//If you're looking for spawners like ash walker eggs, check ghost_role_spawners.dm ///Wizard tower item /obj/item/disk/design_disk/knight_gear name = "Magic Disk of Smithing" /obj/item/disk/design_disk/knight_gear/Initialize(mapload) . = ..() blueprints += new /datum/design/knight_armour blueprints += new /datum/design/knight_helmet //Free Golems /obj/item/disk/design_disk/golem_shell name = "Golem Creation Disk" desc = "A gift from the Liberator." icon_state = "datadisk1" /obj/item/disk/design_disk/golem_shell/Initialize(mapload) . = ..() blueprints += new /datum/design/golem_shell /datum/design/golem_shell name = "Golem Shell Construction" desc = "Allows for the construction of a Golem Shell." id = "golem" build_type = AUTOLATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*20) build_path = /obj/item/golem_shell category = list(RND_CATEGORY_IMPORTED) /obj/item/golem_shell name = "incomplete free golem shell" icon = 'icons/mob/shells.dmi' icon_state = "shell_unfinished" desc = "The incomplete body of a golem. Add ten sheets of certain minerals to finish." w_class = WEIGHT_CLASS_BULKY /// Amount of minerals you need to feed the shell to wake it up var/required_stacks = 10 /// Type of shell to create var/shell_type = /obj/effect/mob_spawn/ghost_role/human/golem /obj/item/golem_shell/attackby(obj/item/potential_food, mob/user, params) . = ..() if(!isstack(potential_food)) balloon_alert(user, "not a mineral!") return var/obj/item/stack/stack_food = potential_food var/stack_type = stack_food.merge_type if (!is_path_in_list(stack_type, GLOB.golem_stack_food_directory)) balloon_alert(user, "incompatible mineral!") return if(stack_food.amount < required_stacks) balloon_alert(user, "not enough minerals!") return if(!do_after(user, delay = 4 SECONDS, target = src)) return if(!stack_food.use(required_stacks)) balloon_alert(user, "not enough minerals!") return new shell_type(get_turf(src), /* creator = */ user, /* made_of = */ stack_type) qdel(src) ///made with xenobiology, the golem obeys its creator /obj/item/golem_shell/servant name = "incomplete servant golem shell" shell_type = /obj/effect/mob_spawn/ghost_role/human/golem/servant