/obj/item/skillchip/job/chef name = "B0RK-X3 skillchip" // bork bork bork desc = "This biochip faintly smells of garlic, which is odd for something that is normally wedged inside a user's brain. Consult a dietician before use." skill_name = "Close Quarters Cooking" skill_description = "A specialised form of self defence, developed by skilled sous-chef de cuisines. No man fights harder than a chef to defend his kitchen." skill_icon = "utensils" activate_message = span_notice("You can visualize how to defend your kitchen with martial arts.") deactivate_message = span_notice("You forget how to control your muscles to execute kicks, slams and restraints while in a kitchen environment.") /// The Chef CQC given by the skillchip. var/datum/martial_art/cqc/under_siege/style /obj/item/skillchip/job/chef/Initialize(mapload) . = ..() style = new style.refresh_valid_areas() /obj/item/skillchip/job/chef/on_activate(mob/living/carbon/user, silent = FALSE) . = ..() style.teach(user, make_temporary = TRUE) /obj/item/skillchip/job/chef/on_deactivate(mob/living/carbon/user, silent = FALSE) style.fully_remove(user) return ..()