#define MAP_EDGE_PAD 5 /proc/spawn_meteors(number = 10, list/meteor_types, direction) for(var/i in 1 to number) spawn_meteor(meteor_types, direction) /proc/spawn_meteor(list/meteor_types, direction, atom/target, distance_from_edge = 0) if (SSmapping.is_planetary()) stack_trace("Tried to spawn meteors in a map which isn't in space.") return // We're not going to find any space turfs here var/turf/picked_start var/turf/picked_goal var/max_i = 10//number of tries to spawn meteor. while(!isspaceturf(picked_start)) var/start_side if(direction) //If a direction has been specified, we set start_side to it. Otherwise, pick randomly start_side = direction else start_side = pick(GLOB.cardinals) var/start_Z = pick(SSmapping.levels_by_trait(ZTRAIT_STATION)) picked_start = spaceDebrisStartLoc(start_side, start_Z, distance_from_edge) if(target) if(!isturf(target)) target = get_turf(target) picked_goal = target else picked_goal = spaceDebrisFinishLoc(start_side, start_Z) max_i-- if(max_i <= 0) return var/new_meteor = pick_weight(meteor_types) new new_meteor(picked_start, picked_goal) /proc/spaceDebrisStartLoc(start_side, Z, distance_from_edge = 0) var/starty var/startx switch(start_side) if(NORTH) starty = world.maxy - (TRANSITIONEDGE + MAP_EDGE_PAD) - distance_from_edge startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge)) if(EAST) starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge)) startx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD) - distance_from_edge if(SOUTH) starty = (TRANSITIONEDGE + MAP_EDGE_PAD) + distance_from_edge startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge)) if(WEST) starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD + distance_from_edge)) startx = (TRANSITIONEDGE + MAP_EDGE_PAD) + distance_from_edge . = locate(startx, starty, Z) /proc/spaceDebrisFinishLoc(startSide, Z) var/endy var/endx switch(startSide) if(NORTH) endy = (TRANSITIONEDGE + MAP_EDGE_PAD) endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)) if(EAST) endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)) endx = (TRANSITIONEDGE + MAP_EDGE_PAD) if(SOUTH) endy = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD) endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)) if(WEST) endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)) endx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD) . = locate(endx, endy, Z) /** * Receives a mob candidate, transforms them into a changeling, and hurls them at the station inside of a changeling meteor * * Takes a given candidate and turns them into a changeling, generates a changeling meteor, and throws it at the station. * Returns the changeling generated by the event, NOT the meteor. This is so that it plays nicely with the dynamic ruleset * while still being usable in the ghost_role event as well. * * Arguments: * * candidate - The mob (player) to be transformed into a changeling and meteored. */ /proc/generate_changeling_meteor(mob/dead/selected) var/datum/mind/player_mind = new(selected.key) player_mind.active = TRUE var/turf/picked_start if (SSmapping.is_planetary()) var/list/possible_start = list() for(var/obj/effect/landmark/carpspawn/spawn_point in GLOB.landmarks_list) possible_start += get_turf(spawn_point) picked_start = pick(possible_start) else var/start_z = pick(SSmapping.levels_by_trait(ZTRAIT_STATION)) var/start_side = pick(GLOB.cardinals) picked_start = spaceDebrisStartLoc(start_side, start_z) if (!picked_start) stack_trace("No valid spawn location for changeling meteor") var/obj/effect/meteor/meaty/changeling/changeling_meteor = new(picked_start, get_random_station_turf()) var/mob/living/carbon/human/new_changeling = new(picked_start) new_changeling.forceMove(changeling_meteor) //Place our payload inside of its vessel player_mind.transfer_to(new_changeling) player_mind.special_role = ROLE_CHANGELING_MIDROUND player_mind.add_antag_datum(/datum/antagonist/changeling/space) SEND_SOUND(new_changeling, 'sound/effects/magic/mutate.ogg') message_admins("[ADMIN_LOOKUPFLW(new_changeling)] has been made into a space changeling by an event.") new_changeling.log_message("was spawned as a midround space changeling by an event.", LOG_GAME) var/datum/antagonist/changeling/changeling_datum = locate() in player_mind.antag_datums changeling_datum.give_power(/datum/action/changeling/void_adaption) changeling_datum.give_power(/datum/action/changeling/weapon/arm_blade) new_changeling.equipOutfit(/datum/outfit/changeling_space) return new_changeling #undef MAP_EDGE_PAD