//Now for special roles and equipment.
var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
if(traitordatum)
SSjob.equip_rank(new_character, new_character.mind.assigned_role, new_character.client)
new_character.mind.give_uplink(silent = TRUE, antag_datum = traitordatum)
switch(new_character.mind.special_role)
if(ROLE_WIZARD)
new_character.forceMove(pick(GLOB.wizardstart))
var/datum/antagonist/wizard/A = new_character.mind.has_antag_datum(/datum/antagonist/wizard,TRUE)
A.equip_wizard()
if(ROLE_SYNDICATE)
new_character.forceMove(pick(GLOB.nukeop_start))
var/datum/antagonist/nukeop/N = new_character.mind.has_antag_datum(/datum/antagonist/nukeop,TRUE)
N.equip_op()
if(ROLE_NINJA)
var/list/ninja_spawn = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
ninja_spawn += L
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(/datum/antagonist/ninja)
ninjadatum.equip_space_ninja()
if(ninja_spawn.len)
new_character.forceMove(pick(ninja_spawn))
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role.type)
if(/datum/job/cyborg)//More rigging to make em' work and check if they're traitor.
new_character = new_character.Robotize(TRUE)
if(/datum/job/ai)
new_character = new_character.AIize()
else
if(!traitordatum) // Already equipped there.
SSjob.equip_rank(new_character, new_character.mind.assigned_role, new_character.client)//Or we simply equip them.
//Announces the character on all the systems, based on the record.
if(!record_found && (new_character.mind.assigned_role.job_flags & JOB_CREW_MEMBER))
//Power to the user!
if(tgui_alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,list("No","Yes")) == "Yes")
GLOB.manifest.inject(new_character, src) // SKYRAT EDIT CHANGE - ALTERNATIVE_JOB_TITLES - Original: GLOB.manifest.inject(new_character)
if(tgui_alert(new_character,"Would you like an active AI to announce this character?",,list("No","Yes")) == "Yes")
announce_arrival(new_character, new_character.mind.assigned_role.title)
var/msg = span_adminnotice("[admin] has respawned [player_key] as [new_character.real_name].")
message_admins(msg)
admin_ticket_log(new_character, msg)
to_chat(new_character, "You have been fully respawned. Enjoy the game.", confidential = TRUE)
BLACKBOX_LOG_ADMIN_VERB("Respawn Character")
return new_character
ADMIN_VERB(manage_job_slots, R_ADMIN, "Manage Job Slots", "Manage the number of available job slots.", ADMIN_CATEGORY_GAME)
user.holder.manage_free_slots()
BLACKBOX_LOG_ADMIN_VERB("Manage Job Slots")
/datum/admins/proc/manage_free_slots()
if(!check_rights())
return
var/datum/browser/browser = new(usr, "jobmanagement", "Manage Free Slots", 520)
var/list/dat = list()
var/count = 0
if(!SSjob.initialized)
tgui_alert(usr, "You cannot manage jobs before the job subsystem is initialized!")
return
if(SSlag_switch.measures[DISABLE_NON_OBSJOBS])
dat += "Lag Switch \"Disable non-observer late joining\" is ON. Only Observers may join!
"
dat += ""
for(var/datum/job/job as anything in SSjob.joinable_occupations)
count++
var/J_title = html_encode(job.title)
var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
var/J_totPos = html_encode(job.total_positions)
dat += "| [J_title]: | [J_opPos]/[job.total_positions < 0 ? " (unlimited)" : J_totPos]"
dat += " | "
dat += ""
if(job.total_positions >= 0)
dat += "Custom | "
dat += "Add 1 | "
if(job.total_positions > job.current_positions)
dat += "Remove | "
else
dat += "Remove | "
dat += "Unlimit | "
else
dat += "Limit"
browser.height = min(100 + count * 20, 650)
browser.set_content(dat.Join())
browser.open()
ADMIN_VERB(toggle_view_range, R_ADMIN, "Change View Range", "Switch between 1x and custom views.", ADMIN_CATEGORY_GAME)
if(user.view_size.getView() == user.view_size.default)
user.view_size.setTo(input(user, "Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,37) - 7)
else
user.view_size.resetToDefault(getScreenSize(user.prefs.read_preference(/datum/preference/toggle/widescreen)))
log_admin("[key_name(user)] changed their view range to [user.view].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Change View Range", "[user.view]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
ADMIN_VERB(combo_hud, R_ADMIN, "Toggle Combo HUD", "Toggles the Admin Combo HUD.", ADMIN_CATEGORY_GAME)
if(user.combo_hud_enabled)
user.disable_combo_hud()
else
user.enable_combo_hud()
to_chat(user, "You toggled your admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].", confidential = TRUE)
message_admins("[key_name_admin(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
log_admin("[key_name(user)] toggled their admin combo HUD [user.combo_hud_enabled ? "ON" : "OFF"].")
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Combo HUD", "[user.combo_hud_enabled ? "Enabled" : "Disabled"]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/enable_combo_hud()
if (combo_hud_enabled)
return
combo_hud_enabled = TRUE
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC, DATA_HUD_BOT_PATH))
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
atom_hud.show_to(mob)
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
antag_hud.show_to(mob)
mob.lighting_cutoff = mob.default_lighting_cutoff()
mob.update_sight()
/client/proc/disable_combo_hud()
if (!combo_hud_enabled)
return
combo_hud_enabled = FALSE
for (var/hudtype in list(DATA_HUD_SECURITY_ADVANCED, DATA_HUD_MEDICAL_ADVANCED, DATA_HUD_DIAGNOSTIC, DATA_HUD_BOT_PATH))
var/datum/atom_hud/atom_hud = GLOB.huds[hudtype]
atom_hud.hide_from(mob)
for (var/datum/atom_hud/alternate_appearance/basic/antagonist_hud/antag_hud in GLOB.active_alternate_appearances)
antag_hud.hide_from(mob)
mob.lighting_cutoff = mob.default_lighting_cutoff()
mob.update_sight()
ADMIN_VERB(show_traitor_panel, R_ADMIN, "Show Traitor Panel", "Edit mobs's memory and role", ADMIN_CATEGORY_GAME, mob/target_mob)
var/datum/mind/target_mind = target_mob.mind
if(!target_mind)
to_chat(user, "This mob has no mind!", confidential = TRUE)
return
if(!istype(target_mob) && !istype(target_mind))
to_chat(user, "This can only be used on instances of type /mob and /mind", confidential = TRUE)
return
target_mind.traitor_panel()
BLACKBOX_LOG_ADMIN_VERB("Traitor Panel")
ADMIN_VERB(show_skill_panel, R_ADMIN, "Show Skill Panel", "Edit mobs's experience and skill levels", ADMIN_CATEGORY_GAME, mob/target_mob)
var/datum/mind/target_mind
if(istype(target_mob, /datum/mind))
target_mind = target_mob
else
target_mind = target_mob.mind
var/datum/skill_panel/SP = new(user, target_mind)
SP.ui_interact(user.mob)
ADMIN_VERB(lag_switch_panel, R_ADMIN, "Show Lag Switches", "Display the controls for drastic lag mitigation.", ADMIN_CATEGORY_GAME)
if(!SSlag_switch.initialized)
to_chat(user, span_notice("The Lag Switch subsystem has not yet been initialized."))
return
var/list/dat = list("Lag SwitchesLag (Reduction) Switches
")
dat += "Automatic Trigger: [SSlag_switch.auto_switch ? "On" : "Off"]
"
dat += "Population Threshold: [SSlag_switch.trigger_pop]
"
dat += "Slowmode Cooldown (toggle On/Off below): [SSlag_switch.slowmode_cooldown/10] seconds
"
dat += "
SET ALL MEASURES: ON | OFF
"
dat += "
Disable ghosts zoom and t-ray verbs (except staff): [SSlag_switch.measures[DISABLE_GHOST_ZOOM_TRAY] ? "On" : "Off"]
"
dat += "Disable late joining: [SSlag_switch.measures[DISABLE_NON_OBSJOBS] ? "On" : "Off"]
"
dat += "
============! MAD GHOSTS ZONE !============
"
dat += "Disable deadmob keyLoop (except staff, informs dchat): [SSlag_switch.measures[DISABLE_DEAD_KEYLOOP] ? "On" : "Off"]
"
dat += "==========================================
"
dat += "
Measures below can be bypassed with a special trait
"
dat += "Slowmode say verb (informs world): [SSlag_switch.measures[SLOWMODE_SAY] ? "On" : "Off"]
"
dat += "Disable runechat: [SSlag_switch.measures[DISABLE_RUNECHAT] ? "On" : "Off"] - trait applies to speaker
"
dat += "Disable examine icons: [SSlag_switch.measures[DISABLE_USR_ICON2HTML] ? "On" : "Off"] - trait applies to examiner
"
dat += "Disable parallax: [SSlag_switch.measures[DISABLE_PARALLAX] ? "On" : "Off"] - trait applies to character
"
dat += "Disable footsteps: [SSlag_switch.measures[DISABLE_FOOTSTEPS] ? "On" : "Off"] - trait applies to character
"
dat += "Disable character creator: [SSlag_switch.measures[DISABLE_CREATOR] ? "On" : "Off"] - trait applies to all
" // SKYRAT EDIT ADDITION
dat += ""
user << browse(dat.Join(), "window=lag_switch_panel;size=420x480")