// C3D (Borgs) /obj/projectile/bullet/c3d damage = 20 // Mech LMG /obj/projectile/bullet/lmg damage = 20 // Mech FNX-99 /obj/projectile/bullet/incendiary/fnx99 damage = 20 // Turrets /obj/projectile/bullet/manned_turret damage = 20 /obj/projectile/bullet/manned_turret/hmg icon_state = "redtrac" /obj/projectile/bullet/syndicate_turret damage = 20 // 7mm (SAW) /obj/projectile/bullet/a7mm name = "7mm bullet" damage = 30 armour_penetration = 5 wound_bonus = -50 wound_falloff_tile = 0 /obj/projectile/bullet/a7mm/ap name = "7mm armor-piercing bullet" damage = 25 armour_penetration = 75 /obj/projectile/bullet/a7mm/hp name = "7mm hollow-point bullet" damage = 50 sharpness = SHARP_EDGED weak_against_armour = TRUE wound_bonus = -40 bare_wound_bonus = 30 wound_falloff_tile = -8 /obj/projectile/bullet/incendiary/a7mm name = "7mm incendiary bullet" damage = 15 fire_stacks = 3 /obj/projectile/bullet/a7mm/match name = "7mm match bullet" ricochets_max = 2 ricochet_chance = 60 ricochet_auto_aim_range = 4 ricochet_incidence_leeway = 55 /obj/projectile/bullet/a7mm/bouncy name = "7mm rubber bullet" damage = 20 ricochets_max = 40 ricochet_chance = 500 // will bounce off anything and everything, whether they like it or not ricochet_auto_aim_range = 4 ricochet_incidence_leeway = 0 ricochet_decay_chance = 0.9