/obj/item/book name = "book" desc = "Crack it open, inhale the musk of its pages, and learn something new." icon = 'icons/obj/service/library.dmi' icon_state ="book" worn_icon_state = "book" throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever) attack_verb_continuous = list("bashes", "whacks", "educates") attack_verb_simple = list("bash", "whack", "educate") resistance_flags = FLAMMABLE drop_sound = 'sound/items/handling/book_drop.ogg' pickup_sound = 'sound/items/handling/book_pickup.ogg' /// Maximum icon state number var/maximum_book_state = 8 /// Game time in 1/10th seconds var/due_date = 0 /// false - Normal book, true - Should not be treated as normal book, unable to be copied, unable to be modified var/unique = FALSE /// whether or not we have been carved out var/carved = FALSE /// The initial title, for use in var editing and such var/starting_title /// The initial author, for use in var editing and such var/starting_author /// The initial bit of content, for use in var editing and such var/starting_content /// The packet of information that describes this book var/datum/book_info/book_data /obj/item/book/Initialize(mapload) . = ..() book_data = new(starting_title, starting_author, starting_content) AddElement(/datum/element/falling_hazard, damage = 5, wound_bonus = 0, hardhat_safety = TRUE, crushes = FALSE, impact_sound = drop_sound) /obj/item/book/examine(mob/user) . = ..() if(carved) . += span_notice("[src] has been hollowed out.") /obj/item/book/ui_static_data(mob/user) var/list/data = list() data["author"] = book_data.get_author() data["title"] = book_data.get_title() data["content"] = book_data.get_content() return data /obj/item/book/ui_interact(mob/living/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "MarkdownViewer", name) ui.open() /// Proc that handles sending the book information to the user, as well as some housekeeping stuff. /obj/item/book/proc/display_content(mob/living/user) credit_book_to_reader(user) ui_interact(user) /// Proc that checks if the user is capable of reading the book, for UI interactions and otherwise. Returns TRUE if they can, FALSE if they can't. /obj/item/book/proc/can_read_book(mob/living/user) if(user.is_blind()) to_chat(user, span_warning("You are blind and can't read anything!")) return FALSE if(!user.can_read(src)) return FALSE if(carved) balloon_alert(user, "book is carved out!") return FALSE if(!length(book_data.get_content())) balloon_alert(user, "book is blank!") return FALSE return TRUE /// Proc that adds the book to a list on the user's mind so we know what works of art they've been catching up on. /obj/item/book/proc/credit_book_to_reader(mob/living/user) if(!isliving(user) || isnull(user.mind)) return LAZYINITLIST(user.mind.book_titles_read) if(starting_title in user.mind.book_titles_read) return user.add_mood_event("book_nerd", /datum/mood_event/book_nerd) user.mind.book_titles_read[starting_title] = TRUE /obj/item/book/attack_self(mob/user) if(!can_read_book(user)) return user.visible_message(span_notice("[user] opens a book titled \"[book_data.title]\" and begins reading intently.")) display_content(user) /obj/item/book/attackby(obj/item/attacking_item, mob/living/user, params) if(burn_paper_product_attackby_check(attacking_item, user)) return if(IS_WRITING_UTENSIL(attacking_item)) if(!user.can_perform_action(src) || !user.can_write(attacking_item)) return if(user.is_blind()) to_chat(user, span_warning("As you are trying to write on the book, you suddenly feel very stupid!")) return if(unique) to_chat(user, span_warning("These pages don't seem to take the ink well! Looks like you can't modify it.")) return if(carved) to_chat(user, span_warning("The book has been carved out! There is nothing to be vandalized.")) return var/choice = tgui_input_list(usr, "What would you like to change?", "Book Alteration", list("Title", "Contents", "Author", "Cancel")) if(isnull(choice)) return if(!user.can_perform_action(src) || !user.can_write(attacking_item)) return switch(choice) if("Title") var/newtitle = reject_bad_text(tgui_input_text(user, "Write a new title", "Book Title", max_length = 30)) if(!user.can_perform_action(src) || !user.can_write(attacking_item)) return if (length_char(newtitle) > 30) to_chat(user, span_warning("That title won't fit on the cover!")) return if(!newtitle) to_chat(user, span_warning("That title is invalid.")) return name = newtitle book_data.set_title(html_decode(newtitle)) //Don't want to double encode here if("Contents") var/content = tgui_input_text(user, "Write your book's contents (HTML NOT allowed)", "Book Contents", max_length = MAX_PAPER_LENGTH, multiline = TRUE) if(!user.can_perform_action(src) || !user.can_write(attacking_item)) return if(!content) to_chat(user, span_warning("The content is invalid.")) return book_data.set_content(html_decode(content)) if("Author") var/author = tgui_input_text(user, "Write the author's name", "Author Name", max_length = MAX_NAME_LEN) if(!user.can_perform_action(src) || !user.can_write(attacking_item)) return if(!author) to_chat(user, span_warning("The name is invalid.")) return book_data.set_author(html_decode(author)) //Setting this encodes, don't want to double up else if(istype(attacking_item, /obj/item/barcodescanner)) var/obj/item/barcodescanner/scanner = attacking_item var/obj/machinery/computer/libraryconsole/bookmanagement/computer = scanner.computer_ref?.resolve() if(!computer) user.balloon_alert(user, "not connected to computer!") return switch(scanner.scan_mode) if(BARCODE_SCANNER_CHECKIN) var/list/checkouts = computer.checkouts for(var/checkout_ref in checkouts) var/datum/borrowbook/maybe_ours = checkouts[checkout_ref] if(!book_data.compare(maybe_ours.book_data)) continue checkouts -= checkout_ref computer.checkout_update() user.balloon_alert(user, "book checked in") playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE) return user.balloon_alert(user, "book not checked out!") return if(BARCODE_SCANNER_INVENTORY) var/datum/book_info/our_copy = book_data.return_copy() computer.inventory[ref(our_copy)] = our_copy computer.inventory_update() user.balloon_alert(user, "book added to inventory") playsound(loc, 'sound/items/barcodebeep.ogg', 20, FALSE) else if(try_carve(attacking_item, user, params)) return return ..() /// Generates a random icon state for the book /obj/item/book/proc/gen_random_icon_state() icon_state = "book[rand(1, maximum_book_state)]" /// Called when user attempts to carve the book with an item /obj/item/book/proc/try_carve(obj/item/carving_item, mob/living/user, params) if(carved) return FALSE if(!user.combat_mode) return FALSE //special check for wirecutter's because they don't have a sharp edge if((carving_item.sharpness & SHARP_EDGED) || (carving_item.tool_behaviour == TOOL_WIRECUTTER)) balloon_alert(user, "carving out...") if(!do_after(user, 3 SECONDS, target = src)) balloon_alert(user, "interrupted!") return FALSE carve_out(carving_item, user) return TRUE return FALSE /// Called when the book gets carved successfully /obj/item/book/proc/carve_out(obj/item/carving_item, mob/living/user) if(user) balloon_alert(user, "carved out") playsound(src, 'sound/effects/cloth_rip.ogg', vol = 75, vary = TRUE) carved = TRUE create_storage(max_slots = 1) return TRUE