/obj/item/ammo_casing/energy/electrode projectile_type = /obj/projectile/energy/electrode select_name = "stun" fire_sound = 'sound/items/weapons/taser.ogg' e_cost = LASER_SHOTS(5, STANDARD_CELL_CHARGE) harmful = FALSE firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect /obj/item/ammo_casing/energy/electrode/spec e_cost = LASER_SHOTS(10, STANDARD_CELL_CHARGE) /obj/item/ammo_casing/energy/electrode/gun fire_sound = 'sound/items/weapons/gun/pistol/shot.ogg' e_cost = LASER_SHOTS(10, STANDARD_CELL_CHARGE) /obj/item/ammo_casing/energy/electrode/old e_cost = LASER_SHOTS(1, STANDARD_CELL_CHARGE) /obj/item/ammo_casing/energy/disabler projectile_type = /obj/projectile/beam/disabler select_name = "disable" e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE) fire_sound = 'sound/items/weapons/taser2.ogg' harmful = FALSE firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/blue /obj/item/ammo_casing/energy/disabler/smg projectile_type = /obj/projectile/beam/disabler/weak e_cost = LASER_SHOTS(40, STANDARD_CELL_CHARGE) fire_sound = 'sound/items/weapons/taser3.ogg' /obj/item/ammo_casing/energy/disabler/hos e_cost = LASER_SHOTS(20, STANDARD_CELL_CHARGE * 1.2) /obj/item/ammo_casing/energy/disabler/smoothbore projectile_type = /obj/projectile/beam/disabler/smoothbore e_cost = LASER_SHOTS(1, STANDARD_CELL_CHARGE) /obj/item/ammo_casing/energy/disabler/smoothbore/prime projectile_type = /obj/projectile/beam/disabler/smoothbore/prime e_cost = LASER_SHOTS(2, STANDARD_CELL_CHARGE)