#define GIBTONITE_QUALITY_HIGH 3 #define GIBTONITE_QUALITY_MEDIUM 2 #define GIBTONITE_QUALITY_LOW 1 #define ORESTACK_OVERLAYS_MAX 10 /**********************Mineral ores**************************/ /obj/item/stack/ore name = "rock" icon = 'icons/obj/ore.dmi' icon_state = "ore" inhand_icon_state = null full_w_class = WEIGHT_CLASS_BULKY singular_name = "ore chunk" material_flags = MATERIAL_EFFECTS var/points = 0 //How many points this ore gets you from the ore redemption machine var/refined_type = null //What this ore defaults to being refined into var/mine_experience = 5 //How much experience do you get for mining this ore? novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going var/list/stack_overlays var/scan_state = "" //Used by mineral turfs for their scan overlay. var/spreadChance = 0 //Also used by mineral turfs for spreading veins drop_sound = SFX_STONE_DROP pickup_sound = SFX_STONE_PICKUP sound_vary = TRUE /obj/item/stack/ore/update_overlays() . = ..() var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1) if(!difference) return if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess. if(LAZYLEN(stack_overlays)-difference <= 0) stack_overlays = null return stack_overlays.len += difference else //amount > stack_overlays, add some. for(var/i in 1 to difference) var/mutable_appearance/newore = mutable_appearance(icon, icon_state) newore.pixel_x = rand(-8,8) newore.pixel_y = rand(-8,8) LAZYADD(stack_overlays, newore) if(stack_overlays) . += stack_overlays /obj/item/stack/ore/welder_act(mob/living/user, obj/item/I) ..() if(!refined_type) return TRUE if(I.use_tool(src, user, 0, volume=50)) new refined_type(drop_location()) use(1) return TRUE /obj/item/stack/ore/fire_act(exposed_temperature, exposed_volume) . = ..() if(isnull(refined_type)) return else var/probability = (rand(0,100))/100 var/burn_value = probability*amount var/amountrefined = round(burn_value, 1) if(amountrefined < 1) qdel(src) else new refined_type(drop_location(),amountrefined) qdel(src) /obj/item/stack/ore/uranium name = "uranium ore" icon_state = "uranium" singular_name = "uranium ore chunk" points = 30 material_flags = NONE mats_per_unit = list(/datum/material/uranium=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/uranium mine_experience = 6 scan_state = "rock_Uranium" spreadChance = 5 merge_type = /obj/item/stack/ore/uranium /obj/item/stack/ore/iron name = "iron ore" icon_state = "iron" singular_name = "iron ore chunk" points = 1 mats_per_unit = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/iron mine_experience = 1 scan_state = "rock_Iron" spreadChance = 20 merge_type = /obj/item/stack/ore/iron /obj/item/stack/ore/glass name = "sand pile" icon_state = "glass" singular_name = "sand pile" points = 1 mats_per_unit = list(/datum/material/glass=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/glass w_class = WEIGHT_CLASS_TINY mine_experience = 0 //its sand merge_type = /obj/item/stack/ore/glass GLOBAL_LIST_INIT(sand_recipes, list(\ new /datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 1 SECONDS, crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_ONE_PER_TURF | CRAFT_ON_SOLID_GROUND, category = CAT_TOOLS), \ new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50, crafting_flags = NONE, category = CAT_MISC),\ new /datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 1, 50, crafting_flags = NONE, category = CAT_TILES)\ )) /obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge, list/mat_override, mat_amt) . = ..() AddComponent(/datum/component/storm_hating) /obj/item/stack/ore/glass/get_main_recipes() . = ..() . += GLOB.sand_recipes /obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) if(..() || !ishuman(hit_atom)) return var/mob/living/carbon/human/C = hit_atom if(C.is_eyes_covered()) C.visible_message(span_danger("[C]'s eye protection blocks the sand!"), span_warning("Your eye protection blocks the sand!")) return C.adjust_eye_blur(12 SECONDS) C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage C.adjust_confusion(5 SECONDS) to_chat(C, span_userdanger("\The [src] gets into your eyes! The pain, it burns!")) qdel(src) /obj/item/stack/ore/glass/ex_act(severity, target) if(severity) qdel(src) return TRUE return FALSE /obj/item/stack/ore/glass/basalt name = "volcanic ash" icon_state = "volcanic_sand" singular_name = "volcanic ash pile" mine_experience = 0 merge_type = /obj/item/stack/ore/glass/basalt /obj/item/stack/ore/plasma name = "plasma ore" icon_state = "plasma" singular_name = "plasma ore chunk" points = 15 mats_per_unit = list(/datum/material/plasma=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/plasma mine_experience = 5 scan_state = "rock_Plasma" spreadChance = 8 merge_type = /obj/item/stack/ore/plasma /obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I) to_chat(user, span_warning("You can't hit a high enough temperature to smelt [src] properly!")) return TRUE /obj/item/stack/ore/silver name = "silver ore" icon_state = "silver" singular_name = "silver ore chunk" points = 16 mine_experience = 3 mats_per_unit = list(/datum/material/silver=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/silver scan_state = "rock_Silver" spreadChance = 5 merge_type = /obj/item/stack/ore/silver /obj/item/stack/ore/gold name = "gold ore" icon_state = "gold" singular_name = "gold ore chunk" points = 18 mine_experience = 5 mats_per_unit = list(/datum/material/gold=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/gold scan_state = "rock_Gold" spreadChance = 5 merge_type = /obj/item/stack/ore/gold /obj/item/stack/ore/diamond name = "diamond ore" icon_state = "diamond" singular_name = "diamond ore chunk" points = 50 mats_per_unit = list(/datum/material/diamond=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/diamond mine_experience = 10 scan_state = "rock_Diamond" merge_type = /obj/item/stack/ore/diamond /obj/item/stack/ore/diamond/five amount = 5 /obj/item/stack/ore/bananium name = "bananium ore" icon_state = "bananium" singular_name = "bananium ore chunk" points = 60 mats_per_unit = list(/datum/material/bananium=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/bananium mine_experience = 15 scan_state = "rock_Bananium" merge_type = /obj/item/stack/ore/bananium /obj/item/stack/ore/titanium name = "titanium ore" icon_state = "titanium" singular_name = "titanium ore chunk" points = 50 mats_per_unit = list(/datum/material/titanium=SHEET_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/titanium mine_experience = 3 scan_state = "rock_Titanium" spreadChance = 5 merge_type = /obj/item/stack/ore/titanium /obj/item/stack/ore/slag name = "slag" desc = "Completely useless." icon_state = "slag" singular_name = "slag chunk" merge_type = /obj/item/stack/ore/slag /obj/item/gibtonite name = "gibtonite ore" desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law." icon = 'icons/obj/ore.dmi' icon_state = "gibtonite" inhand_icon_state = "Gibtonite ore" w_class = WEIGHT_CLASS_BULKY throw_range = 0 /// if the gibtonite is currently primed for explosion var/primed = FALSE /// how long does it take for this to detonate var/det_time = 10 SECONDS /// the timer var/det_timer /// How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better var/quality = GIBTONITE_QUALITY_LOW /// who attached the rig to us var/attacher /// the assembly rig var/obj/item/assembly_holder/rig /// the rig overlay var/mutable_appearance/rig_overlay /obj/item/gibtonite/Initialize(mapload) . = ..() AddComponent(/datum/component/two_handed, require_twohands=TRUE) AddComponent(/datum/component/golem_food, consume_on_eat = FALSE, golem_food_key = /obj/item/gibtonite) /obj/item/gibtonite/examine(mob/user) . = ..() if(rig) . += span_warning("There is some kind of device rigged to it!") else . += span_notice("You could rig something to it.") /obj/item/gibtonite/Destroy() QDEL_NULL(rig) rig_overlay = null return ..() /obj/item/gibtonite/Exited(atom/movable/gone, direction) . = ..() if(gone == rig) rig = null attacher = null cut_overlays(rig_overlay) UnregisterSignal(src, COMSIG_IGNITER_ACTIVATE) /obj/item/gibtonite/IsSpecialAssembly() return TRUE /obj/item/gibtonite/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/assembly_holder) && !rig) var/obj/item/assembly_holder/holder = I if(!(locate(/obj/item/assembly/igniter) in holder.assemblies)) return ..() if(!user.transferItemToLoc(holder, src)) return add_fingerprint(user) rig = holder holder.master = src holder.on_attach() rig_overlay = holder rig_overlay.pixel_y -= 5 add_overlay(rig_overlay) RegisterSignal(src, COMSIG_IGNITER_ACTIVATE, PROC_REF(igniter_prime)) log_bomber(user, "attached [holder] to ", src) attacher = key_name(user) user.balloon_alert_to_viewers("attached rig") return if(I.tool_behaviour == TOOL_WRENCH && rig) rig.on_found() if(QDELETED(src)) return user.balloon_alert_to_viewers("detached rig") user.log_message("detached [rig] from [src].", LOG_GAME) user.put_in_hands(rig) return if(I.tool_behaviour == TOOL_MINING || istype(I, /obj/item/resonator) || I.force >= 10) GibtoniteReaction(user, "A resonator has primed for detonation a") return if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || I.tool_behaviour == TOOL_MULTITOOL) defuse(user) return return ..() /// Stop the reaction and reduce ore explosive power /obj/item/gibtonite/proc/defuse(mob/defuser) if (!primed) return primed = FALSE if(det_timer) deltimer(det_timer) defuser?.visible_message(span_notice("The chain reaction stopped! ...The ore's quality looks diminished."), span_notice("You stopped the chain reaction. ...The ore's quality looks diminished.")) icon_state = "gibtonite" quality = GIBTONITE_QUALITY_LOW /obj/item/gibtonite/attack_self(user) if(wires) wires.interact(user) else return ..() /obj/item/gibtonite/bullet_act(obj/projectile/P) GibtoniteReaction(P.firer, "A projectile has primed for detonation a") return ..() /obj/item/gibtonite/ex_act() GibtoniteReaction(null, "An explosion has primed for detonation a") return TRUE /obj/item/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by) if(primed) return primed = TRUE playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,TRUE) icon_state = "gibtonite_active" var/notify_admins = FALSE if(!is_mining_level(z))//Only annoy the admins ingame if we're triggered off the mining zlevel notify_admins = TRUE if(user) user.visible_message(span_warning("[user] strikes \the [src], causing a chain reaction!"), span_danger("You strike \the [src], causing a chain reaction.")) var/attacher_text = attacher ? "Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]" : null if(triggered_by) log_bomber(user, triggered_by, src, attacher_text, notify_admins) else log_bomber(user, "Something has primed a", src, "for detonation.[attacher_text ? " " : ""][attacher_text]", notify_admins) det_timer = addtimer(CALLBACK(src, PROC_REF(detonate), notify_admins), det_time, TIMER_STOPPABLE) /obj/item/gibtonite/proc/detonate(notify_admins) if(primed) switch(quality) if(GIBTONITE_QUALITY_HIGH) explosion(src, devastation_range = 2, heavy_impact_range = 4, light_impact_range = 9, flame_range = 0, flash_range = 0, adminlog = notify_admins) if(GIBTONITE_QUALITY_MEDIUM) explosion(src, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 5, flame_range = 0, flash_range = 0, adminlog = notify_admins) if(GIBTONITE_QUALITY_LOW) explosion(src, heavy_impact_range = 1, light_impact_range = 3, flame_range = 0, flash_range = 0, adminlog = notify_admins) qdel(src) /obj/item/gibtonite/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) . = ..() if (throwingdatum.dist_travelled < 2 || !isliving(hit_atom)) return var/mob/living/hit_mob = hit_atom hit_mob.Paralyze(1.5 SECONDS) hit_mob.Knockdown(8 SECONDS) /obj/item/gibtonite/proc/igniter_prime() SIGNAL_HANDLER GibtoniteReaction(null, "An attached rig has primed a") /obj/item/stack/ore/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1) . = ..() pixel_x = base_pixel_x + rand(0, 16) - 8 pixel_y = base_pixel_y + rand(0, 8) - 8 /obj/item/stack/ore/ex_act(severity, target) if(severity >= EXPLODE_DEVASTATE) qdel(src) return TRUE return FALSE /*****************************Coin********************************/ // The coin's value is a value of its materials. // Yes, the gold standard makes a come-back! // This is the only way to make coins that are possible to produce on station actually worth anything. /obj/item/coin icon = 'icons/obj/economy.dmi' name = "coin" icon_state = "coin" obj_flags = CONDUCTS_ELECTRICITY force = 1 throwforce = 2 w_class = WEIGHT_CLASS_TINY custom_materials = list(/datum/material/iron = COIN_MATERIAL_AMOUNT) material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS var/string_attached var/list/sideslist = list("heads","tails") var/cooldown = 0 var/value = 0 var/coinflip item_flags = NO_MAT_REDEMPTION //You know, it's kind of a problem that money is worth more extrinsicly than intrinsically in this universe. ///If you do not want this coin to be valued based on its materials and instead set a custom value set this to TRUE and set value to the desired value. var/override_material_worth = FALSE /// The name of the heads side of the coin var/heads_name = "heads" /// If the coin has an action or not var/has_action = FALSE /obj/item/coin/Initialize(mapload) . = ..() coinflip = pick(sideslist) icon_state = "coin_[coinflip]" pixel_x = base_pixel_x + rand(0, 16) - 8 pixel_y = base_pixel_y + rand(0, 8) - 8 /obj/item/coin/finalize_material_effects(list/materials) . = ..() if(override_material_worth) return value = 0 for(var/datum/material/material as anything in materials) value += material.value_per_unit * materials[material][MATERIAL_LIST_OPTIMAL_AMOUNT] /obj/item/coin/get_item_credit_value() return value /obj/item/coin/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] contemplates suicide with \the [src]!")) if (!attack_self(user)) user.visible_message(span_suicide("[user] couldn't flip \the [src]!")) return SHAME addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 1 SECONDS)//10 = time takes for flip animation return MANUAL_SUICIDE_NONLETHAL /obj/item/coin/proc/manual_suicide(mob/living/user) var/index = sideslist.Find(coinflip) if (index == 2)//tails user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] promptly falls over, dead!")) user.adjustOxyLoss(200) user.death(FALSE) user.set_suicide(TRUE) user.suicide_log() else user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] keeps on living!")) /obj/item/coin/examine(mob/user) . = ..() . += span_info("It's worth [value] credit\s.") /obj/item/coin/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/CC = W if(string_attached) to_chat(user, span_warning("There already is a string attached to this coin!")) return if (CC.use(1)) add_overlay("coin_string_overlay") string_attached = 1 to_chat(user, span_notice("You attach a string to the coin.")) else to_chat(user, span_warning("You need one length of cable to attach a string to the coin!")) return else ..() /obj/item/coin/wirecutter_act(mob/living/user, obj/item/I) ..() if(!string_attached) return TRUE new /obj/item/stack/cable_coil(drop_location(), 1) overlays = list() string_attached = null to_chat(user, span_notice("You detach the string from the coin.")) return TRUE /obj/item/coin/attack_self(mob/user) if(cooldown < world.time) if(string_attached) //does the coin have a wire attached to_chat(user, span_warning("The coin won't flip very well with something attached!") ) return FALSE//do not flip the coin cooldown = world.time + 15 flick("coin_[coinflip]_flip", src) coinflip = pick(sideslist) icon_state = "coin_[coinflip]" playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE) var/oldloc = loc sleep(1.5 SECONDS) if(loc == oldloc && user && !user.incapacitated) user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \ span_notice("You flip [src]. It lands on [coinflip]."), \ span_hear("You hear the clattering of loose change.")) if(has_action) if(coinflip == heads_name) heads_action(user) else tails_action(user) return TRUE//did the coin flip? useful for suicide_act /obj/item/coin/proc/heads_action(mob/user) return /obj/item/coin/proc/tails_action(mob/user) return /obj/item/coin/gold custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT) /obj/item/coin/silver custom_materials = list(/datum/material/silver = COIN_MATERIAL_AMOUNT) /obj/item/coin/diamond custom_materials = list(/datum/material/diamond = COIN_MATERIAL_AMOUNT) /obj/item/coin/plasma custom_materials = list(/datum/material/plasma = COIN_MATERIAL_AMOUNT) /obj/item/coin/uranium custom_materials = list(/datum/material/uranium = COIN_MATERIAL_AMOUNT) /obj/item/coin/titanium custom_materials = list(/datum/material/titanium = COIN_MATERIAL_AMOUNT) /obj/item/coin/bananium custom_materials = list(/datum/material/bananium = COIN_MATERIAL_AMOUNT) /obj/item/coin/adamantine custom_materials = list(/datum/material/adamantine = COIN_MATERIAL_AMOUNT) /obj/item/coin/mythril custom_materials = list(/datum/material/mythril = COIN_MATERIAL_AMOUNT) /obj/item/coin/plastic custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT) /obj/item/coin/runite custom_materials = list(/datum/material/runite = COIN_MATERIAL_AMOUNT) /obj/item/coin/twoheaded desc = "Hey, this coin's the same on both sides!" sideslist = list("heads") /obj/item/coin/antagtoken name = "antag token" desc = "A novelty coin that helps the heart know what hard evidence cannot prove." icon_state = "coin_valid" custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT) sideslist = list("valid", "salad") heads_name = "valid" material_flags = NONE override_material_worth = TRUE /obj/item/coin/iron /obj/item/coin/gold/debug custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT) desc = "If you got this somehow, be aware that it will dust you. Almost certainly." /obj/item/coin/gold/debug/attack_self(mob/user) if(cooldown < world.time) if(string_attached) //does the coin have a wire attached to_chat(user, span_warning("The coin won't flip very well with something attached!") ) return FALSE//do not flip the coin cooldown = world.time + 15 flick("coin_[coinflip]_flip", src) coinflip = pick(sideslist) icon_state = "coin_[coinflip]" playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE) var/oldloc = loc sleep(1.5 SECONDS) if(loc == oldloc && user && !user.incapacitated) user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \ span_notice("You flip [src]. It lands on [coinflip]."), \ span_hear("You hear the clattering of loose change.")) SSeconomy.fire() to_chat(user,"[SSeconomy.inflation_value()] is the inflation value.") return TRUE//did the coin flip? useful for suicide_act ///Coins used in the dutchmen money bag. /obj/item/coin/silver/doubloon name = "doubloon" /obj/item/coin/gold/doubloon name = "doubloon" /obj/item/coin/adamantine/doubloon name = "doubloon" /obj/item/coin/eldritch name = "eldritch coin" desc = "A surprisingly heavy, ornate coin. Its sides seem to depict a different image each time you look." icon_state = "coin_heretic" custom_materials = list(/datum/material/diamond =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT) sideslist = list("heretic", "blade") heads_name = "heretic" has_action = TRUE material_flags = NONE /// The range at which airlocks are effected. var/airlock_range = 5 /obj/item/coin/eldritch/heads_action(mob/user) var/mob/living/living_user = user if(!IS_HERETIC(user)) living_user.adjustBruteLoss(5) return for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user)) if(target_airlock.density) target_airlock.open() continue target_airlock.close(force_crush = TRUE) /obj/item/coin/eldritch/tails_action(mob/user) var/mob/living/living_user = user if(!IS_HERETIC(user)) living_user.adjustFireLoss(5) return for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user)) if(target_airlock.locked) target_airlock.unlock() continue target_airlock.lock() /obj/item/coin/eldritch/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers) if(!istype(interacting_with, /obj/machinery/door/airlock)) return NONE if(!IS_HERETIC(user)) user.adjustBruteLoss(5) user.adjustFireLoss(5) return ITEM_INTERACT_BLOCKING var/obj/machinery/door/airlock/target_airlock = interacting_with to_chat(user, span_warning("You insert [src] into the airlock.")) target_airlock.emag_act(user, src) qdel(src) return ITEM_INTERACT_SUCCESS #undef GIBTONITE_QUALITY_HIGH #undef GIBTONITE_QUALITY_LOW #undef GIBTONITE_QUALITY_MEDIUM #undef ORESTACK_OVERLAYS_MAX