/turf/open/floor/holofloor icon_state = "floor" holodeck_compatible = TRUE thermal_conductivity = 0 flags_1 = NONE var/direction = SOUTH /turf/open/floor/holofloor/attackby(obj/item/I, mob/living/user) return // HOLOFLOOR DOES NOT GIVE A FUCK /turf/open/floor/holofloor/item_interaction(mob/living/user, obj/item/tool, list/modifiers) return ITEM_INTERACT_BLOCKING // Fuck you /turf/open/floor/holofloor/crowbar_act(mob/living/user, obj/item/I) return NONE // Fuck you /turf/open/floor/holofloor/burn_tile() return //you can't burn a hologram! /turf/open/floor/holofloor/break_tile() return //you can't break a hologram! /turf/open/floor/holofloor/plating name = "holodeck projector floor" icon_state = "engine" /turf/open/floor/holofloor/chapel name = "chapel floor" icon_state = "chapel" /turf/open/floor/holofloor/chapel/bottom_left direction = WEST /turf/open/floor/holofloor/chapel/top_right direction = EAST /turf/open/floor/holofloor/chapel/bottom_right /turf/open/floor/holofloor/chapel/top_left direction = NORTH /turf/open/floor/holofloor/chapel/Initialize(mapload) . = ..() if (direction != SOUTH) setDir(direction) /turf/open/floor/holofloor/white name = "white floor" icon_state = "white" /turf/open/floor/holofloor/pure_white name = "white floor" desc = "Hey look, it's the inside of a greytiders mind!" icon_state = "pure_white" /turf/open/floor/holofloor/plating/burnmix name = "burn-mix floor" initial_gas_mix = BURNMIX_ATMOS /turf/open/floor/holofloor/grass gender = PLURAL name = "lush grass" desc = "Looking at the lushious field, you suddenly feel homesick." icon_state = "grass0" bullet_bounce_sound = null tiled_dirt = FALSE /turf/open/floor/holofloor/grass/Initialize(mapload) . = ..() icon_state = "grass[rand(0,3)]" /turf/open/floor/holofloor/beach gender = PLURAL name = "sand" desc = "This is better than a vacation, since you're still getting paid." icon = 'icons/turf/sand.dmi' icon_state = "sand" bullet_bounce_sound = null tiled_dirt = FALSE /turf/open/floor/holofloor/beach/coast gender = NEUTER name = "coastline" icon = 'icons/turf/beach.dmi' icon_state = "beach" /turf/open/floor/holofloor/beach/coast/corner icon_state = "beach-corner" /turf/open/floor/holofloor/beach/water name = "water" desc = "Gives the impression you can walk on water. Chaplains love it." icon = 'icons/turf/beach.dmi' icon_state = "water" bullet_sizzle = TRUE /turf/open/floor/holofloor/beach/water/Initialize(mapload) . = ..() AddComponent(/datum/component/fishing_spot, /datum/fish_source/holographic) /turf/open/floor/holofloor/asteroid gender = PLURAL name = "asteroid sand" desc = "The sand crunches beneath your feet, though it feels soft to the touch." icon_state = "asteroid" tiled_dirt = FALSE /turf/open/floor/holofloor/asteroid/Initialize(mapload) icon_state = "asteroid[rand(0, 12)]" . = ..() /turf/open/floor/holofloor/basalt gender = PLURAL name = "basalt" desc = "You still feel hot, despite the cool walls of the holodeck." icon_state = "basalt0" tiled_dirt = FALSE /turf/open/floor/holofloor/basalt/Initialize(mapload) . = ..() if(prob(15)) icon_state = "basalt[rand(0, 12)]" switch(icon_state) if("basalt1", "basalt2", "basalt3") set_light(BASALT_LIGHT_RANGE_BRIGHT, BASALT_LIGHT_POWER, LIGHT_COLOR_LAVA) if("basalt5", "basalt9") set_light(BASALT_LIGHT_RANGE_DIM, BASALT_LIGHT_POWER, LIGHT_COLOR_LAVA) /turf/open/floor/holofloor/space name = "\proper space" desc = "Space-looking floor. Thankfully, the deadly aspects of space are not emulated here." icon = 'icons/turf/space.dmi' icon_state = "space" layer = SPACE_LAYER plane = PLANE_SPACE /turf/open/floor/holofloor/hyperspace name = "\proper hyperspace" desc = "Gives the impression of moving at hyper-speed, without moving. May induce motion sickness." icon = 'icons/turf/space.dmi' icon_state = "speedspace_ns_1" bullet_bounce_sound = null tiled_dirt = FALSE /turf/open/floor/holofloor/hyperspace/Initialize(mapload) icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]" . = ..() /turf/open/floor/holofloor/hyperspace/ns/Initialize(mapload) . = ..() icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]" /turf/open/floor/holofloor/carpet name = "carpet" desc = "Electrically inviting." icon = 'icons/turf/floors/carpet.dmi' icon_state = "carpet-255" base_icon_state = "carpet" floor_tile = /obj/item/stack/tile/carpet smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_TURF_OPEN + SMOOTH_GROUP_CARPET canSmoothWith = SMOOTH_GROUP_CARPET bullet_bounce_sound = null tiled_dirt = FALSE /turf/open/floor/holofloor/carpet/Initialize(mapload) . = ..() addtimer(CALLBACK(src, TYPE_PROC_REF(/atom/, update_appearance)), 0.1 SECONDS) /turf/open/floor/holofloor/carpet/update_icon(updates=ALL) . = ..() if((updates & UPDATE_SMOOTHING) && overfloor_placed && smoothing_flags & USES_SMOOTHING) QUEUE_SMOOTH(src) /turf/open/floor/holofloor/wood icon_state = "wood" desc = "Makes you feel at home." tiled_dirt = FALSE /turf/open/floor/holofloor/snow gender = PLURAL name = "snow" desc = "The puffy snow clumps together to make a solid-looking floor, though it sinks beneath your feet." icon = 'icons/turf/snow.dmi' icon_state = "snow" slowdown = 2 bullet_sizzle = TRUE bullet_bounce_sound = null tiled_dirt = FALSE /turf/open/floor/holofloor/dark icon_state = "darkfull" desc = "The surrounding enviroment is so dark you can hardly see yourself." /turf/open/floor/holofloor/stairs name = "stairs" icon_state = "stairs" tiled_dirt = FALSE /turf/open/floor/holofloor/stairs/left icon_state = "stairs-l" /turf/open/floor/holofloor/stairs/medium icon_state = "stairs-m" /turf/open/floor/holofloor/stairs/right icon_state = "stairs-r" /turf/open/floor/holofloor/chess_white icon_state = "white_large" color = "#eeeed2" /turf/open/floor/holofloor/chess_black icon_state = "white_large" color = "#93b570"