// HUDs /datum/design/health_hud name = "Health Scanner HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." id = "health_hud" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/glasses/hud/health category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_MEDICAL ) departmental_flags = DEPARTMENT_BITFLAG_MEDICAL /datum/design/health_hud_night name = "Night Vision Health Scanner HUD" desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." id = "health_hud_night" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*6, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver = SMALL_MATERIAL_AMOUNT*3.5, ) build_path = /obj/item/clothing/glasses/hud/health/night category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_MEDICAL ) departmental_flags = DEPARTMENT_BITFLAG_MEDICAL /datum/design/security_hud name = "Security HUD" desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." id = "security_hud" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/glasses/hud/security category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/security_hud_night name = "Night Vision Security HUD" desc = "A heads-up display which provides id data and vision in complete darkness." id = "security_hud_night" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*6, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = SMALL_MATERIAL_AMOUNT*3.5, ) build_path = /obj/item/clothing/glasses/hud/security/night category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/diagnostic_hud name = "Diagnostic HUD" desc = "A HUD used to analyze and determine faults within robotic machinery." id = "diagnostic_hud" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/glasses/hud/diagnostic category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE /datum/design/diagnostic_hud_night name = "Night Vision Diagnostic HUD" desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." id = "diagnostic_hud_night" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*6, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma =SMALL_MATERIAL_AMOUNT * 3, ) build_path = /obj/item/clothing/glasses/hud/diagnostic/night category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE // Misc /datum/design/welding_goggles name = "Welding Goggles" desc = "Protects the eyes from bright flashes; approved by the mad scientist association." id = "welding_goggles" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/glasses/welding category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING /datum/design/welding_mask name = "Welding Gas Mask" desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." id = "weldingmask" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/clothing/mask/gas/welding category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING /datum/design/bright_helmet name = "Workplace-Ready Firefighter Helmet" desc = "By applying state of the art lighting technology to a fire helmet with industry standard photo-chemical hardening methods, this hardhat will protect you from robust workplace hazards." id = "bright_helmet" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plastic =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver =SMALL_MATERIAL_AMOUNT*5, ) build_path = /obj/item/clothing/head/utility/hardhat/red/upgraded category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING /datum/design/mauna_mug name = "Mauna Mug" desc = "This awesome mug will ensure your coffee never stays cold!" id = "mauna_mug" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT) category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) build_path = /obj/item/reagent_containers/cup/maunamug departmental_flags = DEPARTMENT_BITFLAG_SCIENCE /datum/design/rolling_table name = "Rolly poly" desc = "We duct-taped some wheels to the bottom of a table. It's goddamn science alright?" id = "rolling_table" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2) build_path = /obj/structure/table/rolling category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE /datum/design/portaseeder name = "Portable Seed Extractor" desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." id = "portaseeder" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = SMALL_MATERIAL_AMOUNT*4) build_path = /obj/item/storage/bag/plants/portaseeder category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_TOOLS_BOTANY ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/clown_firing_pin name = "Hilarious Firing Pin" id = "clown_firing_pin" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 3, /datum/material/bananium =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/firing_pin/clown category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/water_balloon name = "Water Balloon" id = "water_balloon" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/toy/waterballoon category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/mesons name = "Optical Meson Scanners" desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." id = "mesons" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/glasses/meson category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_ENGINEERING /datum/design/engine_goggles name = "Engineering Scanner Goggles" desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." id = "engine_goggles" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/plasma =SMALL_MATERIAL_AMOUNT) build_path = /obj/item/clothing/glasses/meson/engine category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/tray_goggles name = "Optical T-Ray Scanners" desc = "Used by engineering staff to see underfloor objects such as cables and pipes." id = "tray_goggles" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/glasses/meson/engine/tray category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ATMOSPHERICS ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/atmos_thermal name = "Atmospheric thermal imaging goggles" desc = "Used by Atmospheric Technician to determine the temperature of the air" id = "atmos_thermal" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/plasma =SMALL_MATERIAL_AMOUNT) build_path = /obj/item/clothing/glasses/meson/engine/atmos_imaging category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ATMOSPHERICS ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/nvgmesons name = "Night Vision Optical Meson Scanners" desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." id = "nvgmesons" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*6, /datum/material/plasma = SMALL_MATERIAL_AMOUNT*3.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT, ) build_path = /obj/item/clothing/glasses/meson/night category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_CARGO /datum/design/night_vision_goggles name = "Night Vision Goggles" desc = "Goggles that let you see through darkness unhindered." id = "night_visision_goggles" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*6, /datum/material/plasma = SMALL_MATERIAL_AMOUNT*3.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT, ) build_path = /obj/item/clothing/glasses/night category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_MISC ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_SECURITY /datum/design/magboots name = "Magnetic Boots" desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." id = "magboots" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold = SHEET_MATERIAL_AMOUNT*1.25, ) build_path = /obj/item/clothing/shoes/magboots category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/forcefield_projector name = "Forcefield Projector" desc = "A device which can project temporary forcefields to seal off an area." id = "forcefield_projector" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, ) build_path = /obj/item/forcefield_projector category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/sci_goggles name = "Science Goggles" desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." id = "scigoggles" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/glasses/science category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_CHEMISTRY ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_MEDICAL /datum/design/nv_sci_goggles name = "Night Vision Science Goggles" desc = "Goggles that lets the user see in the dark and recognize chemical compounds at a glance." id = "nv_scigoggles" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SMALL_MATERIAL_AMOUNT*6, /datum/material/glass = SMALL_MATERIAL_AMOUNT*6, /datum/material/plasma = SMALL_MATERIAL_AMOUNT*3.5, /datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT, ) build_path = /obj/item/clothing/glasses/science/night category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_CHEMISTRY ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_MEDICAL /datum/design/roastingstick name = "Advanced Roasting Stick" desc = "A roasting stick for cooking sausages in exotic ovens." id = "roastingstick" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/bluespace = SMALL_MATERIAL_AMOUNT*2.5, ) build_path = /obj/item/melee/roastingstick category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_KITCHEN ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/locator name = "Bluespace Locator" desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." id = "locator" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/locator category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/quantum_keycard name = "Quantum Keycard" desc = "Allows for the construction of a quantum keycard." id = "quantum_keycard" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver =SMALL_MATERIAL_AMOUNT*5, /datum/material/bluespace =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/quantum_keycard category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE /datum/design/botpad_remote name = "Bot Launchpad Controller" desc = "Allows you to control the connected bot launchpad" id = "botpad_remote" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/iron =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/botpad_remote category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE /datum/design/anomaly_neutralizer name = "Anomaly Neutralizer" desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." id = "anomaly_neutralizer" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/gold =SHEET_MATERIAL_AMOUNT, /datum/material/plasma =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/uranium =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/anomaly_neutralizer category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE /datum/design/donksoft_refill name = "Donksoft Toy Vendor Refill" desc = "A refill canister for Donksoft Toy Vendors." id = "donksoft_refill" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*12.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT*7.5, /datum/material/plasma = SHEET_MATERIAL_AMOUNT*10, /datum/material/gold = SHEET_MATERIAL_AMOUNT*5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*5, ) build_path = /obj/item/vending_refill/donksoft category = list( RND_CATEGORY_STOCK_PARTS + RND_SUBCATEGORY_STOCK_PARTS_MISC ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SERVICE /datum/design/oxygen_tank name = "Oxygen Tank" desc = "An empty oxygen tank." id = "oxygen_tank" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/tank/internals/oxygen/empty category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_GAS_TANKS ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO /datum/design/plasma_tank name = "Plasma Tank" desc = "An empty oxygen tank." id = "plasma_tank" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/tank/internals/plasma/empty category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_GAS_TANKS ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SCIENCE /datum/design/id name = "Identification Card" desc = "A card used to provide ID and determine access across the station. Has an integrated digital display and advanced microchips." id = "idcard" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 2, /datum/material/glass =SMALL_MATERIAL_AMOUNT) build_path = /obj/item/card/id/advanced category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/eng_gloves name = "Tinkers Gloves" desc = "Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn." id = "eng_gloves" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT, /datum/material/silver=HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/clothing/gloves/tinkerer category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/lavarods name = "Lava-Resistant Iron Rods" id = "lava_rods" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron=HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma=SMALL_MATERIAL_AMOUNT*5, /datum/material/titanium=SHEET_MATERIAL_AMOUNT) build_path = /obj/item/stack/rods/lava category = list( RND_CATEGORY_CONSTRUCTION + RND_SUBCATEGORY_CONSTRUCTION_MATERIALS ) departmental_flags = DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_ENGINEERING /datum/design/plasticducky name = "Rubber Ducky" desc = "The classic Nanotrasen design for competitively priced bath based duck toys. No need for fancy Waffle Corp. rubber, buy Plastic Ducks today!" id = "plasticducky" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/bikehorn/rubberducky/plasticducky category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/pneumatic_seal name = "Pneumatic Airlock Seal" desc = "A heavy brace used to seal airlocks. Useful for keeping out people without the dexterity to remove it." id = "pneumatic_seal" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*10, /datum/material/plasma = SHEET_MATERIAL_AMOUNT*5) build_path = /obj/item/door_seal category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SECURITY | DEPARTMENT_BITFLAG_SCIENCE // Janitor Designs /datum/design/advmop name = "Advanced Mop" desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." id = "advmop" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT*2.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 2) build_path = /obj/item/mop/advanced category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/normtrash name = "Trashbag" desc = "It's a bag for trash, you put garbage in it." id = "normtrash" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/storage/bag/trash category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/blutrash name = "Trashbag of Holding" desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." id = "blutrash" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/uranium = SMALL_MATERIAL_AMOUNT*2.5, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT * 1.5) build_path = /obj/item/storage/bag/trash/bluespace category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/light_replacer name = "Light Replacer" desc = "A device to automatically replace lights. Refill with working light bulbs." id = "light_replacer" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver = SMALL_MATERIAL_AMOUNT*1.5, /datum/material/glass =SHEET_MATERIAL_AMOUNT * 1.5) build_path = /obj/item/lightreplacer category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/light_replacer_blue name = "Bluespace Light Replacer" desc = "A device to automatically replace lights at a distance. Refill with working light bulbs." id = "light_replacer_blue" build_type = PROTOLATHE materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/silver = SMALL_MATERIAL_AMOUNT*1.5, /datum/material/glass =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/bluespace =SMALL_MATERIAL_AMOUNT * 3) build_path = /obj/item/lightreplacer/blue category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_ENGINEERING /datum/design/buffer_upgrade name = "Floor Buffer Upgrade" desc = "A floor buffer that can be attached to vehicular janicarts." id = "buffer" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 2) build_path = /obj/item/janicart_upgrade/buffer category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_JANITOR ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/vacuum_upgrade name = "Vacuum Upgrade" desc = "A vacuum that can be attached to vehicular janicarts." id = "vacuum" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 2) build_path = /obj/item/janicart_upgrade/vacuum category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_JANITOR ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/paint_remover name = "Paint Remover" desc = "Removes stains from the floor, and not much else." id = "paint_remover" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/paint/paint_remover category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/spraybottle name = "Spray Bottle" desc = "A spray bottle, with an unscrewable top." id = "spraybottle" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 2) build_path = /obj/item/reagent_containers/spray category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/beartrap name = "Bear Trap" desc = "A trap used to catch space bears and other legged creatures." id = "beartrap" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/titanium =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/restraints/legcuffs/beartrap category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE // Hydroponics /datum/design/adv_watering_can name = "Advanced Watering Can" id = "adv_watering_can" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT*2.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT * 2) category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_BOTANY_ADVANCED ) build_path = /obj/item/reagent_containers/cup/watering_can/advanced departmental_flags = DEPARTMENT_BITFLAG_SERVICE // Holobarriers /datum/design/holosign name = "Holographic Sign Projector" desc = "A holograpic projector used to project various warning signs." id = "holosign" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/holosign_creator category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/holobarrier_jani name = "Custodial Holobarrier Projector" desc = "A holograpic projector used to project hard light wet floor barriers." id = "holobarrier_jani" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/holosign_creator/janibarrier category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_JANITORIAL ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/holosignsec name = "Security Holobarrier Projector" desc = "A holographic projector that creates holographic security barriers." id = "holosignsec" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/holosign_creator/security category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/holosignengi name = "Engineering Holobarrier Projector" desc = "A holographic projector that creates holographic engineering barriers." id = "holosignengi" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/holosign_creator/engineering category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/holosignatmos name = "ATMOS Holofan Projector" desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." id = "holosignatmos" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/holosign_creator/atmos category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ATMOSPHERICS ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING /datum/design/holobarrier_med name = "PENLITE Holobarrier Projector" desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases." build_type = PROTOLATHE | AWAY_LATHE build_path = /obj/item/holosign_creator/medical materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/silver =SMALL_MATERIAL_AMOUNT) //a hint of silver since it can troll 2 antags (bad viros and sentient disease) id = "holobarrier_med" category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_MEDICAL ) departmental_flags = DEPARTMENT_BITFLAG_MEDICAL // Armour /datum/design/reactive_armour name = "Reactive Armor Shell" desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." id = "reactive_armour" build_type = PROTOLATHE | AWAY_LATHE materials = list( /datum/material/iron = SHEET_MATERIAL_AMOUNT*5, /datum/material/uranium = SHEET_MATERIAL_AMOUNT*4, /datum/material/diamond = SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*2.5, /datum/material/gold = SHEET_MATERIAL_AMOUNT * 2.5, ) build_path = /obj/item/reactive_armor_shell category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE /datum/design/knight_armour name = "Knight Armour" desc = "A royal knight's favorite garments. Can be trimmed by any friendly person." id = "knight_armour" build_type = AUTOLATHE materials = list(MAT_CATEGORY_ITEM_MATERIAL = SHEET_MATERIAL_AMOUNT*5) build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale category = list(RND_CATEGORY_IMPORTED) /datum/design/knight_helmet name = "Knight Helmet" desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket." id = "knight_helmet" build_type = AUTOLATHE materials = list(MAT_CATEGORY_ITEM_MATERIAL = SHEET_MATERIAL_AMOUNT*2.5) build_path = /obj/item/clothing/head/helmet/knight/greyscale category = list(RND_CATEGORY_IMPORTED) // Security /datum/design/seclite name = "Seclite" desc = "A robust flashlight used by security." id = "seclite" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT*2.5) build_path = /obj/item/flashlight/seclite category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/pepperspray name = "Pepper Spray" desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents." id = "pepperspray" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/reagent_containers/spray/pepper/empty category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/bola_energy name = "Energy Bola" desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests." id = "bola_energy" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/silver =SMALL_MATERIAL_AMOUNT*5, /datum/material/plasma =SMALL_MATERIAL_AMOUNT*5, /datum/material/titanium =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/restraints/legcuffs/bola/energy category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY autolathe_exportable = FALSE /datum/design/zipties name = "Zipties" desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." id = "zipties" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT*2.5) build_path = /obj/item/restraints/handcuffs/cable/zipties category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/evidencebag name = "Evidence Bag" desc = "An empty evidence bag." id = "evidencebag" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic =SMALL_MATERIAL_AMOUNT) build_path = /obj/item/evidencebag category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/dragnet_beacon name = "DRAGnet Beacon" desc = "A beacon that can be used as a teleport destination for DRAGnet snare rounds. Remember to sync it with your DRAGnet first!" id = "dragnet_beacon" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 5, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 2) build_path = /obj/item/dragnet_beacon category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/inspector name = "N-Spect Scanner" desc = "Central Command-issued inspection device. Performs inspections according to Nanotrasen protocols when activated, then prints an encrypted report regarding the maintenance of the station. Definitely not giving you cancer." id = "inspector" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/uranium =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/inspector category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/sec_pen name = "Security Pen" id = "sec_pen" build_type = PROTOLATHE | AUTOLATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT) build_path = /obj/item/pen/red/security category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/plumbing_rcd name = "Plumbing Constructor" id = "plumbing_rcd" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*38, /datum/material/glass = SHEET_MATERIAL_AMOUNT*18, /datum/material/plastic =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/construction/plumbing category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_PLUMBING ) departmental_flags = DEPARTMENT_BITFLAG_MEDICAL /datum/design/gas_filter name = "Gas Filter" id = "gas_filter" build_type = PROTOLATHE | AUTOLATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT) build_path = /obj/item/gas_filter category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_GAS_TANKS_EQUIPMENT ) departmental_flags = ALL /datum/design/plasmaman_gas_filter name = "Plasmaman Gas Filter" id = "plasmaman_gas_filter" build_type = PROTOLATHE | AUTOLATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT) build_path = /obj/item/gas_filter/plasmaman category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_GAS_TANKS_EQUIPMENT ) departmental_flags = ALL // Tape /datum/design/super_sticky_tape name = "Super Sticky Tape" id = "super_sticky_tape" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic =SHEET_MATERIAL_AMOUNT * 1.5) build_path = /obj/item/stack/sticky_tape/super category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/pointy_tape name = "Pointy Tape" id = "pointy_tape" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/plastic =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/stack/sticky_tape/pointy category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/super_pointy_tape name = "Super Pointy Tape" id = "super_pointy_tape" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/plastic =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/stack/sticky_tape/pointy/super category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE // Tackle Gloves /datum/design/tackle_dolphin name = "Dolphin Gloves" id = "tackle_dolphin" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT*2.5) build_path = /obj/item/clothing/gloves/tackler/dolphin category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY /datum/design/tackle_rocket name = "Rocket Gloves" id = "tackle_rocket" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plastic =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/clothing/gloves/tackler/rocket category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SECURITY ) departmental_flags = DEPARTMENT_BITFLAG_SECURITY // Restaurant Equipment /datum/design/holosign/restaurant name = "Restaurant Seating Projector" desc = "A holographic projector that creates seating designation for restaurants." id = "holosignrestaurant" build_type = PROTOLATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/holosign_creator/robot_seat/restaurant category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/holosign/bar name = "Bar Seating Projector" desc = "A holographic projector that creates seating designation for bars." id = "holosignbar" build_type = PROTOLATHE materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT, /datum/material/glass =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/holosign_creator/robot_seat/bar category = list( RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/oven_tray name = "Oven Tray" desc = "Gotta shove something in!" id = "oven_tray" build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/plate/oven_tray category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_KITCHEN ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE // Fishing Equipment /datum/design/fishing_rod_tech name = "Advanced Fishing Rod" desc = "A fishing rod with an embedded generator dispensing an infinite supply of fishing baits." id = "fishing_rod_tech" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/uranium =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plastic =SHEET_MATERIAL_AMOUNT) build_path = /obj/item/fishing_rod/tech category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE /datum/design/fishing_gloves name = "Athletic Fishing Gloves" desc = "A pair of gloves to fish without a fishing rod and train your athletics with." id = "fishing_gloves" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plastic = SHEET_MATERIAL_AMOUNT) build_path = /obj/item/clothing/gloves/fishing category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE /datum/design/stabilized_hook name = "Gyro-Stabilized Hook" desc = "An advanced fishing hook that gives the user a tighter control on the fish when reeling in." id = "stabilized_hook" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 5, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 3, /datum/material/titanium = SMALL_MATERIAL_AMOUNT * 2) build_path = /obj/item/fishing_hook/stabilized category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE /datum/design/auto_reel name = "Fishing Line Auto-Reel" desc = "An advanced line reel which can be used speed up fishing or casually snag other items in your direction." id = "auto_reel" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 4, /datum/material/gold = SMALL_MATERIAL_AMOUNT * 3, /datum/material/silver = SMALL_MATERIAL_AMOUNT * 3) build_path = /obj/item/fishing_line/auto_reel category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE /datum/design/fish_analyzer name = "Fish Analyzer" desc = "An analyzer used to monitor fish's status and traits with." id = "fish_analyzer" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.5) build_path = /obj/item/fish_analyzer category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE /datum/design/bluespace_fish_case name = "Bluespace Fish Case" desc = "An improved fish case to keep large fish in stasis in a compact little space." id = "bluespace_fish_case" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT, /datum/material/plastic = SMALL_MATERIAL_AMOUNT, /datum/material/bluespace = SMALL_MATERIAL_AMOUNT) build_path = /obj/item/storage/fish_case/bluespace category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SERVICE ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE | DEPARTMENT_BITFLAG_CARGO | DEPARTMENT_BITFLAG_SCIENCE // Coffeemaker Stuff /datum/design/coffeepot name = "Coffeepot" id = "coffeepot" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/glass =SMALL_MATERIAL_AMOUNT*5, /datum/material/plastic =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/reagent_containers/cup/coffeepot category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_KITCHEN ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/coffeepot_bluespace name = "Bluespace Coffeepot" id = "bluespace_coffeepot" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plastic =SMALL_MATERIAL_AMOUNT*5, /datum/material/bluespace =SMALL_MATERIAL_AMOUNT*5) build_path = /obj/item/reagent_containers/cup/coffeepot/bluespace category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_KITCHEN ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/coffee_cartridge name = "Blank Coffee Cartridge" id = "coffee_cartridge" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/blank_coffee_cartridge category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_KITCHEN ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/syrup_bottle name = "Syrup bottle" id = "syrup_bottle" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/plastic =HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/reagent_containers/cup/bottle/syrup_bottle category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_KITCHEN ) departmental_flags = DEPARTMENT_BITFLAG_SERVICE /datum/design/radio_navigation_beacon name = "Compact Radio Navigation Gigabeacon" id = "gigabeacon" build_type = PROTOLATHE | AWAY_LATHE materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT) build_path = /obj/item/folded_navigation_gigabeacon category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_ENGINEERING ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING | DEPARTMENT_BITFLAG_SCIENCE | DEPARTMENT_BITFLAG_CARGO // Experimental designs /datum/design/polymorph_belt name = "Polymorphic Field Inverter" id = "polymorph_belt" desc = "This device can scan and store DNA from other life forms, and use it to transform its wearer. It requires a Bioscrambler Anomaly Core in order to function." build_type = PROTOLATHE | AWAY_LATHE build_path = /obj/item/polymorph_belt materials = list( /datum/material/silver = SHEET_MATERIAL_AMOUNT * 2, /datum/material/uranium = SHEET_MATERIAL_AMOUNT, /datum/material/diamond = SHEET_MATERIAL_AMOUNT, ) category = list( RND_CATEGORY_EQUIPMENT + RND_SUBCATEGORY_EQUIPMENT_SCIENCE ) departmental_flags = DEPARTMENT_BITFLAG_SCIENCE