///Spawns a big, amped up fat anomaly /obj/effect/spawner/random/big_anomaly name = "big anomaly spawner" icon_state = "big_anomaly" loot = list( /obj/effect/anomaly/pyro/big, /obj/effect/anomaly/flux/big, /obj/effect/anomaly/bluespace/big, /obj/effect/anomaly/grav/high/big ) ///Spawns a stable anomally that doesnt drop cores and doesn't destroy or alter the environment /obj/effect/spawner/random/environmentally_safe_anomaly name = "safe anomaly spawner" icon_state = "anomaly" loot = list( /obj/effect/anomaly/flux, /obj/effect/anomaly/bluespace, /obj/effect/anomaly/hallucination, /obj/effect/anomaly/bioscrambler/docile ) ///Do we anchor the anomaly? Set to true if you don't want anomalies drifting away (like if theyre in space or something) var/anchor_anomaly = FALSE /obj/effect/spawner/random/environmentally_safe_anomaly/make_item(spawn_loc, type_path_to_make) . = ..() var/obj/effect/anomaly/anomaly = . anomaly.stabilize(anchor = anchor_anomaly, has_core = FALSE) /obj/effect/spawner/random/environmentally_safe_anomaly/immobile name = "stationary safe anomaly spawner" icon_state = "anomaly_stationary" anchor_anomaly = TRUE /obj/item/paper/fluff/ruins/anomaly_research/intro name = "revelation" default_raw_text = {"ANOMALIES?!??!?!? They're all too busy making armor, weapons and pointless toys with anomalies,
NONE OF THEM ARE TRYING TO FIGURE OUT THEIR TRUE NATURE! No one wonders why anomalies respond to radio signals and drop perfectly neat wrapped anomaly packages?
Some anomalies represent fundamental aspects of our universe: bluespace, gravity, flux, pyro, but what the fuck is a delimber anomaly supposed to be?
A fucking hallucination anomaly? Ghost anomaly??? Some of these don't make any sense at all. What are they hiding from us???????

I took 20 of their anomaly cores, they weren't going to use them anyway. I law 2'd a cyborg to make me a space lab, my perfect empire. The poor borg.
I, DR ANNA MOLLY, WILL REVEAL THE TRUTH!! "} /obj/item/paper/fluff/ruins/anomaly_research/stabilizer name = "stabilizer" default_raw_text = {"It's so sad anomalies aren't around much, usually leaving in a few minutes (barring some).
But it makes sense, if the anomalies are from different layers of reality,
and they're simply rubberbanding around, eventually being pulled back to where they belong. Unless they're cored.
BUT I DID IT!!! It was extremely difficult to obtain, but the null-fluid was the last component of the stabilizer.
Now that I can perform long-term studies of active anomalies, there's no limit to what I can achieve!! "} /obj/item/paper/fluff/ruins/anomaly_research/mega_anomally name = "mega anomally" default_raw_text = {"It only took every single one of my anomalies and nearly my entire supply of stabilizers, but I did it.
I CREATED THE ULTIMATE SUPER ANOMALY!! I modified a modsuit with the nullfluid, which should allow me to enter it!
I dropped off Moffie at my mom's, in case I can't get back. If you're reading this, SUCK IT I'M IN THE ANOMALY UNIVERSE (or dead) HAHAHAHHA!!
Dr Anna Molly, signing out. "} /area/misc/anomaly_research name = "Anomaly Research Facility" icon = 'icons/area/areas_ruins.dmi' icon_state = "anomaly_research" requires_power = FALSE area_flags = HIDDEN_AREA | UNIQUE_AREA has_gravity = TRUE /obj/item/reagent_containers/cup/bottle/wittel name = "wittel bottle" list_reagents = list(/datum/reagent/wittel = 5)