//It's Wiz-Off, the wizard themed card game! It's modular too, in case you might want to make it Syndie, Sec and Clown themed or something stupid like that. /obj/item/toy/cards/deck/wizoff name = "\improper Wiz-Off deck" desc = "A Wiz-Off deck. Fight an arcane battle for the fate of the universe: Draw 5! Play 5! Best of 5! A rules card is attached." cardgame_desc = "Wiz-Off game" icon_state = "deck_wizoff_full" deckstyle = "wizoff" is_standard_deck = FALSE /obj/item/toy/cards/deck/wizoff/Initialize(mapload) . = ..() var/card_list = strings("wizoff.json", "wizard") initial_cards += new /datum/deck_card/of_type(/obj/item/toy/singlecard/wizoff_ruleset) // ruleset should be the top card for(var/card in card_list) initial_cards += card /obj/item/toy/singlecard/wizoff_ruleset desc = "A ruleset for the playing card game Wiz-Off." cardname = "Wizoff Ruleset" deckstyle = "black" has_unique_card_icons = FALSE icon_state = "singlecard_down_black" /obj/item/toy/singlecard/wizoff_ruleset/examine(mob/living/carbon/human/user) . = ..() . += span_notice("Remember the rules of Wiz-Off!") . += span_info("Each player draws 5 cards.") . += span_info("There are five rounds. Each round, a player selects a card to play, and the winner is selected based on the following rules:") . += span_info("Defensive beats Offensive!") . += span_info("Offensive beats Utility!") . += span_info("Utility beats Defensive!") . += span_info("If both players play the same type of spell, the higher number wins!") . += span_info("The player who wins the most of the 5 rounds wins the game!") . += span_notice("Now get ready to battle for the fate of the universe: Wiz-Off!")